meshy
Skill41 starsChanged 7 months agoMITView on GitHub
Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.
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We split this skill into the rules it gives an agent
1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.
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- Common
- Distinctive
- Very specific
- Very specific: line 236
All three accept local file paths (auto base64-encoded) or URLs.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
3D Model Generation (Multi-Provider)
Generate 3D models from text prompts, images, or apply textures to existing models. Four providers with different cost/quality tradeoffs.
Provider Selection
| Provider | Script | Cost | Speed | Best for |
| Meshy (default) | meshy_text_to_3d.py, meshy_image_to_3d.py | 5-20 credits | 2-7 min | Text-to-3D, texturing, low-poly game assets, batch |
| fal.ai Hunyuan3D | fal_hunyuan3d.py | $0.225 | ~2 min | High-fidelity image-to-3D with PBR, text-to-3D |
| WaveSpeedAI Rapid | wavespeed_rapid.py | $0.0225 | ~1 min | Bulk iteration, concept validation (16x cheaper) |
| Trellis 2 | trellis2.py | 15-55 credits | 30s-4 min | Precise poly count control, geometry-only fast runs |
| Local Depth | depth_local.py | Free | ~5s | Offline depth maps, local mesh gen, preprocessing |
Decision guide:
- Quick concept check → WaveSpeedAI ($0.02, fastest)
- Production image-to-3D → fal.ai Hunyuan3D (best PBR quality)
- Text-to-3D → Meshy (only provider with text prompt support + refine pipeline)
- Specific poly budget → Trellis 2 (
--decimation 5000for low-poly) - Batch generation → Meshy (
meshy_batch.pywith manifest) - Free offline depth/mesh → Local Depth (zero API cost, ONNX on-device)
- Depth map as preprocessing → Local Depth + any cloud provider for texturing
Prerequisites
# API key in environment (already in ~/.config/env/secrets.env)
export MESHY_API_KEY="msy_xxx"Get your API key at: https://www.meshy.ai/settings/api
Quick Start
Test Connection
uv run ~/.claude/skills/meshy/scripts/test_meshy.py --quickGenerate a Model
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py "a stealth fighter jet, delta wings" \
--model-type lowpoly --format glb --output ./modelsCheck Balance
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py balanceCore Workflows
1. Text-to-3D Generation
Two-stage pipeline: Preview (geometry, ~2 min) then optional Refine (PBR textures, ~5 min).
# Full pipeline (preview + refine)
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py \
"a nuclear submarine, teardrop hull, conning tower" \
--model-type lowpoly --filename submarine
# Preview only (saves credits)
uv run ~/.claude/skills/meshy/scripts/meshy_text_to_3d.py \
"a red cube, game ready" --skip-refine --filename cube2. Image-to-3D
# From local file
uv run ~/.claude/skills/meshy/scripts/meshy_image_to_3d.py ./reference.png --filename tank
# From URL
uv run ~/.claude/skills/meshy/scripts/meshy_image_to_3d.py https://example.com/photo.jpg3. Text-to-Texture
uv run ~/.claude/skills/meshy/scripts/meshy_texture.py \
https://cdn.meshy.ai/.../model.glb \
--prompt "Military olive drab paint, worn metal, tactical" --enable-pbr4. Batch Generation from Manifest
For generating multiple models (e.g., all 11 World War Watcher ordnance types):
# Generate all models from manifest
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --output ./staging/
# Generate specific models only
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --models fighter carrier
# Inspect manifest
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --list
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --dry-run
# Check status of last batch run
uv run ~/.claude/skills/meshy/scripts/meshy_batch.py manifest.json --status5. Task Management
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py list # recent tasks
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py get TASK_ID # task detail
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py get TASK_ID --watch # poll until done
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py download TASK_ID # download GLB
uv run ~/.claude/skills/meshy/scripts/meshy_tasks.py balance # credit balanceScript Reference
meshy_text_to_3d.py
| Flag | Default | Description |
PROMPT | required | Text description of 3D model |
--negative-prompt | "" | What to avoid |
--model-type | lowpoly | standard / lowpoly / ai_model |
--skip-refine | False | Preview only (saves credits) |
--enable-pbr / --no-pbr | True | PBR textures in refine |
--format | glb | glb / gltf / usdz / fbx |
--output | ./output | Output directory |
--filename | derived | Output filename (no extension) |
--api-key | env | Override MESHY_API_KEY |
--poll-interval | 5 | Seconds between polls |
--timeout | 600 | Max wait seconds |
--quiet / --json | — | Output modes |
meshy_image_to_3d.py
Same flags minus --negative-prompt, --skip-refine, --enable-pbr. Accepts local path (auto base64-encodes) or URL.
meshy_texture.py
| Flag | Default | Description |
MODEL_URL | required | URL of existing 3D model |
--prompt | required | Texture description |
--negative-prompt | "" | What to avoid |
--art-style | "" | Art style hint |
--enable-pbr / --no-pbr | True | PBR textures |
meshy_tasks.py
Subcommands: list, get, download, balance. All accept --json.
meshy_batch.py
| Flag | Default | Description |
MANIFEST | required | Path to JSON manifest file |
--models | all | Generate specific model IDs only |
--list | — | List IDs and prompts |
--dry-run | — | Preview without API calls |
--status | — | Check last batch run status |
--skip-refine | False | Override: preview only for all |
--output | manifest | Override output directory |
Batch Manifest Format
{
"version": 1,
"defaults": {
"model_type": "lowpoly",
"skip_refine": false,
"format": "glb",
"enable_pbr": true,
"output_dir": "./output"
},
"models": [
{
"id": "fighter",
"prompt": "a modern stealth fighter jet, delta wings...",
"negative_prompt": "organic, blurry...",
"output_name": "fighter.glb"
}
]
}Per-model fields override defaults. Required per-model: id, prompt.
Credit Costs
| Operation | Credits |
| Text-to-3D Preview | ~5 |
| Text-to-3D Refine | ~10 |
| Image-to-3D | ~10 |
| Text-to-Texture | ~10 |
DRACO Post-Processing
For web deployment, DRACO-compress GLBs to reduce file size 80-90%:
npx gltf-pipeline -i model.glb -o model-draco.glb -d --draco.compressionLevel 7World War Watcher's scripts/prepare-models.sh automates this for all staged models.
Troubleshooting
| Issue | Solution |
401 Unauthorized | Check MESHY_API_KEY is set and valid |
429 Rate Limited | Increase --poll-interval, wait between batch models |
Insufficient credits | Check meshy_tasks.py balance, top up at meshy.ai |
Task FAILED | Check task error via meshy_tasks.py get TASK_ID |
Timeout | Increase --timeout (refine can take 10+ min) |
No GLB URL | Task may not be complete, or format unavailable |
Alternative Providers
For full flags, API contracts, and credit costs, see the corresponding reference file:
- fal.ai Hunyuan3D →
references/fal-hunyuan3d.md(credential:FAL_KEY) - WaveSpeedAI Rapid →
references/wavespeed-rapid.md(credential:WAVESPEED_API_KEY) - Trellis 2 →
references/trellis2.md(credential:THREEDAI_API_KEY) - Local Depth →
references/depth-local.md(no credential needed — free, local ONNX inference)
All three accept local file paths (auto base64-encoded) or URLs. Run any script with --help for flags.
GLB Viewer
Museum-quality standalone Three.js viewer for previewing generated .glb models. Open in browser — no server needed.
# Open with a model URL
open ~/.claude/skills/meshy/assets/glb-viewer.html?glb=https://cdn.example.com/model.glb
# Or drag-and-drop a local .glb file onto the page
open ~/.claude/skills/meshy/assets/glb-viewer.htmlFeatures: 7-light PBR gallery rig, bloom/vignette post-processing, SMAA, auto-rotate with graceful pause, ground plane with shadow catcher.
Keyboard: D download, R toggle rotation, F fullscreen.
API Reference
See references/api-reference.md for full Meshy v2 endpoint documentation.
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- JustinPerea/nebula-nodes★ 20same name
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