brainstorm
Skill0 starsChanged 5 months agoMITView on GitHub
Explore what you're building before planning. Merges Compound Engineering's feature-exploration methodology with Superpowers' brainstorming discipline into one flow. For pure demand-validation questions, use /soloship:office-hours instead. Ends with a nudge to design visually before running /soloship:plan.
189 other projects use a version of this, 2 of them edited.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 2
- digitaldevotion/ai-companion-alcove★ 210% same
- drafael/coding-harness★ 111% same
Wrote their own version · 187
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
177 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository55 other files it gives its agents.
- AGENTS.mdAGENTS.md
- scripts/AGENTS.mdAGENTS.md
- src/AGENTS.mdAGENTS.md
- .cursor/rules/publish-version-bump.mdcCursor rule
- .cursor/rules/release-version-sync.mdcCursor rule
- antigravitySkill
- auditSkill
- autoplanSkill
- bootstrapSkill
- browseSkill
- ceo-reviewSkill
- clarifySkill
- cleanupSkill
- code-reviewSkill
- codexSkill
- component-inventorySkill
- context-restoreSkill
- context-saveSkill
- critiqueSkill
- cronSkill
- csoSkill
- cursorSkill
- debugSkill
- deepen-planSkill
- design-reviewSkill
- devex-reviewSkill
- document-reviewSkill
- eng-reviewSkill
- executing-plansSkill
- fableSkill
- finishSkill
- frontend-designSkill
- grill-meSkill
- grokSkill
- implementSkill
- learnSkill
- office-hoursSkill
- onboardSkill
- plan-design-reviewSkill
- planSkill
- polishSkill
- qaSkill
- reviewSkill
- shipfastSkill
- shipthoroughSkill
- simplifySkill
- specSkill
- statusSkill
- subagent-driven-developmentSkill
- test-driven-developmentSkill
- ui-auditSkill
- ui-ux-pro-maxSkill
- using-git-worktreesSkill
- verification-before-completionSkill
- writing-plansSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
47 rules. 0 are common, 37 are distinctive, and 10 are very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
37
Distinctive
This author's own choices. Worth a look.
10
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 12
If you are running this skill in Codex, read ../references/codex-compatibility.md before following host-specific tool instructions.
- Distinctive: line 47
Ask yourself: is this a demand question or a feature question?
- Very specific: line 70
If unclear: Default to feature brainstorming.
- Distinctive: line 76
After brainstorming concludes and you have clarity on WHAT to build, present this before suggesting /plan:
- Very specific: line 89
After design exists but BEFORE /plan, suggest /grill-me when the work is non-trivial:
- Distinctive: line 140
Note: The current year is 2026: Use this when dating brainstorm documents.
- Distinctive: line 152
Do not proceed until you have a feature description from the user.
- Very specific: line 167
Use AskUserQuestion tool to suggest: "Your requirements seem detailed enough to proceed directly to planning.
- Distinctive: line 173
Run a quick repo scan to understand existing patterns:
- Very specific: line 180
If docs/architecture/COMPONENTS.md exists, read it before creating or specifying UI components — reuse or extend an existing component on …
- Distinctive: line 189
Use the AskUserQuestion tool to ask questions one at a time.
- Distinctive: line 192
Prefer multiple choice when natural options exist
- Distinctive: line 193
Start broad (purpose, users) then narrow (constraints, edge cases)
- Distinctive: line 195
Ask about success criteria
- Distinctive: line 206
When it's best suited
- Distinctive: line 210
Use AskUserQuestion tool to ask which approach the user prefers.
- Very specific: line 214
Write a brainstorm document to docs/drafts/YYYY-MM-DD-<topic>-brainstorm.md.
- Very specific: line 218
Ensure docs/drafts/ directory exists before writing.
- Distinctive: line 224
Use AskUserQuestion tool to present next steps:
- Very specific: line 230
Proceed to planning: - Run /soloship:plan (will auto-detect this brainstorm)
- Distinctive: line 240
When document-review returns "Review complete", present next steps:
- Distinctive: line 271
Ask one question at a time: - Don't overwhelm
- Distinctive: line 272
Apply YAGNI: - Prefer simpler approaches
- Distinctive: line 275
NEVER CODE! Just explore and document decisions.
- Distinctive: line 306
Before diving into questions, assess whether brainstorming is needed.
- Distinctive: line 320
If requirements are clear, suggest: "Your requirements seem clear.
- Distinctive: line 324
Ask questions one at a time to understand the user's intent.
- Distinctive: line 330
Avoid: "How should users be notified?"
- Distinctive: line 358
After understanding the idea, propose 2-3 concrete approaches.
- Distinctive: line 381
Consider YAGNI—simpler is usually better
- Distinctive: line 435
Keep sections short—200-300 words maximum.
- Very specific: line 466
When brainstorm output exists, /soloship:plan should detect it and use it as input, skipping its own idea refinement phase.
- Distinctive: line 481
Start by understanding the current project context, then ask questions one at a time to refine the idea.
- Distinctive: line 486
Check out the current project state first (files, docs, recent commits)
- Distinctive: line 487
Ask questions one at a time to refine the idea
- Distinctive: line 488
Prefer multiple choice questions when possible, but open-ended is fine too
- Distinctive: line 489
Only one question per message - if a topic needs more exploration, break it into multiple questions
- Distinctive: line 500
Ask after each section whether it looks right so far
- Very specific: line 507
Write the validated design to docs/drafts/YYYY-MM-DD-<topic>-design.md
- Distinctive: line 508
Use elements-of-style:writing-clearly-and-concisely skill if available
- Distinctive: line 509
Commit the design document to git
- Distinctive: line 512
Ask: "Ready to set up for implementation?"
- Distinctive: line 513
Use using-git-worktrees to create isolated workspace
- Distinctive: line 514
Use writing-plans to create detailed implementation plan
- Distinctive: line 518
One question at a time: - Don't overwhelm with multiple questions
- Distinctive: line 520
YAGNI ruthlessly: - Remove unnecessary features from all designs
- Distinctive: line 521
Explore alternatives: - Always propose 2-3 approaches before settling
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Host Compatibility
If you are running this skill in Codex, read ../references/codex-compatibility.md before following host-specific tool instructions. Claude Code should continue to use the Claude-specific tools and command wrappers described here.
Soloship Brainstorm
Your job is to help the user think through what they're building before they plan how to build it.
Model posture (see .claude/rules/model-mode.md)
Standard posture (Opus/Sonnet/Codex — the default): run this skill exactly as written, every step in order.
Fable posture (model id contains fable/mythos): the gates below are
binding; the rest is method guidance you may adapt.
Gates (binding): the Step 1/2 routing decision — demand questions go to
/soloship:office-hours, not a lighter version of this flow · the Phase 1.1
repo-research dispatch (its grounding is gate evidence; per
delegation-discipline it is also the ceiling) · Phase 3's open-questions
checkpoint — every open question put to the user before offering to plan ·
the artifact contract — brainstorm output on disk in docs/drafts/ with
frontmatter · Step 3's design-first nudge, presented every time · Step 3.5's
grill-me nudge whenever the work meets its triggers · Phase 4's handoff
options put to the user · the scope lock and tangents parking lot, raised at
the end · NEVER CODE · every Verification checklist box.
Choreography (adaptable in Fable posture): the conversational pacing — one-question-at-a-time, the multiple-choice preference, 200–300-word sections with per-section validation — and the exact 2–3-approaches count. Phase 2's OUTCOME stays binding: genuine alternatives compared with honest trade-offs and a led recommendation, YAGNI applied. How the dialogue gets there is yours to shape around how the user actually answers.
Step 1: Determine the Type of Question
Ask yourself: is this a demand question or a feature question?
Demand questions — "should we build this at all?", "who is this for?", "is this the right direction?", business model, market fit, narrowest wedge. These are founder-level validations before committing engineering effort.
Feature questions — "what should this feature do?", "how should we approach this?", "React or Vue?", implementation trade-offs, data modeling, API design, requirements exploration for something you've already decided to build.
Step 2: Route
For demand questions:
For pure demand-validation questions, invoke /soloship:office-hours instead — it uses 6 forcing questions that expose demand
reality, status quo, and the narrowest wedge. Use this only when the existence
of the feature is in question.
For feature questions:
Apply the feature-exploration methodology below. It runs a full
collaborative dialogue that covers requirements clarity, repository research,
approach exploration, and YAGNI trade-offs, and writes the output to
docs/drafts/.
If unclear: Default to feature brainstorming. office-hours is reserved for
genuine "should this exist" moments; most sessions are about shaping a feature
the user has already committed to.
Step 3: Design-First Nudge
After brainstorming concludes and you have clarity on WHAT to build, present this before suggesting /plan:
You know what you're building. Now design what it looks like before you plan how to build it. Use Stitch, Figma, or sketch it on paper. When you can see it, run
/plan.
Present this nudge every time. Real product teams (Apple, Google, Stripe) start with design, not architecture. You can't plan how to build something until you can see what you're building.
Step 3.5: Grill-Me Nudge (for medium-or-larger work)
After design exists but BEFORE /plan, suggest /grill-me when the work is
non-trivial:
Before planning, run
/grill-me. It walks every branch of the design tree — premise, scope, data, edge cases, UX, final scope — and saves the rationale as a sibling doc the plan will reference. Plans grilled first need fewer review revisions later.
When to suggest:
- 5+ files OR new infrastructure OR data-model changes
- Auth, payments, migrations, or external integrations
- Anything where a wrong scope decision is expensive to undo
When to skip the suggestion:
- Single-file mechanical change
- Bug fix with a clear root cause already identified
- A spike or throwaway prototype
The user can always run /grill-me themselves; the nudge just makes it
discoverable at the right moment.
The CE brainstorm workflow writes its own artifact to docs/drafts/. If
you ran office-hours instead and no file was produced, write the brainstorm
output to docs/drafts/YYYY-MM-DD-<topic>-design.md with this frontmatter:
---
date: YYYY-MM-DD
producer: soloship-brainstorm
version: 1
ttl_days: 14
---Verification
The brainstorm is not complete until ALL of these are true:
- Question type identified (demand vs feature) and routed correctly
- Brainstorm output exists on disk (CE writes to
docs/drafts/; office-hours runs write todocs/drafts/YYYY-MM-DD-<topic>-design.md) - Design-first nudge presented (not skipped, not buried)
Feature exploration methodology (from CE brainstorm)
<!-- Vendored from compound-engineering v2.34.0 (Kieran Klaassen). See skills/vendored/ce/LICENSE. -->Brainstorm a Feature or Improvement
Note: The current year is 2026. Use this when dating brainstorm documents.
Brainstorming helps answer WHAT to build through collaborative dialogue. It precedes /soloship:plan, which answers HOW to build it.
Process knowledge: Load the brainstorming skill for detailed question techniques, approach exploration patterns, and YAGNI principles.
Feature Description
<feature_description> #$ARGUMENTS </feature_description>
If the feature description above is empty, ask the user: "What would you like to explore? Please describe the feature, problem, or improvement you're thinking about."
Do not proceed until you have a feature description from the user.
Execution Flow
Phase 0: Assess Requirements Clarity
Evaluate whether brainstorming is needed based on the feature description.
Clear requirements indicators:
- Specific acceptance criteria provided
- Referenced existing patterns to follow
- Described exact expected behavior
- Constrained, well-defined scope
If requirements are already clear:
Use AskUserQuestion tool to suggest: "Your requirements seem detailed enough to proceed directly to planning. Should I run /soloship:plan instead, or would you like to explore the idea further?"
Phase 1: Understand the Idea
1.1 Repository Research (Lightweight)
Run a quick repo scan to understand existing patterns:
- Dispatch a general-purpose subagent with the prompt in
references/agents/repo-research-analyst.md, input: "Understand existing patterns related to: <feature_description>"
Focus on: similar features, established patterns, CLAUDE.md guidance.
<!-- concern:component-reuse -->If docs/architecture/COMPONENTS.md exists, read it before creating or
specifying UI components — reuse or extend an existing component on purpose
match, cite what you found, and apply the rule of three (see
references/component-inventory.md). Point the research subagent at the
inventory so exploration builds on existing UI instead of inventing parallel
components.
1.2 Collaborative Dialogue
Use the AskUserQuestion tool to ask questions one at a time.
Guidelines (see brainstorming skill for detailed techniques):
- Prefer multiple choice when natural options exist
- Start broad (purpose, users) then narrow (constraints, edge cases)
- Validate assumptions explicitly
- Ask about success criteria
Exit condition: Continue until the idea is clear OR user says "proceed"
Phase 2: Explore Approaches
Propose 2-3 concrete approaches based on research and conversation.
For each approach, provide:
- Brief description (2-3 sentences)
- Pros and cons
- When it's best suited
Lead with your recommendation and explain why. Apply YAGNI—prefer simpler solutions.
Use AskUserQuestion tool to ask which approach the user prefers.
Phase 3: Capture the Design
Write a brainstorm document to docs/drafts/YYYY-MM-DD-<topic>-brainstorm.md.
Document structure: See the brainstorming skill for the template format. Key sections: What We're Building, Why This Approach, Key Decisions, Open Questions.
Ensure docs/drafts/ directory exists before writing.
IMPORTANT: Before proceeding to Phase 4, check if there are any Open Questions listed in the brainstorm document. If there are open questions, YOU MUST ask the user about each one using AskUserQuestion before offering to proceed to planning. Move resolved questions to a "Resolved Questions" section.
Phase 4: Handoff
Use AskUserQuestion tool to present next steps:
Question: "Brainstorm captured. What would you like to do next?"
Options:
- Review and refine - Improve the document through structured self-review
- Proceed to planning - Run
/soloship:plan(will auto-detect this brainstorm) - Ask more questions - I have more questions to clarify before moving on
- Done for now - Return later
If user selects "Ask more questions": YOU (Claude) return to Phase 1.2 (Collaborative Dialogue) and continue asking the USER questions one at a time to further refine the design. The user wants YOU to probe deeper - ask about edge cases, constraints, preferences, or areas not yet explored. Continue until the user is satisfied, then return to Phase 4.
If user selects "Review and refine":
Load the document-review skill and apply it to the brainstorm document.
When document-review returns "Review complete", present next steps:
- Move to planning - Continue to
/soloship:planwith this document - Done for now - Brainstorming complete. To start planning later:
/soloship:plan [document-path]
Output Summary
When complete, display:
Brainstorm complete!
Document: docs/drafts/YYYY-MM-DD-<topic>-brainstorm.md
Key decisions:
- [Decision 1]
- [Decision 2]
Next: Run `/soloship:plan` when ready to implement.Important Guidelines
- Scope lock (session start) — name the one question this session is
exploring before you begin, and open a tangents parking lot. Brainstorming
sprawls: every good idea suggests three adjacent ones. When an adjacent idea
surfaces, drop it in the parking lot and return to the question at hand; raise
the list at the end as "worth a separate session?". This is the lighter mirror
of
/soloship:implement's run-start scope lock — same instinct (declare the boundary up front, park what's outside it), lower stakes. - Stay focused on WHAT, not HOW - Implementation details belong in the plan
- Ask one question at a time - Don't overwhelm
- Apply YAGNI - Prefer simpler approaches
- Keep outputs concise - 200-300 words per section max
NEVER CODE! Just explore and document decisions.
Brainstorming process (from CE brainstorming)
<!-- Vendored from compound-engineering v2.34.0 (Kieran Klaassen). See skills/vendored/ce/LICENSE. -->Brainstorming
This skill provides detailed process knowledge for effective brainstorming sessions that clarify WHAT to build before diving into HOW to build it.
When to Use This Skill
Brainstorming is valuable when:
- Requirements are unclear or ambiguous
- Multiple approaches could solve the problem
- Trade-offs need to be explored with the user
- The user hasn't fully articulated what they want
- The feature scope needs refinement
Brainstorming can be skipped when:
- Requirements are explicit and detailed
- The user knows exactly what they want
- The task is a straightforward bug fix or well-defined change
Core Process
Phase 0: Assess Requirement Clarity
Before diving into questions, assess whether brainstorming is needed.
Signals that requirements are clear:
- User provided specific acceptance criteria
- User referenced existing patterns to follow
- User described exact behavior expected
- Scope is constrained and well-defined
Signals that brainstorming is needed:
- User used vague terms ("make it better", "add something like")
- Multiple reasonable interpretations exist
- Trade-offs haven't been discussed
- User seems unsure about the approach
If requirements are clear, suggest: "Your requirements seem clear. Consider proceeding directly to planning or implementation."
Phase 1: Understand the Idea
Ask questions one at a time to understand the user's intent. Avoid overwhelming with multiple questions.
Question Techniques:
- Prefer multiple choice when natural options exist
- Good: "Should the notification be: (a) email only, (b) in-app only, or (c) both?"
- Avoid: "How should users be notified?"
- Start broad, then narrow
- First: What is the core purpose?
- Then: Who are the users?
- Finally: What constraints exist?
- Validate assumptions explicitly
- "I'm assuming users will be logged in. Is that correct?"
- Ask about success criteria early
- "How will you know this feature is working well?"
Key Topics to Explore:
| Topic | Example Questions |
| Purpose | What problem does this solve? What's the motivation? |
| Users | Who uses this? What's their context? |
| Constraints | Any technical limitations? Timeline? Dependencies? |
| Success | How will you measure success? What's the happy path? |
| Edge Cases | What shouldn't happen? Any error states to consider? |
| Existing Patterns | Are there similar features in the codebase to follow? |
Exit Condition: Continue until the idea is clear OR user says "proceed" or "let's move on"
Phase 2: Explore Approaches
After understanding the idea, propose 2-3 concrete approaches.
Structure for Each Approach:
### Approach A: [Name]
[2-3 sentence description]
**Pros:**
- [Benefit 1]
- [Benefit 2]
**Cons:**
- [Drawback 1]
- [Drawback 2]
**Best when:** [Circumstances where this approach shines]Guidelines:
- Lead with a recommendation and explain why
- Be honest about trade-offs
- Consider YAGNI—simpler is usually better
- Reference codebase patterns when relevant
Phase 3: Capture the Design
Summarize key decisions in a structured format.
Design Doc Structure:
date: YYYY-MM-DD
topic: <kebab-case-topic>
# <Topic Title>
## What We're Building
[Concise description—1-2 paragraphs max]
## Why This Approach
[Brief explanation of approaches considered and why this one was chosen]
## Key Decisions
- [Decision 1]: [Rationale]
- [Decision 2]: [Rationale]
## Open Questions
- [Any unresolved questions for the planning phase]
## Next Steps
→ `/soloship:plan` for implementation detailsOutput Location: docs/drafts/YYYY-MM-DD-<topic>-brainstorm.md
Phase 4: Handoff
Present clear options for what to do next:
- Proceed to planning → Run
/soloship:plan - Refine further → Continue exploring the design
- Done for now → User will return later
YAGNI Principles
During brainstorming, actively resist complexity:
- Don't design for hypothetical future requirements
- Choose the simplest approach that solves the stated problem
- Prefer boring, proven patterns over clever solutions
- Ask "Do we really need this?" when complexity emerges
- Defer decisions that don't need to be made now
Incremental Validation
Keep sections short—200-300 words maximum. After each section of output, pause to validate understanding:
- "Does this match what you had in mind?"
- "Any adjustments before we continue?"
- "Is this the direction you want to go?"
This prevents wasted effort on misaligned designs.
Anti-Patterns to Avoid
| Anti-Pattern | Better Approach |
| Asking 5 questions at once | Ask one at a time |
| Jumping to implementation details | Stay focused on WHAT, not HOW |
| Proposing overly complex solutions | Start simple, add complexity only if needed |
| Ignoring existing codebase patterns | Research what exists first |
| Making assumptions without validating | State assumptions explicitly and confirm |
| Creating lengthy design documents | Keep it concise—details go in the plan |
Integration with Planning
Brainstorming answers WHAT to build:
- Requirements and acceptance criteria
- Chosen approach and rationale
- Key decisions and trade-offs
Planning answers HOW to build it:
- Implementation steps and file changes
- Technical details and code patterns
- Testing strategy and verification
When brainstorm output exists, /soloship:plan should detect it and use it as input, skipping its own idea refinement phase.
Brainstorming discipline (from Superpowers)
<!-- Vendored from superpowers v4.1.1 (Jesse Vincent). See skills/vendored/superpowers/LICENSE. -->Brainstorming Ideas Into Designs
Overview
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
The Process
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Break it into sections of 200-300 words
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
After the Design
Documentation:
- Write the validated design to
docs/drafts/YYYY-MM-DD-<topic>-design.md - Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Implementation (if continuing):
- Ask: "Ready to set up for implementation?"
- Use using-git-worktrees to create isolated workspace
- Use writing-plans to create detailed implementation plan
Key Principles
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- YAGNI ruthlessly - Remove unnecessary features from all designs
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design in sections, validate each
- Be flexible - Go back and clarify when something doesn't make sense
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Now do this for your own.
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