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thincellerthinceller/claude-plugins/.claude/skills/verify-behavior/SKILL.md

verify-behavior

Skill0 starsChanged 3 months agoMITView on GitHub

Runs headless Claude Code behavior evals against plugin skills and hooks. Use when asked to "verify behavior", "run behavior evals", "挙動検証して", or after behavior-affecting changes to plugin skills or hooks.

2 other projects use a version of this.

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    Wrote their own version · 2

    1. Codagent-AI/agent-skills★ 31same name
    2. mthines/agent-skills★ 20same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository2 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

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    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Run the behavior evals in evals/ to check that plugin skills and hooks produce the intended behavior in headless Claude Code sessions, and …

    line 9
  2. Very specific:

    Run evals/run.sh — all scenarios by default, or only the scenario names passed as $ARGUMENTS.

    line 13

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Verify Behavior

Run the behavior evals in evals/ to check that plugin skills and hooks produce the intended behavior in headless Claude Code sessions, and report the results.

Steps

  1. Run evals/run.sh — all scenarios by default, or only the scenario names passed as $ARGUMENTS. Read the output and report each scenario's PASS/FAIL and trial breakdown.
  2. For any scenario that FAILs, re-run it with KEEP_WORK=1 so the workdir and output file are preserved, then read them to determine whether the failure is a plugin regression or a stale/flaky scenario.
  3. If the change being verified introduces new behavior not covered by an existing scenario, design and trial a new scenario for it, and add the ones that work reliably to evals/scenarios/ (a scenario.conf + check.sh pair). Prefer mechanical checks (git status, grep on output, functional tests on files) over judgment calls; use TRIALS/PASS_MIN to absorb the model's inherent variance.

Cost note

A full run spawns roughly 10 headless claude -p sessions and costs API tokens. Only run this after changes that affect plugin behavior — for structural-only changes, use the verify skill instead.

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