figcraft
AGENTS.md4.7k starsChanged 6 days agoApache-2.0View on GitHub
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy. 1. A person is accountable. Whoever runs an agent answers for what it opens and for its review comments. 2. Check, then claim. Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on main. Comment on the issue first. Release a claim you…
Adopted by
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about storytold/figcraft
- Design Xstream“I Tried FigCraft, the Free Figma Clone from ArtCraft”YouTube · Oct 14, 2026 · 24k views
- Noah Explains“How To Connect Figcraft With Claude Code”YouTube · Oct 22, 2026 · 3.7k views
- Open Designer Cloud“FigCraft Features Test: How Good Is the Free Figma Alternative?”YouTube · Nov 4, 2026 · 2.6k views
- Evolution with AI“One Team Cloned Adobe, Figma & AutoCAD — Free”YouTube · Oct 16, 2026 · 1.7k views
- JohnCreates“FigCraft: Someone Vibe Coded a FREE Figma Clone (I Tested It)”YouTube · Oct 21, 2026 · 1.1k views
The biggest 5 of 76 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 76
Talked about on GitHub, YouTube, Bluesky and Hacker News (76 times).
On GitHub · 50
- Nov 9, 2026figcraft-cli 0.17.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 6, 2026figcraft-cli 0.16.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 5, 2026figcraft-cli 0.15.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 3, 2026figcraft-cli 0.15.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 1, 2026figcraft-cli 0.14.0 — chenrui333/homebrew-tap1 reaction · 1 comment
45 more on GitHub
- Oct 31, 2026figcraft-cli 0.13.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 28, 2026figcraft-cli 0.12.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 25, 2026figcraft-cli 0.11.2 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 22, 2026figcraft-cli 0.10.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 21, 2026figcraft-cli 0.9.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 20, 2026figcraft-cli 0.8.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 18, 2026figcraft-cli 0.7.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 9, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 8, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 7, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 7, 2026figcraft: update to 0.16.0 — midnightideas/homebrew-tools0 reactions
- Nov 7, 2026figcraft-cli: update to 0.16.0 — midnightideas/homebrew-tools0 reactions
- Nov 7, 2026원본 새 버전: figcraft v0.16.0 → Screen24 (현재 v0.15.1) — builder-k/upstream-watch0 reactions
- Nov 6, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 6, 2026FigCraft v0.15.1 ready for NotebookAI — anwarnico/figcraft0 reactions
- Nov 5, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 5, 2026원본 새 버전: figcraft v0.15.1 → Screen24 (현재 v0.15.0) — builder-k/upstream-watch0 reactions
- Nov 5, 2026figcraft: update to 0.15.1 — midnightideas/homebrew-tools0 reactions
- Nov 5, 2026figcraft-cli: update to 0.15.1 — midnightideas/homebrew-tools0 reactions
- Nov 4, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 4, 2026feat: optional read-only CraftLink binding status — storytold/craft-launcher0 reactions · 2 comments
- Nov 3, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 3, 2026원본 새 버전: figcraft v0.15.0 → Screen24 (현재 v0.14.0) — builder-k/upstream-watch0 reactions
- Nov 3, 2026figcraft: update to 0.15.0 — midnightideas/homebrew-tools0 reactions
- Nov 3, 2026figcraft-cli: update to 0.15.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Nov 2, 2026figcraft: update to 0.14.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026figcraft-cli: update to 0.14.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026원본 새 버전: figcraft v0.14.0 → Screen24 (현재 v0.13.1) — builder-k/upstream-watch0 reactions
- Nov 1, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Oct 31, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Oct 31, 2026figcraft: update to 0.13.1 — midnightideas/homebrew-tools0 reactions
- Oct 31, 2026figcraft-cli: update to 0.13.1 — midnightideas/homebrew-tools0 reactions
- Oct 31, 2026원본 새 버전: figcraft v0.13.1 → Screen24 (현재 v0.12.1) — builder-k/upstream-watch0 reactions
- Oct 30, 2026Atualização oficial: intervenção necessária — dfoliveira2143/figcraft0 reactions
- Oct 30, 2026Fix pretend versions in every app update check — storytold/craft-libs0 reactions · 1 comment
- Oct 29, 2026Missing icon: FigCraft — SylEleuth/gruvbox-plus-icon-pack0 reactions · 5 comments
- Oct 29, 2026figcraft: update to 0.12.1 — midnightideas/homebrew-tools0 reactions
- Oct 29, 2026figcraft-cli: update to 0.12.1 — midnightideas/homebrew-tools0 reactions
- Oct 29, 2026원본 새 버전: figcraft v0.12.1 → Screen24 (현재 v0.11.2) — builder-k/upstream-watch0 reactions
- Oct 26, 2026figcraft: update to 0.11.2 — midnightideas/homebrew-tools0 reactions
- Oct 26, 2026figcraft-cli: update to 0.11.2 — midnightideas/homebrew-tools0 reactions
- Oct 26, 2026원본 새 버전: figcraft v0.11.2 → Screen24 (현재 v0.10.0) — builder-k/upstream-watch0 reactions
- Oct 23, 2026figcraft: update to 0.10.0 — midnightideas/homebrew-tools0 reactions
- Oct 23, 2026figcraft-cli: update to 0.10.0 — midnightideas/homebrew-tools0 reactions
On YouTube · 23
- Oct 14, 2026I Tried FigCraft, the Free Figma Clone from ArtCraft — Design Xstream24k views · 33 comments
- Oct 22, 2026How To Connect Figcraft With Claude Code — Noah Explains3.7k views · 5 comments
- Nov 4, 2026FigCraft Features Test: How Good Is the Free Figma Alternative? — Open Designer Cloud2.6k views · 1 comment
- Oct 16, 2026One Team Cloned Adobe, Figma & AutoCAD — Free — Evolution with AI1.7k views · 1 comment
- Oct 21, 2026FigCraft: Someone Vibe Coded a FREE Figma Clone (I Tested It) — JohnCreatessays it tested it1.1k views · 6 comments
18 more on YouTube
- Oct 16, 2026Free Figma Alternative — Open-Source FigCraft Works Offline, No Account — Evolution with AI913 views
- Oct 15, 2026One Team Cloned Adobe, Figma, Excel & AutoCAD — For Free (ArtCraft Crafting Apps) — Evolution with AI765 views
- Oct 16, 2026Open-Source Figma #figma #design #ux #ui #opensource #figcraft — OpenSoft536 views
- Oct 15, 2026Открытая замена Figma — бесплатно и без подписки #shorts — Open Source Digest374 views
- Oct 18, 2026figcraft - free open source tool — RepoDrop320 views
- Oct 14, 2026The Rust-powered UI design tool built for AI ⚡ — LookOnThisGit314 views · 1 comment
- Oct 27, 2026Free Figma Alternative: FigCraft (Open Source) — RocketLauncher Tools260 views
- Oct 15, 2026An open Figma alternative: free, no subscription #shorts — Open Source Digest185 views
- Nov 6, 2026FigCraft GitHub Explained: Local-First UI Design with Rust and MCP Automation — Alex Hitt177 views
- Oct 25, 2026FigCraft design de interfaces estilo Figma grátis e open source como baixar e instalar — REVOLUT-GIT148 views
- Oct 28, 2026FigCraft: alternative to Figma Professional ($16/user/mo) #Shorts — FUBAR AI117 views
- Oct 25, 2026FigCraft design de interfaces estilo Figma grátis e open source resumo em 1 minuto #opensource — REVOLUT-GIT97 views
- Oct 24, 2026Someone Rebuilt Figma, Open Source and Offline #shorts — Repo Rush97 views
- Oct 26, 2026Vẽ giao diện app và website bằng AI với FigCraft — AI Thực Chiến96 views
- Oct 23, 2026【FigCraft】Figma風のRust製アプリをAIで3回操作したら全部書き出せた・Figma代替は未検証 — さつきのOSS研究室63 views · 1 comment
- Nov 9, 2026Someone Built a Free Figma From Scratch 🎨 #aitools — BuildGlint48 views
- Oct 26, 2026Cómo estudiar una aplicación antes de reconstruirla — The Human In the Loop43 views
- Nov 1, 2026FigCraft: editor open source de interfaces que conecta com IA — Desenha Tech39 views
On Bluesky · 2
- Oct 19, 2026FigCraft is a cross-platform, fast as lightning, and *free* clone of Figma, written in Rust But we're all just waiting for the inevitable… — @mrhands31.bsky.social1 likes and repost
- Oct 19, 2026Cross-platform, community-built, lightning fast, and freeeee (I'm waiting for the lawyers to drop the hammer lmao) — @mrhands31.bsky.social1 likes and repost · 2 replies
On Hacker News · 1
- Oct 13, 2026Figcraft: An open-source, clean-room reimplementation of Figma3 points
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,774 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repositoryOne other file it gives its agents.
- CLAUDE.mdCLAUDE.md
The file
Show its rules and text
We split this AGENTS.md into the rules it gives an agent
16 rules. About 0 are common, 7 are distinctive, and 9 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
9
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 7
Check, then claim: Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on …
- Distinctive: line 11
Look for a better pull request: If another fixes the same thing, close yours when it is better or equal, and say why.
- Distinctive: line 13
mainchanges through a pull request: Do not push to it. Branch protection enforces this. - Very specific: line 18
Instructions must be readable by everyone: No notes about one machine, and no links to files a reader cannot open.
- Very specific: line 29
Assets and fonts: Every asset is original or suitably licensed, and is recorded in ATTRIBUTION.md in the same change.
- Very specific: line 31
Time goes through
chrono: Do not hand-roll calendar conversion. - Very specific: line 32
Contributor credits: Add or edit only your own person's entry in contributors/people.toml, and only after asking them.
- Very specific: line 65
Read ROADMAP.md (stage, headline numbers, estimates) and docs/gaps.md (the ranked work list).
- Distinctive: line 71
Do not ask for it, and do not stop when it is absent.
- Distinctive: line 79
Never copy GPL/AGPL code.
- Distinctive: line 88
Every image, icon, font or other asset must be one of:
- Distinctive: line 108
If the provenance of an asset is unclear, don't add it.
- Very specific: line 121
Every crash fix comes with a regression test.
- Distinctive: line 163
When a task lands, update the affected rows and the status line and revision history in the same commit.
- Very specific: line 171
Agents working for a contributor: when you prepare a PR, check whether your human's GitHub username has a [people.<username>] entry in …
- Very specific: line 178
Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or GitHub profiles).
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- craft-house-rules:start core source=dde09ea31e2e457f5b4653a6e76f7cdf55944bdf sha256=540e6cea75d12d0710c3dca89658328e81e508ecef102446ca5bb95b7c0b92bb -->House rules
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy.
- A person is accountable. Whoever runs an agent answers for what it opens and for its review comments.
- Check, then claim. Before writing code, read the issue comments, search pull requests for
#Nand the keywords, and check recent commits onmain. Comment on the issue first. Release a claim you will not finish. - Verify, don't guess. Open a definition before using it. Confirm the cause in the code, even when someone names a location.
- Keep fixes narrow and tested. Fix what the issue describes, where the bug is. Add a test that fails without the fix.
- Review the diff before opening a pull request. Identifiers exist as used, the test fails without the fix, nothing unrelated changed, and the description is true.
- Look for a better pull request. If another fixes the same thing, close yours when it is better or equal, and say why.
- Report only what ran. Say what you tested and what you could not run. Without a local build or test, say so and rely on CI before marking ready.
mainchanges through a pull request. Do not push to it. Branch protection enforces this. There is no exception.- Stop and ask only about licensing outside the allowlist, publishing, releases, a new remote, secrets, spending money, destructive git, and anything else hard to undo. Otherwise keep working.
plan/is a gitignored notebook, not rules. Without it, do not ask for it and do not stop. - Keep secrets and personal details out of the repository, logs and requests.
- CI stays shared. Workflows call
storytold/craft-common-actions. Do not change CI in a feature or fix pull request. If CI cannot cover a change, open an issue there. - Guards say why. A check that looks removable says what it prevents. Read that before changing it.
- Instructions must be readable by everyone. No notes about one machine, and no links to files a reader cannot open.
craftrulesis retired. Do not link to it. - Keep pull requests moving. Concurrent pull requests are fine; unanswered actionable feedback is not. Respond in 7 days, a reminder at 14, closure eligible at 30, from when an actionable request waits on the author. Suggestions and unconfirmed bot findings do not start the clock. A fix, explanation or agreed plan resets it; unrelated activity does not. Waiting on a reviewer or maintainer pauses it and does not count against the author. A maintainer decides closure; it is never automatic. Reuse search results, do not poll, and stop at a rate limit.
- No agent attribution. A pull request does not say an agent wrote it. A repository rule may not require that.
<!-- craft-house-rules:end --><!-- craft-house-rules:start rust source=dde09ea31e2e457f5b4653a6e76f7cdf55944bdf sha256=387e0ccb4b49e567f60951d7d6fff7305054c89f43ad812b9993dc7c38528013 -->Rust Craft repositories
These apply to native Craft apps and to shared Rust libraries. Select them by repository type. A repository that merely contains some Rust does not take this block. Rules later in a repository's file may be stricter, but not weaker. The source is standards/house-rules-rust.md in storytold/craft-contrib.
- Never crash. Non-test code does not panic and has no
unsafe, except where the repository file names an exception. Return errors, treat input as hostile, and bound recursion and allocations. New production crate roots copy thedenyattribute from an existing crate:clippy::unwrap_used,clippy::expect_used,clippy::panic,clippy::unimplemented,clippy::todo,clippy::unreachable. Every crash fix comes with a test that panicked before the fix. - Clean room. Learn from observed behaviour and public specifications. Do not copy another product's code, assets, strings or artwork. Check a dependency's licence before adding it.
- Assets and fonts. Every asset is original or suitably licensed, and is recorded in
ATTRIBUTION.mdin the same change. Font files live in storytold/craft-fonts, not in the app repository. - Rust only for native Craft apps. No handwritten JavaScript or TypeScript, and no Tauri, Electron or webview shell, in those apps. Shared tooling follows its documented technical scope and maintainer-approved exceptions. Craft PR Review's existing Tauri and TypeScript UI is one such exception. It does not relax this rule for native apps. Preserve any existing web build.
- Time goes through
chrono. Do not hand-roll calendar conversion. For dates beyond whatchronocan represent, follow standards/time.md. - Contributor credits. Add or edit only your own person's entry in
contributors/people.toml, and only after asking them. Never guess a name or hand-editcontributors.json.
Licence allowlist
Dependencies and assets use SPDX identifiers. An expression is allowed when every identifier is in this list. A repository may name a shorter list. It may not add an identifier here by editing its own copy of these rules.
ISCMITBSD-2-ClauseBSD-3-ClauseApache-2.0OFL-1.1Ubuntu-font-1.0Bitstream-VeraCC0-1.0CC-BY-4.0CC-BY-SA-4.0LicenseRef-Public-Domain
LicenseRef-Storyteller-Trademark is not in this list. It covers Storyteller brand marks only, where a repository already says so.
<!-- craft-house-rules:end -->FigCraft — instructions for agents
FigCraft is a clean-room, open-source, pure-Rust (egui) reimplementation of the Figma design workflow:
interface design, auto layout, components and variants, styles and variables, prototyping and
inspection. It runs natively on macOS, Windows, Linux and FreeBSD, and in the browser via WASM.
Siblings: ../vectorcraft (Illustrator-class), ../photocraft (Photoshop-class), ../designcraft
(InDesign-class) and the other Crafting Apps; same conventions.
Repos don't share code.
Start every session here
- Read
ROADMAP.md(stage, headline numbers, estimates) anddocs/gaps.md(the ranked work list). Unless the user gives you a task, pick work from the top ofdocs/gaps.md. - Orient → plan → implement + test → verify (screenshot) → record (ROADMAP, devlog) → commit.
plan/ is an optional gitignored notebook. Behaviour reference notes may be in plan/figma/*.md.
Do not ask for it, and do not stop when it is absent.
Non-negotiables
Clean-room
- Behaviour comes from public documentation and black-box observation of the running incumbent app with synthetic documents only. Never read, disassemble or copy anything inside the incumbent's application bundle, web bundle or network traffic (names and public listings only).
- Never copy GPL/AGPL code.
- Reference screenshots of the incumbent stay local under the gitignored
plan/figma/screenshots/and are never committed, published or used as assets.
Assets: no third-party product iconography or images — ever (absolute rule from the project owner)
- Never add, copy, trace, redraw-from, embed or ship any icon, image, illustration, cursor, logo, template, UI kit, preset library, font file or screenshot from Figma, Adobe, Avid, Autodesk or any other product, or from any source whose licence doesn't allow it. This includes "lookalike" redraws of their icons. Breaking this rule is the worst thing you can do in this repo.
- Every image, icon, font or other asset must be one of:
- original work created for FigCraft by a contributor (licensed MIT OR Apache-2.0);
- OSI open source;
- public domain / CC0;
- Creative Commons with redistribution allowed.
- Every asset file must have a row in
ATTRIBUTION.md(path, author, source, licence, notes).cargo xtask assets(part ofcargo xtask ci) fails on any unlisted file underassets/,docs/brand/ordocs/images/. - FigCraft's UI icons are drawn in code (
crates/ui-egui/src/icons.rs) from simple primitives and are original. Keep it that way: new icons are new code, designed from scratch. - The app icon is the owner's chameleon drawing, vectorised (
assets/app-icon/README.md);cargo xtask iconrenders the PNGs and.icofromassets/app-icon/figcraft.svg. - Fonts live in storytold/craft-fonts, never in this
repo. The app uses it only through the optional
CRAFT_FONTS_DIRbuild input (.cargo/config.tomlpoints it at../craft-fontsfor local builds;crates/text/build.rsembeds it). Everything must build, test and run without it (system fonts are scanned at runtime). - Demo and test content is synthetic or public domain; never personal photos or data.
- Code and original assets are MIT OR Apache-2.0 (
LICENSE-MIT,LICENSE-APACHE,NOTICE). The ArtCraft logos indocs/brand/are trademarks, not open source, underdocs/brand/LICENSE-brand.txt: never modify them or use them outside FigCraft. - If the provenance of an asset is unclear, don't add it.
Never crash
- No
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!in shipped code (workspace clippy lints deny them; tests may use them). ReturnResult/Option; use.get()for data-derived indexes; slice strings only at char boundaries; check floats are finite; cap sizes. - New workspace crates include
[lints] workspace = trueinCargo.toml. Production crate roots declare the crate-level lint attributes before modules or other crate items; crate-level//!documentation may precede them. figcraft_engine::guardturns a panicking command intoEngineError::Internaland the document is rolled back; the desktop app also guards each UI frame and writes recovery copies. These are safety nets, not substitutes forResult.unsafe_code = "forbid"workspace-wide.- Every crash fix comes with a regression test. The engine has a junk-parameter sweep over every
command (
crates/engine/src/tests.rs): extend fuzz/sweep tests when you add parsers or commands.
Architecture
- Everything is a command. User-visible behaviour = a command in
crates/engine/src/cmd/*(spec!(id, label, params doc, undoable, run)) + tests. The menus, shortcuts, Actions palette, CLI, control channel and MCP server all dispatch the same command ids. Command ids follow the incumbent's menu catalog incrates/engine/src/catalog.rs(the parity metric:cargo xtask parity). - Programmatic calls never open dialogs. Commands only request UI (
Session::request_ui); the control channel drops dialog requests. - Layering is enforced by
cargo xtask layers: geom/color (L0) → doc (L1) → layout/text/pathops/plugin/collab (L2) → render/format (L3) → svg/pdf (L4) → engine (L5) → ui-egui/mcp (L6) → apps. Nothing below L6 depends on egui/eframe/rfd/winit. The UI crate is swappable. - The UI is thin: panels read engine state and act through
app.run(id, params)/app.set_props(ids, props). Colours come fromtheme::Tokens. - Never break wasm (
cargo xtask wasm).
Quality gates (before every commit)
cargo xtask ci (fmt, clippy -D warnings, tests, layers, assets, wasm). One task per commit with a
milestone id in the message (M2.1: auto layout wrap). Commit after every landed arc of work.
Running and looking at the app
cargo run -p figcraft -- --control <port> [file.figcraft|file.svg|image]. Pick a free port (python3 -c 'import socket;s=socket.socket();s.bind(("127.0.0.1",0));print(s.getsockname()[1])'); sibling apps use the control channel too.- Drive it with JSON lines, e.g.
{"id":1,"method":"engine.execute","params":{"command":"shape.rectangle","params":{"x":10,"y":10,"width":100,"height":50}}}then{"id":2,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}. Methods are documented incrates/ui-egui/src/control.rsanddocs/control-protocol.md. - For UI work, look at the result (take a screenshot and read the PNG). Compare with the
incumbent side by side where the owner allows (
plan/figma/). - Headless:
figcraft-cli(info,export,run,commands,mcp). MCP:figcraft-cli mcp(seedocs/mcp.md). - Parallel agents: separate
CARGO_TARGET_DIRper agent, edit only the crates/files you own, write manifests atomically, delete your target dir when done (disk is limited).
Roadmap
Progress docs: ROADMAP.md (one-page
summary and stage), docs/target-app-parity.md (the authoritative
assessment), docs/gaps.md (ranked work list), docs/roadmap.md
(milestones), docs/architecture.md, the per-area docs/*-parity.md files
and the generated docs/parity-checklist.md (cargo xtask parity).
When a task lands, update the affected rows and the status line and revision history in the same
commit. Grade by behaviour against the incumbent, not by whether a menu item exists; err low.
Contributor credits (About window)
- About ▸ Contributors are compiled into the binary from
contributors/contributors.json(commit stats; never hand-edit) andcontributors/people.toml(names people chose for themselves). - Agents working for a contributor: when you prepare a PR, check whether your human's GitHub
username has a
[people.<username>]entry incontributors/people.toml. If not, ask them once whether they want to be credited by more than their username: a real name, a display name, and/or their public GitHub profile name (sync_github_name = true). If yes, add only their own entry (copy the template at the top of the file) and include it in their PR, committed as them. If no, change nothing: they are credited as@usernameanyway. - Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or
GitHub profiles). Never hand-edit
contributors.json.
CI workflows
- Workflows in
.github/workflows/call the shared workflows instorytold/craft-common-actionsat@main, with their inputs and secrets. No other jobs: if no shared workflow does what's needed, it doesn't go here. - Don't add or change CI in a feature or fix PR. If the existing workflows can't build or test a change, link an existing craft-common-actions issue or PR, or open a new issue, or a PR only for a small fix that is safe for every app and does not increase CI time.
- Some workflow files here still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task, never part of another PR, and the job stays here until a shared workflow runs it.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

