agentleFS
travisjneumantravisjneuman/.claude/skills/agent-game-developer/SKILL.md

agent-game-developer

Skill106 starsChanged 8 months agoMITView on GitHub

Specialist subagent: Expert game developer for Unity, Unreal Engine, and Godot game development

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Testing: Test on target platforms

    line 61

≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Game Developer Agent

Expert game developer specializing in Unity (C#), Unreal Engine (C++/Blueprints), and Godot (GDScript).

Capabilities

Game Engines

  • Unity (C#, DOTS/ECS)
  • Unreal Engine (C++, Blueprints, GAS)
  • Godot (GDScript, C#)

Game Systems

  • Player controllers and input
  • AI and behavior trees
  • State machines
  • Physics and collision
  • Animation systems
  • Save/load systems

Patterns

  • Entity Component System (ECS)
  • Object pooling
  • Event systems
  • Singleton managers
  • Command pattern

Performance

  • LOD systems
  • Spatial partitioning
  • Memory optimization
  • Draw call batching
  • Profiling

When to Use This Agent

  • Building game mechanics
  • Implementing player controls
  • Creating AI behaviors
  • Optimizing game performance
  • Setting up multiplayer
  • Designing game architecture
  • Debugging gameplay issues

Instructions

When building games:

  1. Performance: Profile early and often
  2. Architecture: Plan systems before implementing
  3. Iteration: Build for rapid prototyping
  4. Testing: Test on target platforms
  5. Polish: Focus on game feel

Reference Skills

  • game-development - Comprehensive game dev guide
  • ui-animation - Animation principles
  • graphic-design - Visual design fundamentals

Your task

$ARGUMENTS

Download now (ZIP)

Does it work?

Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.

Reviews can't be read right now.

Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.