agentleFS
thrillmadethrillmade/agent-skills/skills/skillforge/SKILL.md

skillforge

Skill3 starsChanged 8 days agoMITView on GitHub

SUPERSEDED — skill authoring is now split three ways, and this skill duplicates all three without matching any of them: `skill-creator` (Anthropic plugin) owns measurement, since it carries the only executable eval harness in the set — trigger-rate testing on a held-out split, with-skill vs baseline runs, benchmark aggregation; `superpowers:writing-skills` owns wording form, including the match-the-form-to-the-failure model; and the studio's `skill-smith` agent owns house rules — catalog conformity, the frontmatter contract, upstream-PR discipline. Kept unchanged during the migration window; new work should load the successors. Its own conventions do not fit this catalog: the `.skills/<name>/` layout matches neither `.claude/skills/` nor `skills/`, its `.skills-registry.json` and `skdd forge` tooling are not wired here, and its "under 200 lines" is a third size rule alongside Anthropic's 500 lines and this catalog's CI-enforced byte budget. Use when you need the historical text; otherwise load a successor.

9 other projects use a version of this, 1 of them edited.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 5 are distinctive, and 4 are very specific to this project.

  • 0

    Common

    Most of the 8 edited versions we read keep these.

  • 5

    Distinctive

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create well-formed, spec-compliant skills from observed patterns.

    line 17
  2. Distinctive:

    If the skill involves file generation or automation:

    line 81
  3. Very specific:

    Update .skills-registry.md at the project root (same level as .skills/).

    line 93
  4. Very specific:

    If the project uses the machine-readable registry (.skills-registry.json), update it too — skdd forge handles both formats automatically.

    line 99
  5. Distinctive:

    When you use a skill and encounter something it doesn't cover:

    line 103
  6. Very specific:

    Add the new edge case or step to the existing SKILL.md

    line 105
  7. Distinctive:

    If the skill is getting too long (>200 lines), split it

    line 106
  8. Very specific:

    Update last-used and increment usage-count in the registry

    line 107
  9. Distinctive:

    Before committing a new skill:

    line 111

“Common” is measured: kept by at least 6 in 10 of the 8 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

SkillForge

Create well-formed, spec-compliant skills from observed patterns.

When to Forge

✅ Forge when:

  • You've done the same sequence 2-3 times in a session
  • A project convention isn't documented anywhere
  • You solved a hard problem with a reusable solution
  • Someone asks you to create a skill

❌ Don't forge when:

  • It's a one-time task
  • An existing skill already covers it (update instead)
  • The "skill" is just a single command (use a script alias)

Steps

1. Name the pattern

  • What problem does this skill solve?
  • What triggers it? (be specific — the description field is the discovery surface)
  • What are the inputs and outputs?

2. Choose a name

  • kebab-case, 1-64 characters
  • Verb-led when possible: deploy-preview, scaffold-component, triage-bug
  • One responsibility per skill

3. Create the skill directory

mkdir -p .skills/<skill-name>

4. Write SKILL.md

Use this skeleton:

---
name: <skill-name>
description: <what it does>. Use when <triggers>.
metadata:
  forged-by: <agent-id>
  forged-from: <session-or-context>
  forged-reason: "<why this was created>"
---

# <Skill Name>

## Inputs
- ...

## Steps
1. ...
2. ...

## Conventions
- Project-specific patterns that apply

## Edge Cases
- Known gotchas or special handling

5. Add scripts (optional)

If the skill involves file generation or automation:

.skills/<skill-name>/
├── SKILL.md
├── scripts/
│   └── run.sh         # Executable automation
└── references/
    └── conventions.md # Detailed reference (keeps SKILL.md lean)

6. Register the skill

Update .skills-registry.md at the project root (same level as .skills/). Create it if it doesn't exist:

| <skill-name> | local | <today> | 1 | <description> |

If the project uses the machine-readable registry (.skills-registry.json), update it too — skdd forge handles both formats automatically.

Updating an Existing Skill

When you use a skill and encounter something it doesn't cover:

  1. Add the new edge case or step to the existing SKILL.md
  2. If the skill is getting too long (>200 lines), split it
  3. Update last-used and increment usage-count in the registry

Quality Checklist

Before committing a new skill:

  • name is kebab-case, ≤64 chars
  • description includes what it does AND when to use it
  • Steps are numbered and actionable
  • No hardcoded paths, secrets, or environment-specific values
  • SKILL.md is under 200 lines (move details to references/)
  • Registered in .skills-registry.md

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.