artcraft / crates
storytold/artcraft/crates/AGENTS.md
All Rust code lives under crates/. The workspace is defined in Cargo.toml at the repo root. Organize for top-to-bottom reading. Important things first, details later. Within #[cfg(test)] mod tests { ... }: Constants provide small context up front. Test cases come next so engineers see what is tested before how the helpers work. Group related tests into sub-modules (mod pricing_tests { ... }) when a category has 2+ tests. Don't wrap a single test in its own module. Keep nesting…
What's in it
- Rust Workspace
- Code Style
- File Layout
- Test Layout
- Building
- Key Crates
# Rust Workspace
All Rust code lives under `crates/`. The workspace is defined in `Cargo.toml` at the repo root.
## Code Style
- Two spaces for indentation (not four)
- No minimum supported Rust version; use latest stable features freely
- Never use `println!` or `eprintln!` outside of tests; use `log` crate macros instead
- Use `anyhow::Result` / `AnyhowResult` for fallible functions in application code
- Fields that are optional use the `maybe_` prefix: `maybe_creator_user_token`
- When two crates export the same type name, alias with a suffix: `use foo::Bar as BarFoo;`
- Prefer `use` imports over inline fully-qualified paths; only qualify inline for true one-offs or std prelude collisions (`Result`, `Option`, `Error`)
## File Layout
Organize for top-to-bottom reading. Important things first, details later.
1. **Constants** at the top (after imports)
2. **Primary public type** (the main struct/enum the file defines)
3. **Supporting types** below the primary type
4. **API types** in order: Request, Response, Error
5. **`impl` blocks** after their type definitions
- Constructors first, then public methods, then private helpers
- Callers above callees — follow the call chain downward
## Test Layout
Within `#[cfg(test)] mod tests { ... }`:
1. **Imports**
2. **Constants** (test IDs, URLs, fixture data) — small context that tests reference
3. **Test functions or sub-modules** grouped by category
4. **Helper functions** (builders, pipeline runners, assertions)
Constants provide small context up front. Test cases come next so engineers see *what* is
tested before *how* the helpers work.
Group related tests into sub-modules (`mod pricing_tests { ... }`) when a category has 2+
tests. Don't wrap a single test in its own module. Keep nesting to two levels max. Shared
helpers go in the parent `mod tests` so sub-modules can `use super::*`.
## Building
- Most crates: `cargo check -p {crate_name}` or `cargo test -p {crate_name}`
- Crates using SQLx: `SQLX_OFFLINE=true cargo check -p {crate_name}`
- The desktop SQLite query cache and migrations must remain in `.sqlx/` and `_database/sql/artcraft_migrations/`
## Key Crates
- `artcraft` (desktop) — Tauri desktop app
- `artcraft_router` — provider routing for image/video generation (Artcraft, Fal, KinoviWeb, Grok, GMICloud, WorldLabs)
- `artcraft_api_defs` — shared HTTP API type definitions
- `kinovi_web_client` — HTTP client for the Kinovi/KinoviWeb video generation service
- `enums` — database-backed enums stored as VARCHAR fields
- `tokens` — primary key identifiers with Stripe-like prefixes (e.g. `user_`, `mf_`)
- `sqlite_tasks` — SQLite persistence for desktop generation tasks
The workspace contains only desktop dependencies and their shared test helpers.
There is no Hakari workspace helper; keep new dependencies local to their consumers.
More agent context in storytold/artcraft
3 other files this repository gives its agents.
AGENTS.md
CLAUDE.md
Discussion
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Web · yix.ai · Oct 10, 2026
- Goodbye Adobe, Hello ArtCraft 😲 #adobe #artcraft #acrobat #editing #illustration
YouTube · 3dGameMan · 5,385 views · 5 comments · Oct 7, 2026
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