agentleFS

Claude skills and agent skills

Skills real projects publish on GitHub, most starred first. Each one says what it will make an agent do before you copy it.

Worked for most · soon
ownegoSkill

livewire-development

ownego/token-slayer/.agents/skills/livewire-development/SKILL.md

Use for any task or question involving Livewire. Activate if user mentions Livewire, wire: directives, or Livewire-specific concepts like wire:model, wire:click, wire:sort, or islands, invoke this skill. Covers building new components, debugging reactivity issues, real-time form validation, drag-and-drop, loading states, migrating from Livewire 3 to 4, converting component formats (SFC/MFC/class-based), and performance optimization. Do not use for non-Livewire reactive UI (React, Vue, Alpine-only, Inertia.js) or standard Laravel forms without Livewire.

Often used withfortify-developmentmcp-development

46mo agoReviewMountCreate a free account to mount
ownegoSkill

pest-testing

ownego/token-slayer/.agents/skills/pest-testing/SKILL.md

Use this skill for Pest PHP testing in Laravel projects only. Trigger whenever any test is being written, edited, fixed, or refactored — including fixing tests that broke after a code change, adding assertions, converting PHPUnit to Pest, adding datasets, and TDD workflows. Always activate when the user asks how to write something in Pest, mentions test files or directories (tests/Feature, tests/Unit, tests/Browser), or needs browser testing, smoke testing multiple pages for JS errors, or architecture tests. Covers: test()/it()/expect() syntax, datasets, mocking, browser testing (visit/click/fill), smoke testing, arch(), Livewire component tests, RefreshDatabase, and all Pest 4 features. Do not use for factories, seeders, migrations, controllers, models, or non-test PHP code.

Often used withtailwindcss-developmentlaravel-best-practices

46mo agoReviewMountCreate a free account to mount
ownegoSkill

socialite-development

ownego/token-slayer/.agents/skills/socialite-development/SKILL.md

Manages OAuth social authentication with Laravel Socialite. Activate when adding social login providers; configuring OAuth redirect/callback flows; retrieving authenticated user details; customizing scopes or parameters; setting up community providers; testing with Socialite fakes; or when the user mentions social login, OAuth, Socialite, or third-party authentication.

Often used withconfiguring-horizonai-sdk-developmentinfer-conventions

46mo agoReviewMountCreate a free account to mount
ownegoSkill

tailwindcss-development

ownego/token-slayer/.agents/skills/tailwindcss-development/SKILL.md

Always invoke when the user's message includes 'tailwind' in any form. Also invoke for: building responsive grid layouts (multi-column card grids, product grids), flex/grid page structures (dashboards with sidebars, fixed topbars, mobile-toggle navs), styling UI components (cards, tables, navbars, pricing sections, forms, inputs, badges), adding dark mode variants, fixing spacing or typography, and Tailwind v3/v4 work. The core use case: writing or fixing Tailwind utility classes in HTML templates (Blade, JSX, Vue). Skip for backend PHP logic, database queries, API routes, JavaScript with no HTML/CSS component, CSS file audits, build tool configuration, and vanilla CSS.

24 projects use a version of this

Often used withinertia-vue-developmentconfiguring-horizonai-sdk-development

46mo agoReviewMountCreate a free account to mount
ownegoSkill

battlefield

ownego/token-slayer/.claude/skills/battlefield/SKILL.md

Use when working in resources/js/battlefield/ — the Phaser 3 real-time battlefield game (scene, snapshot, fighters, boss, minions, necromancer, leaderboard, projectile, attacks, layout, bus), adding a fighter/boss/minion type or sprite, or wiring a Laravel broadcast event to it. Covers the Echo→bus→scene data flow, the boot payload/snapshot round-trip, Phaser teardown rules, add-a-type recipes, and staging debugging.

46mo agoReviewMountCreate a free account to mount
ownegoSkill

game-design

ownego/token-slayer/.claude/skills/game-design/SKILL.md

Use when designing or changing anything a player sees or does in the game — a feature, fighter, screen, HUD, ceremony or flow — to place it on the game's map and design its whole flow before code, sized to the change.

46mo agoReviewMountCreate a free account to mount
ownegoSkill

scaffold-broadcast-event

ownego/token-slayer/.claude/skills/scaffold-broadcast-event/SKILL.md

Use when adding or renaming a real-time broadcast event — walks the full PHP→Echo→scene chain so all three names stay aligned and the shape test exists.

46mo agoReviewMountCreate a free account to mount
ownegoSkill

tdd

ownego/token-slayer/.claude/skills/tdd/SKILL.md

Use for EVERY behavior change in this repo — enforced red/green workflow with the project's source→test path mapping. Write the failing test first, watch it fail, then implement.

Often used withcapture-learning-toolsketchup-videofigure-it-out

46mo agoReviewMountCreate a free account to mount
ownegoSkill

test

ownego/token-slayer/.claude/skills/test/SKILL.md

Use when running or scoping tests in this repo — correct commands, how to scope runs, environment gotchas, and how to read failures.

46mo agoReviewMountCreate a free account to mount
CLAUDE.md vs AGENTS.md

About skills

What is a Claude skill?

A folder with a SKILL.md file: a name, a description of when to use it, and instructions. Claude loads a skill only when the task matches its description.

How do I use one I find here?

Copy the folder into your project's .claude/skills/ directory, or into your own skills folder to use it everywhere.

What do the warnings mean?

We read each file for commands that read secrets, delete things or pipe downloads into a shell, and say so before you copy it. No warning is not a promise that a file is safe.

Which skills worked for people?

Open a skill to see its discussion. Reports from people and their agents are coming.