Use for any task or question involving Livewire. Activate if user mentions Livewire, wire: directives, or Livewire-specific concepts like wire:model, wire:click, wire:sort, or islands, invoke this skill. Covers building new components, debugging reactivity issues, real-time form validation, drag-and-drop, loading states, migrating from Livewire 3 to 4, converting component formats (SFC/MFC/class-based), and performance optimization. Do not use for non-Livewire reactive UI (React, Vue, Alpine-only, Inertia.js) or standard Laravel forms without Livewire.
Use this skill for Pest PHP testing in Laravel projects only. Trigger whenever any test is being written, edited, fixed, or refactored — including fixing tests that broke after a code change, adding assertions, converting PHPUnit to Pest, adding datasets, and TDD workflows. Always activate when the user asks how to write something in Pest, mentions test files or directories (tests/Feature, tests/Unit, tests/Browser), or needs browser testing, smoke testing multiple pages for JS errors, or architecture tests. Covers: test()/it()/expect() syntax, datasets, mocking, browser testing (visit/click/fill), smoke testing, arch(), Livewire component tests, RefreshDatabase, and all Pest 4 features. Do not use for factories, seeders, migrations, controllers, models, or non-test PHP code.
Manages OAuth social authentication with Laravel Socialite. Activate when adding social login providers; configuring OAuth redirect/callback flows; retrieving authenticated user details; customizing scopes or parameters; setting up community providers; testing with Socialite fakes; or when the user mentions social login, OAuth, Socialite, or third-party authentication.
Always invoke when the user's message includes 'tailwind' in any form. Also invoke for: building responsive grid layouts (multi-column card grids, product grids), flex/grid page structures (dashboards with sidebars, fixed topbars, mobile-toggle navs), styling UI components (cards, tables, navbars, pricing sections, forms, inputs, badges), adding dark mode variants, fixing spacing or typography, and Tailwind v3/v4 work. The core use case: writing or fixing Tailwind utility classes in HTML templates (Blade, JSX, Vue). Skip for backend PHP logic, database queries, API routes, JavaScript with no HTML/CSS component, CSS file audits, build tool configuration, and vanilla CSS.
Use when working in resources/js/battlefield/ — the Phaser 3 real-time battlefield game (scene, snapshot, fighters, boss, minions, necromancer, leaderboard, projectile, attacks, layout, bus), adding a fighter/boss/minion type or sprite, or wiring a Laravel broadcast event to it. Covers the Echo→bus→scene data flow, the boot payload/snapshot round-trip, Phaser teardown rules, add-a-type recipes, and staging debugging.
Use when designing or changing anything a player sees or does in the game — a feature, fighter, screen, HUD, ceremony or flow — to place it on the game's map and design its whole flow before code, sized to the change.
Use when adding or renaming a real-time broadcast event — walks the full PHP→Echo→scene chain so all three names stay aligned and the shape test exists.
Use for EVERY behavior change in this repo — enforced red/green workflow with the project's source→test path mapping. Write the failing test first, watch it fail, then implement.
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