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syangasyanga/astack/skills/architect/SKILL.md

architect

Skill0 starsChanged 53 days agoMITView on GitHub

Sketch types, signatures, and module structure before code, then revise the design as implementation reveals constraints.

174 other projects use a version of this, 56 of them edited.

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Projects with it also use ecosystem-reference, fractal-delegation and 10 more.

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The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 162 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Run arena with the design-sketch task and the Phase A grounding artifacts.

    line 31
  2. Distinctive:

    When implementation is authorized, proceed directly with the synthesized design.

    line 45
  3. Distinctive:

    If implementation keeps producing friction the sketch can't absorb, throw the sketch out.

    line 63
  4. Distinctive:

    Use judgment. A few edge cases don't condemn an architecture.

    line 74

“Common” is measured: kept by at least 6 in 10 of the 162 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Architect

Design before implementing. Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch. If implementation proves the sketch wrong, throw it out and redesign.

Start

Open a todolist with one entry per phase before starting.

  1. Ground
  2. Sketch
  3. Agree
  4. Implement
  5. Scrap

Phase A: Ground the problem

Build a real mental model of every system the new code touches. Run how over the relevant subsystems.

Naming a file isn't grounding. Produce the traced model how prescribes. If the design redefines ownership or layering, also run why on the existing shape so the rationale becomes a constraint, not a guess.

Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.

Phase B: Sketch

Run arena with the design-sketch task and the Phase A grounding artifacts. Pass runner-prompt.md as each runner's prompt. Each candidate produces a design package shaped per rationale-template.md.

Arena owns runner selection, independent judging, synthesis, and coverage limits. Read Deep Modules for the shared interface vocabulary.

Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the exhaust-the-design-space principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape.

Screen every candidate against references/design-red-flags.md before synthesis. Reject or revise shallow modules, information leakage, temporal decomposition, and pass-through methods.

Compare viable candidates on interface depth. Prefer the design that hides more complexity behind a smaller, simpler public surface. A rich interface can keep call chains short by concentrating capability instead of scattering it across layers.

Pass these architectural criteria to arena's rubric. Arena returns one synthesized design package. Its synthesis note populates the rationale's "Synthesis decision" section.

Phase C: Agree (opt-in)

When implementation is authorized, proceed directly with the synthesized design. A design-only request ends with the sketch and recommendation. If called for a design step by another workflow, return the chosen design before implementation. The caller owns its testing and delivery gates.

Opt in to a checkpoint when the invoker explicitly asks: "/architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off.

The synthesis can ship as its own commit either way, as the "scaffold first" mode of the foundational-thinking principle skill. Planned and scoped breakage during fill-in is fine, per the outcome-oriented-execution principle skill. For requested adversarial pressure on the design before implementing, use harden-pr on the synthesized sketch.

If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. When the pushback reveals an unstated constraint, settle the design's constraints with the human through grilling. Add the settled constraints to arena's rubric. Re-ground and re-run Phase B before writing more code.

Phase D: Implement against the sketch

For non-trivial UI changes, follow prototype and obtain a selection before editing real components. Keep executable sketches in scratch files until implementation begins.

Replace not implemented bodies with code, pseudocode with logic. The synthesized sketch is the contract.

Deviations from the sketch are signal worth surfacing, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching.

Phase E: Scrap when the architecture is wrong

If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the redesign-from-first-principles and fix-root-causes principle skills.

The signal is a pattern, not single instances. Tells:

  • The same shape of workaround appearing repeatedly across unrelated code.
  • Multiple unrelated edge cases that all need special-case branches.
  • Types that need escape hatches (any, casts, optional fields always set in practice) to compile.
  • The "we need a lock" reflex when the sketch said the state wasn't shared.
  • Callers having to know the abstraction's internal rules to use it.
  • Two or more independent Phase D deviations of the same shape across the implementation.

Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex. Complexity in the data is not complexity in the design.

When you scrap:

  1. Re-run how over what's been built.
  2. Redesign as if the new constraints had been day-one assumptions, per redesign-from-first-principles.
  3. Subtract before adding, per the subtract-before-you-add principle skill. The new sketch should be smaller than the old one before it grows.
  4. Return to Phase B and repeat the candidate exploration.

Outputs

The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes. Module map plus type definitions for larger work. The rationale ships alongside, shaped per rationale-template.md, including the usage sketch and the synthesis decision.

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