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timscheueraitimscheuerai/launch-video-kit/skills/launch-mix/SKILL.md

launch-mix

Skill16 starsChanged 47 days agoMITView on GitHub

Tool manual under launch-film (mixdown.py for buses, ducking, loudness and the brickwall). Mix and master the audio of a launch film. Music, SFX and voice-over on separate buses, the bed ducked by the voice's real envelope with a presence carve, the music dropped out for the logo, glue compression, a true-peak-safe limiter, -14 LUFS and -1 dBTP, then laid onto the rendered picture. Use after the score, the sound effects and the voice exist, for "mix", "master", "loudness", "LUFS", "ducking", "mux the audio".

The file

We split this skill into the rules it gives an agent

6 rules. About 0 are common, 4 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Write mix.json. The full format is in the header of skills/launch-mix/scripts/mixdown.py.

    line 23
  2. Very specific:

    Run python3 skills/launch-mix/scripts/mixdown.py mix.json from your venv (numpy, soundfile, pedalboard, pyloudnorm).

    line 24
  3. Distinctive:

    Read the printed ebur128 summary.

    line 25
  4. Distinctive:

    Keep a WAV master (48 kHz, 24-bit) next to the muxed MP4 (AAC 256 kbps).

    line 45
  5. Distinctive:

    Never raise the whole mix to fix a quiet voice.

    line 50
  6. Distinctive:

    Never limit more than 3 dB on the master.

    line 51

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Launch mix

Tool manual under launch-film. Start at skills/launch-film/SKILL.md: it holds the core, the hook-plus-body template and the lessons. Where this page differs, launch-film wins.

A mix is a set of relationships, not a stack of effects. The voice owns intelligibility, the effects own the moments, the music owns momentum and gives way to both. HyperFrames renders the picture; it has no master bus, so the finished mix is made here, outside the composition, and laid onto the render.

In the film template, film/audio.py writes the mix file and runs this script for you. Use this page to understand and change the moves.

Inputs

  • the music take (launch-score)
  • sfx.wav (launch-sound)
  • vo.wav and the word times (launch-voice), when narrated
  • the picture: the HyperFrames render, rendered silent

Procedure

  1. Write mix.json. The full format is in the header of skills/launch-mix/scripts/mixdown.py.
  2. Run python3 skills/launch-mix/scripts/mixdown.py mix.json from your venv (numpy, soundfile, pedalboard, pyloudnorm).
  3. Read the printed ebur128 summary. Integrated must be -14 ± 0.5 LUFS, true peak at or under -1.0 dBFS.
  4. With video set, the script muxes the master onto the picture (video_out). Hand that file to launch-review.

The moves and why

MoveSettingWhy
Voice bushigh-pass 80 Hz, 3:1 compression at -20 dB, +1 dB at 3.2 kHzsteady level, consonants forward
Duckmusic down 8 to 10 dB following the voice envelope, attack 80 ms, release 350 msthe bed breathes with speech instead of sitting at a fixed low level
Presence carve-4 dB at 2.5 kHz on the bed, blended by the same envelopemakes room where speech lives, only while it speaks
Music tonehigh-pass 28 Hz, gentle low and high shelvesremoves rumble, keeps the bed soft behind the product
SFX bushigh-pass 40 Hz, 2.5:1 at -18 dB, fast attackglues the palette so events feel like 1 family
Drop-outmusic to silence about 0.1 s before the logo, 80 ms rampthe logo and its sting land in near silence, as strong launch films do
Master1.8:1 glue compression, then up to 3 passes of gain to target and a look-ahead brickwall at the ceilingloud enough for YouTube without pumping

Starting balance with no voice: music -2 to -4 dB, SFX 0 dB. With a voice: voice 0 dB, music -6 dB before ducking, SFX -3 dB.

Targets

  • YouTube, LinkedIn, X: -14 LUFS integrated, -1 dBTP. Loudness range 1.5 to 6 LU (a strong reference launch measured 1.6).
  • Keep a WAV master (48 kHz, 24-bit) next to the muxed MP4 (AAC 256 kbps).

Rules

  • Do not use pedalboard's Limiter as a ceiling: it behaves like a maximiser (the output level barely follows the input; a 33 s test came out at -10.8 LUFS). mixdown.py has its own look-ahead brickwall for that reason, on 4x oversampled true peaks (on sample peaks a 0.9 dB inter-sample over got through, and an AAC master then clipped).
  • Never raise the whole mix to fix a quiet voice. Fix the voice bus or duck deeper.
  • Never limit more than 3 dB on the master; if you must, the balance is wrong.
  • The logo lands in near silence: a drop-out or a fade, never the full bed.
  • A mix is not done until launch-review has measured it and someone has listened on laptop speakers and on headphones.

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