soundcraft
AGENTS.md4.2k starsChanged 7 days agoApache-2.0View on GitHub
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy. 1. A person is accountable. Whoever runs an agent answers for what it opens and for its review comments. 2. Check, then claim. Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on main. Comment on the issue first. Release a claim you…
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about storytold/soundcraft
- @dylanreeve.com“I see the "open-source clean-room" implementation trend has come for ProTools now. #postchat …”Bluesky · Oct 20, 2026 · 11 likes
- A Hacker News story“SoundCraft: An open-source, clean-room digital audio workstation in pure Rust”Hacker News · Nov 9, 2026 · 4 points
- @atsushieno.bsky.social“ほげほげcraft、ProToolsの真似事も始めていたのか github.com/storytold/so... VST3, AU, CLAPが使えるっぽいようなことを書いている(試してはいない)”Bluesky · Oct 21, 2026 · 2 likes
- @groophz.com“Avid-inspired DAW: github.com/storytold/so... #ai #aiagents #vibecoding #musiciansky #indiemusic #musicsky …”Bluesky · Oct 8, 2026 · 2 likes
- chenrui333/homebrew-tap“soundcraft-cli 0.19.0”GitHub · Nov 9, 2026 · 1 reactions
The biggest 5 of 56 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 56
Talked about on GitHub, Bluesky and Hacker News (56 times).
On GitHub · 50
- Nov 9, 2026soundcraft-cli 0.19.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 6, 2026soundcraft-cli 0.18.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 5, 2026soundcraft-cli 0.17.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 3, 2026soundcraft-cli 0.17.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 1, 2026soundcraft-cli 0.16.0 — chenrui333/homebrew-tap1 reaction · 1 comment
45 more on GitHub
- Oct 31, 2026soundcraft-cli 0.15.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 28, 2026soundcraft-cli 0.14.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 25, 2026soundcraft-cli 0.13.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 22, 2026soundcraft-cli 0.12.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 21, 2026soundcraft-cli 0.11.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 20, 2026soundcraft-cli 0.10.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 7, 2026soundcraft: update to 0.18.0 — midnightideas/homebrew-tools0 reactions
- Nov 7, 2026soundcraft-cli: update to 0.18.0 — midnightideas/homebrew-tools0 reactions
- Nov 5, 2026soundcraft: update to 0.17.1 — midnightideas/homebrew-tools0 reactions
- Nov 5, 2026soundcraft-cli: update to 0.17.1 — midnightideas/homebrew-tools0 reactions
- Nov 3, 2026soundcraft: update to 0.17.0 — midnightideas/homebrew-tools0 reactions
- Nov 3, 2026soundcraft-cli: update to 0.17.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026soundcraft: update to 0.16.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026soundcraft-cli: update to 0.16.0 — midnightideas/homebrew-tools0 reactions
- Nov 1, 2026Proposal: DeepFilterNet 3 voice isolation (audio.enhance) on the built-in rten engine — storytold/craft-ai-integrations0 reactions
- Oct 31, 2026soundcraft: update to 0.15.0 — midnightideas/homebrew-tools0 reactions
- Oct 31, 2026soundcraft-cli: update to 0.15.0 — midnightideas/homebrew-tools0 reactions
- Oct 30, 2026Fix pretend versions in every app update check — storytold/craft-libs0 reactions · 1 comment
- Oct 29, 2026Missing icon: SoundCraft — SylEleuth/gruvbox-plus-icon-pack0 reactions · 1 comment
- Oct 29, 2026soundcraft: update to 0.14.0 — midnightideas/homebrew-tools0 reactions
- Oct 29, 2026soundcraft-cli: update to 0.14.0 — midnightideas/homebrew-tools0 reactions
- Oct 26, 2026soundcraft: 0.12.1 -> 0.18.0 — NixOS/nixpkgs0 reactions · 2 comments
- Oct 26, 2026soundcraft: update to 0.13.1 — midnightideas/homebrew-tools0 reactions
- Oct 26, 2026soundcraft-cli: update to 0.13.1 — midnightideas/homebrew-tools0 reactions
- Oct 24, 2026soundcraft: 0.6.1 -> 0.12.1 — NixOS/nixpkgs0 reactions · 3 comments
- Oct 23, 2026soundcraft: update to 0.12.1 — midnightideas/homebrew-tools0 reactions
- Oct 23, 2026soundcraft-cli: update to 0.12.1 — midnightideas/homebrew-tools0 reactions
- Oct 23, 2026fix(engine): keep a shared bus when deleting a folder that does not own it — TobyWu666/soundcraft0 reactions
- Oct 22, 2026soundcraft: update to 0.11.0 — midnightideas/homebrew-tools0 reactions
- Oct 22, 2026soundcraft-cli: update to 0.11.0 — midnightideas/homebrew-tools0 reactions
- Oct 21, 2026soundcraft: update to 0.10.0 — midnightideas/homebrew-tools0 reactions
- Oct 21, 2026soundcraft-cli: update to 0.10.0 — midnightideas/homebrew-tools0 reactions
- Oct 20, 2026Goals & rules — iannitram/soundcraft0 reactions · 1 comment
- Oct 19, 2026Upstream changes to review — raantss18/mahay0 reactions
- Oct 18, 2026soundcraft: update to 0.8.0 — midnightideas/homebrew-tools0 reactions
- Oct 18, 2026soundcraft-cli: update to 0.8.0 — midnightideas/homebrew-tools0 reactions
- Oct 16, 2026Tracking: Standardize Downstream Repositories on Shared Nix Workflow — storytold/craft-common-actions0 reactions · 1 comment
- Oct 16, 2026Tracking: Storytold CI/CD & GitHub Workflow Consolidation — storytold/craft-common-actions0 reactions · 1 comment
- Oct 15, 2026Add SoundCraft — AppImage/appimage.github.io0 reactions · 1 comment
- Oct 15, 2026storytold, 클린룸 생산성 앱 시리즈 5종 추가 공개 — Word·Excel·AutoCAD·PowerPoint·Pro Tools를 순수 Rust로, wordcraft 1.3만 스타 (10/7~, GitHub) — roomedia/ax-trend0 reactions
- Oct 15, 2026soundcraft-cli: update to 0.7.0 — midnightideas/homebrew-tools0 reactions · 2 comments
- Oct 15, 2026soundcraft: update to 0.7.0 — midnightideas/homebrew-tools0 reactions
- Oct 15, 2026soundcraft-cli: update to 0.7.0 — midnightideas/homebrew-tools0 reactions
- Oct 15, 2026feat: CollabCraft cloud integration — wdunn001/soundcraft0 reactions · 4 comments
- Oct 14, 2026soundcraft: update to 0.6.1 — midnightideas/homebrew-tools0 reactions
On Bluesky · 5
- Oct 20, 2026I see the "open-source clean-room" implementation trend has come for ProTools now. #postchat github.com/storytold/so... — @dylanreeve.com11 likes and reposts · 4 replies
- Oct 21, 2026ほげほげcraft、ProToolsの真似事も始めていたのか github.com/storytold/so... VST3, AU, CLAPが使えるっぽいようなことを書いている(試してはいない) — @atsushieno.bsky.social2 likes and reposts
- Oct 8, 2026Avid-inspired DAW: github.com/storytold/so... #ai #aiagents #vibecoding #musiciansky #indiemusic #musicsky #music — @groophz.com2 likes and reposts
- Oct 9, 2026Open source version of Avid Pro Tools? https://github.com/storytold/soundcraft - can't see the name lasting...cos of the existing company.… — @radioclash.retro.pizza.ap.brid.gy1 likes and repost
- Oct 10, 2026and Avid Pro Tools (sound editor) github.com/storytold/so... — @steve.czmyt.com0 likes and reposts · 1 reply
On Hacker News · 1
- Nov 9, 2026SoundCraft: An open-source, clean-room digital audio workstation in pure Rust4 points · 1 comment
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,439 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repositoryOne other file it gives its agents.
- CLAUDE.mdCLAUDE.md
The file
Show its rules and text
We split this AGENTS.md into the rules it gives an agent
14 rules. About 0 are common, 3 are distinctive, and 11 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
11
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 7
Check, then claim: Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on …
- Distinctive: line 11
Look for a better pull request: If another fixes the same thing, close yours when it is better or equal, and say why.
- Distinctive: line 13
mainchanges through a pull request: Do not push to it. Branch protection enforces this. - Very specific: line 18
Instructions must be readable by everyone: No notes about one machine, and no links to files a reader cannot open.
- Very specific: line 29
Assets and fonts: Every asset is original or suitably licensed, and is recorded in ATTRIBUTION.md in the same change.
- Very specific: line 31
Time goes through
chrono: Do not hand-roll calendar conversion. - Very specific: line 32
Contributor credits: Add or edit only your own person's entry in contributors/people.toml, and only after asking them.
- Very specific: line 63
Every icon in SoundCraft is drawn in code (crates/ui-egui/src/icons.rs) or is an original/open asset.
- Distinctive: line 64
Every bundled asset (image, icon, sound, font, preset) must be original, public domain (CC0), or under a permissive open license (MIT, …
- Very specific: line 66
Never copy files out of the Pro Tools bundle (/Applications/Pro Tools.app): no plugins, presets, icons, sounds, session templates or text.
- Very specific: line 75
No panics in non-test code: no unwrap(), expect(), panic!, unreachable!, todo!, unimplemented!
- Very specific: line 82
Every production crate root carries #![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, …
- Very specific: line 128
Agents working for a contributor: when you prepare a PR, check whether your human's GitHub username has a [people.<username>] entry in …
- Very specific: line 135
Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or GitHub profiles).
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- craft-house-rules:start core source=dde09ea31e2e457f5b4653a6e76f7cdf55944bdf sha256=540e6cea75d12d0710c3dca89658328e81e508ecef102446ca5bb95b7c0b92bb -->House rules
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy.
- A person is accountable. Whoever runs an agent answers for what it opens and for its review comments.
- Check, then claim. Before writing code, read the issue comments, search pull requests for
#Nand the keywords, and check recent commits onmain. Comment on the issue first. Release a claim you will not finish. - Verify, don't guess. Open a definition before using it. Confirm the cause in the code, even when someone names a location.
- Keep fixes narrow and tested. Fix what the issue describes, where the bug is. Add a test that fails without the fix.
- Review the diff before opening a pull request. Identifiers exist as used, the test fails without the fix, nothing unrelated changed, and the description is true.
- Look for a better pull request. If another fixes the same thing, close yours when it is better or equal, and say why.
- Report only what ran. Say what you tested and what you could not run. Without a local build or test, say so and rely on CI before marking ready.
mainchanges through a pull request. Do not push to it. Branch protection enforces this. There is no exception.- Stop and ask only about licensing outside the allowlist, publishing, releases, a new remote, secrets, spending money, destructive git, and anything else hard to undo. Otherwise keep working.
plan/is a gitignored notebook, not rules. Without it, do not ask for it and do not stop. - Keep secrets and personal details out of the repository, logs and requests.
- CI stays shared. Workflows call
storytold/craft-common-actions. Do not change CI in a feature or fix pull request. If CI cannot cover a change, open an issue there. - Guards say why. A check that looks removable says what it prevents. Read that before changing it.
- Instructions must be readable by everyone. No notes about one machine, and no links to files a reader cannot open.
craftrulesis retired. Do not link to it. - Keep pull requests moving. Concurrent pull requests are fine; unanswered actionable feedback is not. Respond in 7 days, a reminder at 14, closure eligible at 30, from when an actionable request waits on the author. Suggestions and unconfirmed bot findings do not start the clock. A fix, explanation or agreed plan resets it; unrelated activity does not. Waiting on a reviewer or maintainer pauses it and does not count against the author. A maintainer decides closure; it is never automatic. Reuse search results, do not poll, and stop at a rate limit.
- No agent attribution. A pull request does not say an agent wrote it. A repository rule may not require that.
<!-- craft-house-rules:end --><!-- craft-house-rules:start rust source=dde09ea31e2e457f5b4653a6e76f7cdf55944bdf sha256=387e0ccb4b49e567f60951d7d6fff7305054c89f43ad812b9993dc7c38528013 -->Rust Craft repositories
These apply to native Craft apps and to shared Rust libraries. Select them by repository type. A repository that merely contains some Rust does not take this block. Rules later in a repository's file may be stricter, but not weaker. The source is standards/house-rules-rust.md in storytold/craft-contrib.
- Never crash. Non-test code does not panic and has no
unsafe, except where the repository file names an exception. Return errors, treat input as hostile, and bound recursion and allocations. New production crate roots copy thedenyattribute from an existing crate:clippy::unwrap_used,clippy::expect_used,clippy::panic,clippy::unimplemented,clippy::todo,clippy::unreachable. Every crash fix comes with a test that panicked before the fix. - Clean room. Learn from observed behaviour and public specifications. Do not copy another product's code, assets, strings or artwork. Check a dependency's licence before adding it.
- Assets and fonts. Every asset is original or suitably licensed, and is recorded in
ATTRIBUTION.mdin the same change. Font files live in storytold/craft-fonts, not in the app repository. - Rust only for native Craft apps. No handwritten JavaScript or TypeScript, and no Tauri, Electron or webview shell, in those apps. Shared tooling follows its documented technical scope and maintainer-approved exceptions. Craft PR Review's existing Tauri and TypeScript UI is one such exception. It does not relax this rule for native apps. Preserve any existing web build.
- Time goes through
chrono. Do not hand-roll calendar conversion. For dates beyond whatchronocan represent, follow standards/time.md. - Contributor credits. Add or edit only your own person's entry in
contributors/people.toml, and only after asking them. Never guess a name or hand-editcontributors.json.
Licence allowlist
Dependencies and assets use SPDX identifiers. An expression is allowed when every identifier is in this list. A repository may name a shorter list. It may not add an identifier here by editing its own copy of these rules.
ISCMITBSD-2-ClauseBSD-3-ClauseApache-2.0OFL-1.1Ubuntu-font-1.0Bitstream-VeraCC0-1.0CC-BY-4.0CC-BY-SA-4.0LicenseRef-Public-Domain
LicenseRef-Storyteller-Trademark is not in this list. It covers Storyteller brand marks only, where a repository already says so.
<!-- craft-house-rules:end -->SoundCraft — instructions for agents
SoundCraft is a clean-room, open-source, pure-Rust digital audio workstation targeting Avid Pro Tools parity — and superiority (speed, openness, agent control). It runs natively on macOS, Windows, Linux and FreeBSD, and on the web via WASM. Siblings with the same conventions: ../photocraft (Photoshop), ../vectorcraft (Illustrator), ../filmcraft (Premiere), ../lightcraft (Lightroom), ../pdfcraft (Acrobat), ../effectcraft (After Effects), ../designcraft (InDesign).
Start every session here
Read ROADMAP.md for stage, status and the parity numbers, and pick work from docs/gaps.md. The progress docs are docs/target-app-parity.md (assessment), docs/gaps.md, docs/roadmap.md, docs/ui-parity.md, docs/file-format-parity.md, docs/hardware-parity.md, docs/plugin-parity.md, docs/localization-parity.md; docs/parity-checklist.md is generated. Update their timestamps and revision history when you change them. plan/ is an optional gitignored notebook (plan/protools/ holds an observed menu tree and screenshots, never committed). Do not ask for it and do not stop when it is absent.
⚠️ Assets: the absolute rule
No Avid, Pro Tools, Adobe or other proprietary iconography, images, sounds, presets or artwork — ever. This is not negotiable.
- Every icon in SoundCraft is drawn in code (
crates/ui-egui/src/icons.rs) or is an original/open asset. - Every bundled asset (image, icon, sound, font, preset) must be original, public domain (CC0), or under a permissive open license (MIT, Apache-2.0, BSD, OFL, CC-BY with attribution), or contributed by someone who made it and licenses it openly.
- Every bundled asset gets a row in
ATTRIBUTION.md(path, author, source, license) in the same commit that adds it.cargo xtask assetsenforces this; CI fails otherwise. - Never copy files out of the Pro Tools bundle (
/Applications/Pro Tools.app): no plugins, presets, icons, sounds, session templates or text. Observing the running app (screenshots kept underplan/, menu names) is fine; copying its resources is not. - Demo audio is synthesised in code (
crates/engine/src/demo.rs). Demo and README media must be ours or public domain. - The ArtCraft trademarks in
docs/brand/are the only exception, underdocs/brand/LICENSE-brand.txt.
Clean-room
Pro Tools is installed on the dev machine and may be observed black-box: run it, use its UI with synthetic sessions, take screenshots by window id (screencapture -l <id>), stored only under plan/protools/screenshots/. Never read, disassemble or copy anything inside the Pro Tools bundle; never copy Avid icons, artwork, plugin names, presets, or wording beyond feature names. Never copy GPL/AGPL/LGPL code (Ardour, Audacity, LMMS, Freeverb sources…). Our plugins have our own names.
Never crash
People trust SoundCraft with their recordings; a crash loses takes. This outranks feature work.
- No panics in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!; nounsafe(unsafe_code = "forbid"). - The one named exception is
soundcraft-clap-host(crates/clap-host), the isolated unsafe helper crate for CLAP plugin FFI:unsafe_code = "deny"crate-wide, allowed only insrc/ffi.rswith a// SAFETY:comment on every block, safeResultAPI. - The same exception, same rules, for
soundcraft-vst3-host(crates/vst3-host), the isolated unsafe helper crate for VST3 plugin FFI (COM vtables via thevst3bindings, module loading, host-side COM objects). - And for
soundcraft-au-host(crates/au-host), the isolated unsafe helper crate for Audio Unit FFI (hand-written AudioToolbox/CoreFoundation declarations, macOS only; a safe stub elsewhere). - Errors are
Result<T, E>+?. An unfinished feature returns an "unsupported" error. - Input-derived numbers are hostile (files, commands, MCP/control params):
get()not[i], checked/saturating arithmetic, no NaN casts, cap allocations. - The audio callback never blocks, allocates in steady state, or panics.
- Every production crate root carries
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]. Engine::executecatches escaped panics and restores the document. Every crash fix lands with a regression test.
Architecture (layers enforced by cargo xtask layers)
| Layer | Crate | Role |
| L0 | soundcraft-time, soundcraft-audio-io, soundcraft-midi | Timebases/tempo/grid; audio file formats + peaks; Standard MIDI Files + MIDI ops |
| L1 | soundcraft-dsp | Plugins (EQ, dynamics, reverb, delay, modulation, harmonic, pitch, utility, instruments), offline processing, meters, FFT |
| L2 | soundcraft-model | The session document (tracks, playlists, clips, mixer, routing, automation, markers, groups) |
| L3 | soundcraft-mix | Mix engine shared by realtime playback and offline bounce |
| L4 | soundcraft-engine, soundcraft-playback | Command registry, undo, editing, import/export/bounce, parity catalog; audio device I/O (cpal) |
| L5 | soundcraft-automation | MCP server + control-channel client |
| L6 | soundcraft-ui-egui | The swappable UI (egui) |
| apps | soundcraft, soundcraft-cli, soundcraft-web | Entry points |
Nothing below L6 depends on egui/eframe/winit/rfd. The UI is thin: panels read engine state and act through engine.execute(id, params).
Everything is a command
User-visible behaviour = a command in crates/engine/src/cmd/* (id, label, menu path, shortcut, params doc, enabled, run) + tests. UI-only commands (windows, dialogs) live in crates/ui-egui/src/menus.rs (UI_COMMANDS). Menus, shortcuts, the CLI, the control channel and MCP all dispatch the same ids. Programmatic calls never open dialogs; only menu-style invocation (ui.menu.invoke) does. New commands go in a new module with its own specs(), registered by one line in cmd/mod.rs.
Parity is measured, not guessed: crates/engine/catalog/menus.txt lists the incumbent's menu leaves (names only). cargo xtask parity writes docs/parity-checklist.md (generated; the hand-written assessment is docs/target-app-parity.md); a test enforces a floor that only rises.
Running and looking at the app
cargo run --release -p soundcraft -- --demo --control 0(demo session + control channel on a free port; the port is printed).- Drive it: JSON lines over TCP, e.g.
{"id":1,"method":"engine.execute","params":{"command":"track.new","params":{"count":2,"format":"stereo"}}}, then{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}. Methods:crates/ui-egui/src/control.rs, docs:docs/control-protocol.md. - Offscreen UI render (no window, no focus stealing):
cargo run -p soundcraft-ui-egui --example ui_shot -- out.png [script.jsonl]. - Headless:
soundcraft-cli run --demo --cmd 'mix.volume={"track":"Kick","db":-6}' --bounce out.wav; MCP:soundcraft-cli mcp [--connect PORT]. - For UI work, look at the result (render, read the PNG) and compare with
plan/protools/screenshots/. - Shell gotcha:
mv/cpare aliased interactive here — use/bin/mv -f//bin/cp -f. - Parallel agents: separate
CARGO_TARGET_DIRper agent; edit only the crates you own; write manifests atomically; delete your target dir when done (disk).
Quality gates (before every commit)
cargo xtask ci = fmt check, clippy --workspace --all-targets -D warnings, tests, assets, layers, wasm check. Commit after each arc of work that builds; one topic per commit.
Release
Push to the release branch to build signed installers for macOS (universal DMG), Windows (x64/x86 MSI + zip), Linux (AppImage, deb, rpm, tar.gz, Flatpak; riscv64 tar.gz), FreeBSD and Web (wasm zip). Version: cargo xtask version [set X.Y.Z]. See docs/releasing.md.
Roadmap
ROADMAP.md (committed) is the one-page summary (stage, numbers, dimensions, languages, progress log); milestones live in docs/roadmap.md. Update both whenever a milestone lands, and close or shrink the matching docs/gaps.md entry.
Contributor credits (About window)
- About ▸ Contributors/Models are compiled into the binary from
contributors/contributors.json(commit stats; generated, never hand-edit) andcontributors/people.toml(names people chose for themselves). Seedocs/contributors.md. - Agents working for a contributor: when you prepare a PR, check whether your human's GitHub
username has a
[people.<username>]entry incontributors/people.toml. If not, ask them once whether they want to be credited by more than their username: a real name, a display name, and/or their public GitHub profile name (sync_github_name = true). If yes, add only their own entry (copy the template at the top of the file) and include it in their PR, committed as them. If no, change nothing: they are credited as@usernameanyway. - Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or
GitHub profiles). Never hand-edit
contributors.json.
CI workflows
- Workflows in
.github/workflows/call the shared workflows instorytold/craft-common-actionsat@main, with their inputs and secrets. No other jobs: if no shared workflow does what's needed, it doesn't go here. - Don't add or change CI in a feature or fix PR. If the existing workflows can't build or test a change, link an existing craft-common-actions issue or PR, or open a new issue, or a PR only for a small fix that is safe for every app and does not increase CI time.
- Some workflow files here still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task, never part of another PR, and the job stays here until a shared workflow runs it.
New workspace crates include [lints] workspace = true in Cargo.toml. Production crate roots declare the crate-level lint attributes before modules; crate-level //! documentation may precede them.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

