add-ws-message
Skill84 starsChanged 6 months agoMITView on GitHub
Add a new WebSocket message type to the VaultysClaw protocol. Use when extending agent-control plane communication: new commands sent from control plane to agent, new status reports sent from agent to control plane, or new bidirectional message flows. Covers shared type definition, payload interface, control-plane handler, agent handler, and signed message verification.
In this repository3 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- add-api-routeSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 36
Add your new type literal to the WSMessageType union:
- Very specific: line 63
Add a case to the switch (message.type) in handleMessage():
- Distinctive: line 83
Add a public method to send the message:
- Distinctive: line 128
Only if the message carries trust-sensitive data (policies, capability grants):
- Very specific: line 159
Add a status guard for post-auth messages (like intent, policy_update):
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Add WebSocket Message Type
When to Use
- Adding a new command the control plane sends to agents
- Adding a new report/event agents send back to the control plane
- Extending the protocol for a new feature (sync, config, notifications, etc.)
Protocol Overview
WSMessage is a flat interface (not a discriminated union) — all messages share the same envelope:
{
messageId: string; // e.g. "memory-sync-1748700000000"
type: WSMessageType; // string literal from the union
agentId?: string; // sender's DID (set by the agent or control plane)
payload: any; // typed by convention via payload interface
timestamp: string; // ISO 8601
signature?: string; // ECDSA hex — only for critical messages
}Procedure
1. Add the Type String to the Union
File: packages/shared/src/types.ts
Add your new type literal to the WSMessageType union:
export type WSMessageType =
| ... existing types ...
| "my_new_type"; // ← add here2. Add the Payload Interface
In the same file (packages/shared/src/types.ts), add a typed payload interface:
export interface WSMyNewTypePayload {
// required fields
sourceId: string;
// optional fields
metadata?: Record<string, unknown>;
}Naming convention: WS + PascalCase(type) + Payload (e.g. WSMemorySyncPayload).
3. Handle in the Control Plane (lib/ws-server.ts)
Direction: agent → control plane (agent sends, server receives):
Add a case to the switch (message.type) in handleMessage():
case "my_new_type":
this.handleMyNewType(message);
break;Then implement the handler as a private method:
private handleMyNewType(message: WSMessage): void {
const payload = message.payload as WSMyNewTypePayload;
const agentId = message.agentId;
// ... business logic ...
}Direction: control plane → agent (server sends):
Add a public method to send the message:
sendMyNewTypeTo(agentDid: string, data: WSMyNewTypePayload): boolean {
const agent = this.agents.get(agentDid);
if (!agent || !agent.sender.isOpen()) return false;
this.sendMessage(agent.sender, {
messageId: `my-new-type-${Date.now()}`,
type: "my_new_type",
agentId: agentDid,
payload: data,
timestamp: new Date().toISOString(),
});
return true;
}4. Handle in the Agent (src/agent.ts)
Add a case to the switch (message.type) in handleMessage():
case "my_new_type":
this.handleMyNewType(message);
break;Implement the handler as a private method. Use .catch() for async:
private handleMyNewType(message: WSMessage): void {
const payload = message.payload as WSMyNewTypePayload;
// ... react to the message ...
}
// If async:
case "my_new_type":
this.handleMyNewType(message).catch((e) => this.log("error", "handleMyNewType error", e));
break;For messages that agent sends to control plane, call this.send(message).
5. For Signed Messages (critical/policy-like)
Only if the message carries trust-sensitive data (policies, capability grants):
Signing (control plane side, before sending):
import { signMessage } from "@vaultysclaw/shared";
const payload = { ... };
const signature = await signMessage(JSON.stringify(payload), serverPrivateKey);
this.sendMessage(sender, { ..., payload, signature });Verification (agent side, before processing):
import { verifySignature } from "@vaultysclaw/shared";
private async handleMySignedType(message: WSMessage): Promise<void> {
const isValid = await verifySignature(
JSON.stringify(message.payload),
message.signature!,
this.controlPlanePublicKey,
);
if (!isValid) {
this.log("error", "Invalid signature — rejecting my_signed_type message");
return;
}
// ... proceed ...
}Add a status guard for post-auth messages (like intent, policy_update):
case "my_new_type":
if (this._status !== "connected") {
this.log("warn", "Received my_new_type before auth — ignoring");
return;
}
this.handleMyNewType(message);
break;6. Checklist Before Done
- Type literal added to
WSMessageTypeunion inpackages/shared/src/types.ts - Payload interface added in
packages/shared/src/types.ts(namedWS<TypeName>Payload) packages/sharedrebuilt (pnpm build -F @vaultysclaw/shared) before using in other packagescaseadded tohandleMessage()switch inlib/ws-server.ts- Handler method implemented in
ws-server.ts caseadded tohandleMessage()switch insrc/agent.ts- Handler method implemented in
agent.ts - Signed messages: verification call before processing (agent side)
- Post-auth messages:
_status !== "connected"guard in agent switch - Async handlers wrapped with
.catch()in agent switch
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