effectcraft
AGENTS.md8.6k starsChanged 5 days agoApache-2.0View on GitHub
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy. 1. A person is accountable. Whoever runs an agent answers for what it opens and for its review comments. 2. Check, then claim. Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on main. Comment on the issue first. Release a claim you…
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Who's talking about storytold/effectcraft
- @prosperflowio.bsky.social“A free, open-source After Effects alternative in pure Rust with 306 effects, 3D cameras, Lottie export and …”Bluesky · Oct 29, 2026 · 2 likes
- chenrui333/homebrew-tap“effectcraft-cli 0.23.0”GitHub · Nov 9, 2026 · 1 reactions
- chenrui333/homebrew-tap“effectcraft-cli 0.22.0”GitHub · Nov 6, 2026 · 1 reactions
- chenrui333/homebrew-tap“effectcraft-cli 0.21.1”GitHub · Nov 5, 2026 · 1 reactions
- chenrui333/homebrew-tap“effectcraft-cli 0.21.0”GitHub · Nov 3, 2026 · 1 reactions
The biggest 5 of 54 mentions linking to the repository that our crawl found. Each line is their own headline.
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Talked about on GitHub and Bluesky (54 times).
On GitHub · 50
- Nov 9, 2026effectcraft-cli 0.23.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 6, 2026effectcraft-cli 0.22.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 5, 2026effectcraft-cli 0.21.1 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 3, 2026effectcraft-cli 0.21.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Nov 1, 2026effectcraft-cli 0.20.0 — chenrui333/homebrew-tap1 reaction · 1 comment
45 more on GitHub
- Oct 31, 2026effectcraft-cli 0.19.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 28, 2026effectcraft-cli 0.18.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 25, 2026effectcraft-cli 0.17.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 23, 2026effectcraft-cli 0.16.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 22, 2026effectcraft-cli 0.15.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 21, 2026effectcraft-cli 0.14.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 21, 2026effectcraft-cli 0.13.0 — chenrui333/homebrew-tap1 reaction · 1 comment
- Oct 6, 2026Support native Windows on ARM (ARM64) releases — storytold/filmcraft1 reaction
- Oct 6, 2026Support native Windows on ARM (ARM64) releases — storytold/vectorcraft1 reaction · 1 comment
- Nov 9, 2026● relit: storytold/effectcraft — CI (macOS) — fitzyracing1/darks0 reactions · 1 comment
- Nov 7, 2026Design review: Lyrics, Motion, Gallery and Studio filmstrips + Craft integration opportunities — jessenaiman/magic-studio-app0 reactions · 10 comments
- Nov 7, 2026effectcraft: update to 0.22.0 — midnightideas/homebrew-tools0 reactions
- Nov 7, 2026effectcraft-cli: update to 0.22.0 — midnightideas/homebrew-tools0 reactions
- Nov 6, 2026Control protocol: the craft-app standard Magic must implement — jessenaiman/magic-studio-app0 reactions · 2 comments
- Nov 5, 2026Native EffectCraft UI integration requires compatible root dependency patches — jessenaiman/magic-studio-app0 reactions · 1 comment
- Nov 5, 2026effectcraft: update to 0.21.1 — midnightideas/homebrew-tools0 reactions
- Nov 5, 2026effectcraft-cli: update to 0.21.1 — midnightideas/homebrew-tools0 reactions
- Nov 3, 2026effectcraft: update to 0.21.0 — midnightideas/homebrew-tools0 reactions
- Nov 3, 2026effectcraft-cli: update to 0.21.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026effectcraft: update to 0.20.0 — midnightideas/homebrew-tools0 reactions
- Nov 2, 2026effectcraft-cli: update to 0.20.0 — midnightideas/homebrew-tools0 reactions
- Nov 1, 2026● relit: storytold/effectcraft — Packaging lint — fitzyracing1/darks0 reactions · 1 comment
- Nov 1, 2026● relit: storytold/effectcraft — CI — fitzyracing1/darks0 reactions · 1 comment
- Oct 31, 2026effectcraft: update to 0.19.0 — midnightideas/homebrew-tools0 reactions
- Oct 31, 2026effectcraft-cli: update to 0.19.0 — midnightideas/homebrew-tools0 reactions
- Oct 30, 2026● relit: storytold/effectcraft — SonarCloud — fitzyracing1/darks0 reactions · 2 comments
- Oct 30, 2026Fix pretend versions in every app update check — storytold/craft-libs0 reactions · 1 comment
- Oct 29, 2026Missing icon: EffectCraft — SylEleuth/gruvbox-plus-icon-pack0 reactions · 2 comments
- Oct 29, 2026effectcraft: update to 0.18.0 — midnightideas/homebrew-tools0 reactions
- Oct 29, 2026effectcraft-cli: update to 0.18.0 — midnightideas/homebrew-tools0 reactions
- Oct 28, 2026Auto update failing for effectcraft — termux-user-repository/tur0 reactions
- Oct 26, 2026effectcraft: update to 0.17.0 — midnightideas/homebrew-tools0 reactions
- Oct 26, 2026effectcraft-cli: update to 0.17.0 — midnightideas/homebrew-tools0 reactions
- Oct 23, 2026effectcraft: update to 0.16.0 — midnightideas/homebrew-tools0 reactions
- Oct 23, 2026effectcraft-cli: update to 0.16.0 — midnightideas/homebrew-tools0 reactions
- Oct 22, 2026effectcraft: update to 0.14.0 — midnightideas/homebrew-tools0 reactions
- Oct 22, 2026effectcraft-cli: update to 0.14.0 — midnightideas/homebrew-tools0 reactions
- Oct 20, 2026Phase 4: Add live previews to settings dialogs — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 4: Complete accessibility and keyboard navigation across editor panels — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 4: Render Illustrator EPS artwork — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 4: Enable AVI import across supported entry points — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 3: Draw named timeline markers with labels — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 3: Show Text Range Selector counts in Index units — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 3: Copy transform keyframes as After Effects-compatible text — Brent001/effectcraft-old0 reactions
- Oct 20, 2026Phase 3: Add Cryptomatte point-picking engine command — Brent001/effectcraft-old0 reactions
On Bluesky · 4
- Oct 29, 2026A free, open-source After Effects alternative in pure Rust with 306 effects, 3D cameras, Lottie export and zero FFmpeg 🔗… — @prosperflowio.bsky.social2 likes and reposts · 1 reply
- Oct 23, 2026Немножко полезного: effectcraft EffectCraft — это бесплатный и открытый инструмент ,аналог After Effects на языке программирования Rust.… — @gaechka014.bsky.social1 likes and repost
- Oct 12, 2026Acrobat → PdfCraft: github.com/storytold/pd... After Effects → EffectCraft: github.com/storytold/ef... InDesign → DesignCraft:… — @johann.tezoscommons.org1 likes and repost
- Oct 6, 2026github.com/storytold/ef... after effects de graca, e open source — @edivino.bsky.social1 likes and repost
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,774 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository2 other files it gives its agents.
- docs/agents.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
The file
Show its rules and text
We split this AGENTS.md into the rules it gives an agent
24 rules. About 0 are common, 10 are distinctive, and 14 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈10
Distinctive · estimate
This author's own choices. Worth a look.
14
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 7
Check, then claim: Before writing code, read the issue comments, search pull requests for #N and the keywords, and check recent commits on …
- Distinctive: line 11
Look for a better pull request: If another fixes the same thing, close yours when it is better or equal, and say why.
- Distinctive: line 13
mainchanges through a pull request: Do not push to it. Branch protection enforces this. - Very specific: line 18
Instructions must be readable by everyone: No notes about one machine, and no links to files a reader cannot open.
- Very specific: line 29
Assets and fonts: Every asset is original or suitably licensed, and is recorded in ATTRIBUTION.md in the same change.
- Very specific: line 31
Time goes through
chrono: Do not hand-roll calendar conversion. - Very specific: line 32
Contributor credits: Add or edit only your own person's entry in contributors/people.toml, and only after asking them.
- Distinctive: line 64
This rule outranks feature work: don't ship a feature by adding a panic path, and fix a crash before building on top of it.
- Very specific: line 75
Every input-derived number is hostile: Use get() instead of [i]/[a..b] when the position comes from a file, a user, an agent or arithmetic …
- Distinctive: line 86
Prove it: every crash fix comes with a small synthetic regression test that panicked before the fix.
- Distinctive: line 102
no icons, cursors, logos, splash screens, UI artwork or screenshots from any Adobe product.
- Distinctive: line 103
no Adobe fonts, LUTs, presets, templates, sound effects, stock media or sample projects.
- Distinctive: line 104
no traced, redrawn, recoloured or "inspired-by" copies of Adobe icons.
- Distinctive: line 110
If the licence is unknown or unclear, the asset does not go in.
- Very specific: line 126
Local reference material stays local: After Effects reference screenshots and notes live only in plan/aftereffects/ (gitignored).
- Distinctive: line 141
Never read, disassemble or copy anything inside Adobe application bundles.
- Very specific: line 144
Never copy GPL/LGPL/AGPL code (FFmpeg, Natron, Blender, Glaxnimate, Synfig, Friction, Olive, MLT, frei0r, G'MIC…).
- Very specific: line 145
Never read or copy Adobe expression/scripting implementations, .ffx presets or effect plug-ins.
- Distinctive: line 162
Everything is agent-drivable: every interactive widget registers an automation id.
- Very specific: line 164
Quality gates: before every commit: cargo xtask ci (fmt, clippy -D warnings, tests, layers, assets, wasm).
- Very specific: line 169
Read docs/gaps.md and docs/target-app-parity.md before choosing work.
- Very specific: line 175
Never commit large binary fixtures to this repo.
- Very specific: line 197
Agents working for a contributor: when you prepare a PR, check whether your human's GitHub username has a [people.<username>] entry in …
- Very specific: line 204
Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or GitHub profiles).
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!-- craft-house-rules:start core source=dde09ea31e2e457f5b4653a6e76f7cdf55944bdf sha256=540e6cea75d12d0710c3dca89658328e81e508ecef102446ca5bb95b7c0b92bb -->House rules
These apply in every Craft repository. A later rule may be stricter, not weaker. The source is standards/house-rules-core.md in storytold/craft-contrib. Propose changes there, not in a copy.
- A person is accountable. Whoever runs an agent answers for what it opens and for its review comments.
- Check, then claim. Before writing code, read the issue comments, search pull requests for
#Nand the keywords, and check recent commits onmain. Comment on the issue first. Release a claim you will not finish. - Verify, don't guess. Open a definition before using it. Confirm the cause in the code, even when someone names a location.
- Keep fixes narrow and tested. Fix what the issue describes, where the bug is. Add a test that fails without the fix.
- Review the diff before opening a pull request. Identifiers exist as used, the test fails without the fix, nothing unrelated changed, and the description is true.
- Look for a better pull request. If another fixes the same thing, close yours when it is better or equal, and say why.
- Report only what ran. Say what you tested and what you could not run. Without a local build or test, say so and rely on CI before marking ready.
mainchanges through a pull request. Do not push to it. Branch protection enforces this. There is no exception.- Stop and ask only about licensing outside the allowlist, publishing, releases, a new remote, secrets, spending money, destructive git, and anything else hard to undo. Otherwise keep working.
plan/is a gitignored notebook, not rules. Without it, do not ask for it and do not stop. - Keep secrets and personal details out of the repository, logs and requests.
- CI stays shared. Workflows call
storytold/craft-common-actions. Do not change CI in a feature or fix pull request. If CI cannot cover a change, open an issue there. - Guards say why. A check that looks removable says what it prevents. Read that before changing it.
- Instructions must be readable by everyone. No notes about one machine, and no links to files a reader cannot open.
craftrulesis retired. Do not link to it. - Keep pull requests moving. Concurrent pull requests are fine; unanswered actionable feedback is not. Respond in 7 days, a reminder at 14, closure eligible at 30, from when an actionable request waits on the author. Suggestions and unconfirmed bot findings do not start the clock. A fix, explanation or agreed plan resets it; unrelated activity does not. Waiting on a reviewer or maintainer pauses it and does not count against the author. A maintainer decides closure; it is never automatic. Reuse search results, do not poll, and stop at a rate limit.
- No agent attribution. A pull request does not say an agent wrote it. A repository rule may not require that.
<!-- craft-house-rules:end --><!-- craft-house-rules:start rust source=dde09ea31e2e457f5b4653a6e76f7cdf55944bdf sha256=387e0ccb4b49e567f60951d7d6fff7305054c89f43ad812b9993dc7c38528013 -->Rust Craft repositories
These apply to native Craft apps and to shared Rust libraries. Select them by repository type. A repository that merely contains some Rust does not take this block. Rules later in a repository's file may be stricter, but not weaker. The source is standards/house-rules-rust.md in storytold/craft-contrib.
- Never crash. Non-test code does not panic and has no
unsafe, except where the repository file names an exception. Return errors, treat input as hostile, and bound recursion and allocations. New production crate roots copy thedenyattribute from an existing crate:clippy::unwrap_used,clippy::expect_used,clippy::panic,clippy::unimplemented,clippy::todo,clippy::unreachable. Every crash fix comes with a test that panicked before the fix. - Clean room. Learn from observed behaviour and public specifications. Do not copy another product's code, assets, strings or artwork. Check a dependency's licence before adding it.
- Assets and fonts. Every asset is original or suitably licensed, and is recorded in
ATTRIBUTION.mdin the same change. Font files live in storytold/craft-fonts, not in the app repository. - Rust only for native Craft apps. No handwritten JavaScript or TypeScript, and no Tauri, Electron or webview shell, in those apps. Shared tooling follows its documented technical scope and maintainer-approved exceptions. Craft PR Review's existing Tauri and TypeScript UI is one such exception. It does not relax this rule for native apps. Preserve any existing web build.
- Time goes through
chrono. Do not hand-roll calendar conversion. For dates beyond whatchronocan represent, follow standards/time.md. - Contributor credits. Add or edit only your own person's entry in
contributors/people.toml, and only after asking them. Never guess a name or hand-editcontributors.json.
Licence allowlist
Dependencies and assets use SPDX identifiers. An expression is allowed when every identifier is in this list. A repository may name a shorter list. It may not add an identifier here by editing its own copy of these rules.
ISCMITBSD-2-ClauseBSD-3-ClauseApache-2.0OFL-1.1Ubuntu-font-1.0Bitstream-VeraCC0-1.0CC-BY-4.0CC-BY-SA-4.0LicenseRef-Public-Domain
LicenseRef-Storyteller-Trademark is not in this list. It covers Storyteller brand marks only, where a repository already says so.
<!-- craft-house-rules:end -->EffectCraft — rules for agents and contributors
These rules apply to every human and AI contributor. CLAUDE.md holds the working instructions; this
file holds the rules that must never be broken. When the two disagree, this file wins.
Never crash
People trust EffectCraft with hours of work. A malformed project, PSD, SVG, Lottie or media file, a bad expression or script, a broken plug-in, a bad control-channel or MCP argument, a corrupt preferences file or a full disk must produce an error the user (or agent) can act on, never a crash and never lost work. This rule outranks feature work: don't ship a feature by adding a panic path, and fix a crash before building on top of it.
- Fail with
Result<T, E>through the crate's error type and propagate with?; add context (map_err, an error variant) rather than discarding it. Lenient readers fall back and record the repair. - No panicking shortcuts in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!orunimplemented!. Use?,ok_or(..)?,let … else,if let, orunwrap_or*where a fallback is genuinely correct (never where it would silently corrupt a document). Unfinished features return an "unsupported" error. The only exception is a provably infallible literal, written as#[allow(clippy::expect_used)]+.expect("why this cannot fail"). - No
unsafe(unsafe_code = "forbid"for the workspace). - Every input-derived number is hostile. Use
get()instead of[i]/[a..b]when the position comes from a file, a user, an agent or arithmetic on those; slice strings only at char boundaries; use checked or saturating arithmetic for lengths, offsets and counts; guard division by zero and NaN/inf casts; cap allocations sized by input. - Bound recursion: projects, precomps, expressions and SVG/PSD trees can be cyclic or deeply nested; walk them with seen-sets or depth limits.
- Don't cascade: handle lock poisoning (
lock().unwrap_or_else(PoisonError::into_inner)or an error), and treat worker-thread join results asResults. - Last-resort guard: the app wraps command execution and file import/export in a panic hook /
catch_unwindboundary that turns an escaped panic into an error and keeps the document. It is a safety net, not a substitute for the rules above; keeppanic = "unwind". - Prove it: every crash fix comes with a small synthetic regression test that panicked before the fix.
Tests, benches, fuzz targets and xtask may unwrap(); clippy.toml allows it in tests. Crates that are
clean carry #![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented,
clippy::todo, clippy::unreachable)]; new crates start with it.
1. Assets: no Adobe artwork, every asset licensed and attributed
This rule is absolute. Breaking it is the most serious mistake a contributor can make on this project.
What counts as an asset: any image, icon, cursor, logo, illustration, screenshot, font, colour LUT,
preset, template, sound, music, video, 3D model, or other non-code media. This covers files in the
repository, bytes embedded in code (include_bytes!, base64, data URIs), and data hard-coded to
reproduce an image (for example, point lists traced from someone else's icon).
- Never use Adobe iconography, images or other Adobe assets, in any form:
- no icons, cursors, logos, splash screens, UI artwork or screenshots from any Adobe product;
- no Adobe fonts, LUTs, presets, templates, sound effects, stock media or sample projects;
- no traced, redrawn, recoloured or "inspired-by" copies of Adobe icons. Our icons may follow generic conventions (a play triangle, a razor blade, a stopwatch), but each must be drawn from scratch without reference to Adobe's artwork.
- Every asset must be open: open-source licensed (MIT, Apache-2.0, BSD, ISC, zlib, SIL OFL…), public domain / CC0, or Creative Commons (CC BY or CC BY-SA; no NC/ND licences), or created by a contributor who owns it and licenses it to the project under the project licence (MIT OR Apache-2.0). If the licence is unknown or unclear, the asset does not go in.
- Every asset needs an attribution sidecar. Next to each asset file
X, addX.attributionwith:
Also add one line for the asset toasset: <file name> title: <what it is> author: <creator / copyright holder> source: <URL, or "original work" for contributor-made assets> license: <SPDX id or licence name> license-file: <path to the licence text, if the licence requires shipping it> added: <YYYY-MM-DD> by <contributor> notes: <how it was made or modified; for screenshots, what is shown>ATTRIBUTION.md.cargo xtask assets(part ofcargo xtask ci) fails if any asset lacks a sidecar or index entry. - Screenshots in the repo may show only EffectCraft (or other open projects), with media we generated or media that is itself openly licensed. Never commit screenshots of Adobe products.
- Local reference material stays local. After Effects reference screenshots and notes live only in
plan/aftereffects/(gitignored). They must never be committed, bundled, embedded, traced or shipped. - Code-drawn assets (icons in
crates/ui-egui/src/icons.rs, procedural demo content incrates/engine/src/demo.rs, generators incrates/effects) are original work under the project licence and are listed inATTRIBUTION.md. - When in doubt, leave it out and draw or generate it yourself.
- The one exception: first-party ArtCraft brand marks. The ArtCraft name and logos in
docs/brand/are trademarks of the ArtCraft Team, not open source, usable only unmodified and only in the context of EffectCraft underdocs/brand/LICENSE-brand.txt(forks and modified versions must remove them). They still need a sidecar and anATTRIBUTION.mdrow (licenceLicenseRef-ArtCraft-Trademark). No other non-open asset is allowed, and this exception never covers third-party marks (Adobe, Discord, GitHub and other logos stay out; draw a generic icon instead).
2. Clean-room code
- Never read, disassemble or copy anything inside Adobe application bundles; file names and listings only. Observe behaviour by using the app; never capture its Home screen, recent projects, account info or file browsers.
- Never copy GPL/LGPL/AGPL code (FFmpeg, Natron, Blender, Glaxnimate, Synfig, Friction, Olive, MLT, frei0r, G'MIC…).
- Never read or copy Adobe expression/scripting implementations,
.ffxpresets or effect plug-ins; the public Expression Language Reference and Scripting Guide describe behaviour only. - Implement codecs and formats from public specifications (ITU-T/ISO/IEC standards, IETF RFCs, the VP9 and AV1 bitstream specs, SMPTE documents, published container specs). Do not read the source of reference or third-party decoders/encoders while implementing a format, even permissively licensed ones (libvpx, libopus, libaom, dav1d, openh264…); spec text and conformance vectors only. Record the spec edition used in the crate README.
- ffmpeg/ffprobe may be used only as external test oracles and fixture generators. They are never linked, bundled or shipped.
- Dependencies must use permissive licences: MIT/Apache-2.0/BSD/ISC/Zlib/Unicode/CC0/BSL-1.0, or MPL-2.0 used unmodified.
3. Engineering rules
- Layering (
cargo xtask layers): nothing below L5 depends on egui/eframe/winit/rfd/cpal; L0–L4 build for wasm32. - Exact time:
effectcraft_time::Tick(254 016 000 000/s). Keyframe times are layer time. - Property tree: everything animatable is a
Propertyin the layer'sPropGrouptree, addressed by paths (transform/position,effects/#1/blurriness,@uid). - Everything is a command (
crates/engine): id, label, menu path, shortcut, params, enabled(), run(). UI, CLI, control channel and MCP dispatch by id. - Everything is agent-drivable: every interactive widget registers an automation id; UI state is serde.
- Community links (Help menu, About, header Discord button): https://discord.gg/artcraft, https://getartcraft.com, https://getartcraft.com/apps/effectcraft, https://github.com/storytold/effectcraft.
- Quality gates before every commit:
cargo xtask ci(fmt, clippy -D warnings, tests, layers, assets, wasm). - New workspace crates include
[lints] workspace = trueinCargo.toml. Production crate roots declare the crate-level lint attributes before modules; crate-level//!documentation may precede them. - Commits: one task id per commit (
M6.3: trim paths). Only green states. cargo run -p effectcraft -- --control 9877opens the desktop app with the JSON-lines control server (docs/control-protocol.md). For UI work, look at the result, including the headlesssnapshotexample.plan/is an optional gitignored notebook (plan/aftereffects/may hold reference notes and captures). Do not ask for it, do not stop when it is absent, and never commit those captures.- Read
docs/gaps.mdanddocs/target-app-parity.mdbefore choosing work. Fidelity, reliability and stability (G1–G3) come before new features. - Some workflow files still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task.
Shared real-file test corpora (Photoshop-authored PSDs, etc.) live in
storytold/photocraft-corpus.
Never commit large binary fixtures to this repo; fetch them pinned by commit and sha256-verified,
as PhotoCraft does with cargo xtask corpus.
See also
- ROADMAP.md: stage, headline numbers and what's next
- docs/gaps.md: every known shortfall against After Effects, ranked, and the prioritised workstreams (G1–G9); read it before choosing work
- docs/target-app-parity.md: the parity numbers and how they were measured, with the per-area docs it links (UI, file formats, hardware, localization, effects, scripting)
- CONTRIBUTING.md: setup, gates, commits, how to add things
- docs/architecture.md: layers, data model, commands, pipeline
- docs/testing.md: oracle tests, criteria, benchmarks
- docs/agents.md: driving EffectCraft over MCP / the control channel, and the agent work loop
- docs/control-protocol.md: control-channel method reference
- docs/contributors.md: the About window's contributor and model credits
- ATTRIBUTION.md: asset index
Contributor credits (About window)
- About ▸ Contributors/Models are compiled into the binary from
contributors/contributors.json(commit stats; generated, never hand-edit) andcontributors/people.toml(names people chose for themselves). Seedocs/contributors.md. - Agents working for a contributor: when you prepare a PR, check whether your human's GitHub
username has a
[people.<username>]entry incontributors/people.toml. If not, ask them once whether they want to be credited by more than their username: a real name, a display name, and/or their public GitHub profile name (sync_github_name = true). If yes, add only their own entry (copy the template at the top of the file) and include it in their PR, committed as them. If no, change nothing: they are credited as@usernameanyway. - Never add, edit, guess or copy anyone else's entry or name (not from git config, commit authors or
GitHub profiles). Never hand-edit
contributors.json.
CI workflows
- Workflows in
.github/workflows/call the shared workflows instorytold/craft-common-actionsat@main, with their inputs and secrets. No other jobs: if no shared workflow does what's needed, it doesn't go here. - Don't add or change CI in a feature or fix PR. If the existing workflows can't build or test a change, link an existing craft-common-actions issue or PR, or open a new issue, or a PR only for a small fix that is safe for every app and does not increase CI time.
- Some workflow files here still run their own jobs. Don't add to them. Moving a job into craft-common-actions is its own task, never part of another PR, and the job stays here until a shared workflow runs it.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

