architect
Skill1 starsChanged 38 days agoMITView on GitHub
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /keel:architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
174 other projects use a version of this, 56 of them edited.
Adopted by
Most recently taken up by
- Yeachan-Heo/oh-my-claude-sisyphustheir own version, first seen Nov 8, 2026
- caidanw/skillsedited, first seen Nov 8, 2026
- pascalorg/editortheir own version, first seen Nov 8, 2026
- Yeachan-Heo/oh-my-claudecodetheir own version, first seen Nov 8, 2026
- naman10parikh/pennytheir own version, first seen Nov 8, 2026
- afawfawffaf/my-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use ecosystem-reference, fractal-delegation and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
naman10parikhSkillecosystem-reference
Quick-access directory of Claude Code ecosystem repos, skills, plugins, MCPs, and patterns. Use when improving the harness.
Also in 5 projects that use this
naman10parikhSkillfractal-delegation
Also in 5 projects that use this
eryzerzSkillmake-bot-ui
Use when building a custom UI (page, dashboard, buttons) that should wake a Grok Bot over a webhook, when the user must provide a webhook sender key, or when exposing that UI on Tailscale.
Also in 20 projects that use this
- +6 more from naman10parikh
Other versions174 projects use a version of this.
Word for word · 1
- alexnthnz/keel★ 5100% same
Edited · 56
- backnotprop/pstack★ 3.8k93% same
- moeru-ai/xsai★ 66793% same
- jtaroreh/agystack★ 12867% same
- uzairansaruzi/p3-stack★ 12684% same
- dsebban/skills★ 7178% same
- overextended/skills★ 2269% same
- creedants/pstack-t3★ 1872% same
- painhardcore/pstack★ 1893% same
- Scino/fstack★ 1868% same
- mariusflorescu/pstack-t3★ 1386% same
46 more not listed
Wrote their own version · 117
- Yeachan-Heo/oh-my-claude-sisyphus★ 41ksame name
- Yeachan-Heo/oh-my-claudecode★ 41ksame name
- pascalorg/editor★ 25ksame name
- agenticnotetaking/arscontexta★ 3.5ksame name
- jsmastery-pro/skills★ 1.4ksame name
- SethGammon/Citadel★ 927same name
- DanMcInerney/architect-loop★ 626same name
- Hainrixz/the-architect★ 562same name
- Trevoke/org-gtd.el★ 485same name
- nagi-studio/skills★ 470same name
107 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository56 other files it gives its agents.
- arenaSkill
- automate-meSkill
- benchmark-checklistSkill
- blast-radiusSkill
- broSkill
- correctSkill
- create-formal-verification-skillSkill
- create-verification-skillSkill
- figure-it-outSkill
- helpSkill
- howSkill
- interrogateSkill
- in-your-own-wordsSkill
- ketchupSkill
- ketchup-videoSkill
- leadSkill
- maintain-formal-verification-skillSkill
- maintain-verification-skillSkill
- no-commentsSkill
- principle-attack-the-premiseSkill
- principle-boundary-disciplineSkill
- principle-build-the-leverSkill
- principle-encode-lessons-in-structureSkill
- principle-exhaust-the-design-spaceSkill
- principle-experience-firstSkill
- principle-explain-the-numberSkill
- principle-fix-root-causesSkill
- principle-foundational-thinkingSkill
- principle-guard-the-context-windowSkill
- principle-laziness-protocolSkill
- principle-make-operations-idempotentSkill
- principle-migrate-callers-then-delete-legacy-apisSkill
- principle-minimize-reader-loadSkill
- principle-model-the-domainSkill
- principle-never-block-on-the-humanSkill
- principle-outcome-oriented-executionSkill
- principle-prove-it-worksSkill
- principle-redesign-from-first-principlesSkill
- principle-separate-before-serializing-shared-stateSkill
- principle-sequence-verifiable-unitsSkill
- principle-subtract-before-you-addSkill
- principle-test-behavior-not-implementationSkill
- principle-type-system-disciplineSkill
- qmdSkill
- recallSkill
- reflectSkill
- setupSkill
- sharpenSkill
- show-me-your-workSkill
- swarmSkill
- tddSkill
- teachSkill
- technical-writingSkill
- typescript-best-practicesSkill
- unslopSkill
- whySkill
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 4 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 161 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 31
Run the arena skill with the design-sketch task and the Phase A grounding artifacts.
- Distinctive: line 45
Default: proceed directly to implementation with the synthesized design.
- Distinctive: line 51
If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence.
- Distinctive: line 59
If implementation keeps producing friction the sketch can't absorb, throw the sketch out.
- Distinctive: line 70
Use judgment. A few edge cases don't condemn an architecture.
“Common” is measured: kept by at least 6 in 10 of the 161 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Architect
Other keel skills named here sit beside this one at ${CLAUDE_SKILL_DIR}/../<name>/SKILL.md, and a principle at principle-<name>. The Skill tool refuses them, so read the file and follow it.
Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch.
Start
Open a todolist with one entry per phase before starting.
- Ground
- Sketch
- Agree
- Implement
- Scrap
Phase A: Ground the problem
Build a real mental model of every system the new code touches. Run the how skill over the relevant subsystems. Naming a file isn't grounding. Produce the architectural explanation how prescribes. If the design redefines ownership or layering, also run the why skill on the existing shape so the rationale becomes a constraint, not a guess.
Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.
Phase B: Sketch
Run the arena skill with the design-sketch task and the Phase A grounding artifacts. Pass references/runner-prompt.md as each runner's prompt.
Take the runners from the architect runners line, in place of the arena runners line. Read ${CLAUDE_CONFIG_DIR:-$HOME/.claude}/keel-models.md if it exists; use the role's line, else the default, opus, fable, sonnet. Alias and rejected entries follow the runner rules in the arena skill's Phase A.
Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the exhaust-the-design-space principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape.
Screen every candidate against references/design-red-flags.md before synthesis. Assume the next contributor is an agent that sees only the files it opened, copies the nearest example, and takes the shortest path that compiles. Prefer the design where a change that looks right from one file is right for the whole repo.
Compare viable candidates on interface depth. Prefer the design that hides more complexity behind a smaller, simpler public surface. A rich interface can keep call chains short by concentrating capability instead of scattering it across layers.
Arena returns one synthesized design package. Its synthesis decision fills the rationale's "Synthesis decision" section.
Phase C: Agree (opt-in)
Default: proceed directly to implementation with the synthesized design. No human checkpoint.
Opt in to a checkpoint when the invoker explicitly asks: "/keel:architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off.
The synthesis can ship as its own commit either way, as the "scaffold first" mode of the foundational-thinking principle skill. Planned and scoped breakage during fill-in is fine, per the outcome-oriented-execution principle skill. For adversarial pressure on the design before implementing, run the interrogate skill on the synthesized sketch.
If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. Re-ground and re-run Phase B before writing more code.
Phase D: Implement against the sketch
Replace not implemented bodies with code, pseudocode with logic. The synthesized sketch is the contract. Deviations from it are signal to surface, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching.
Phase E: Scrap when the architecture is wrong
If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the redesign-from-first-principles and fix-root-causes principle skills.
The signal is a pattern, not single instances. Tells:
- The same shape of workaround appearing repeatedly across unrelated code.
- Multiple unrelated edge cases that all need special-case branches.
- Types that need escape hatches (
any, casts, optional fields always set in practice) to compile. - The "we need a lock" reflex when the sketch said the state wasn't shared.
- Callers having to know the abstraction's internal rules to use it.
- Two or more independent Phase D deviations of the same shape across the implementation.
Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex. Complexity in the data is not complexity in the design.
When you scrap:
- Re-run the how skill over what's been built.
- Redesign as if the new constraints had been day-one assumptions, per redesign-from-first-principles.
- Subtract before adding, per the subtract-before-you-add principle skill. The new sketch should be smaller than the old one before it grows.
- Return to Phase B and re-run arena.
Outputs
The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes. Module map plus type definitions for larger work. The rationale ships alongside, shaped per references/rationale-template.md, including the usage sketch and the synthesis decision.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

