Zoom Meeting SDK for Android native apps. Use when embedding Zoom meetings in Android with default/custom UI, PKCE + SDK auth, join/start flows, and Meeting SDK API integration.
Zoom Meeting SDK for Electron desktop applications. Use when embedding Zoom meetings in an Electron app with the Node addon wrapper, JWT auth, join/start flows, settings controllers, and raw data integration.
Zoom Meeting SDK for iOS native apps. Use when embedding Zoom meetings in iOS with default/custom UI, PKCE + SDK auth, host start with ZAK, and mobile lifecycle handling.
Zoom Meeting SDK for Linux - C++ headless meeting bots with raw audio/video access, transcription, recording, and AI integration for server-side automation
Zoom Meeting SDK for macOS native apps. Use when embedding Zoom meetings in macOS with default/custom UI, PKCE + SDK auth, host start/join flows, and desktop meeting feature controllers.
Zoom Meeting SDK for React Native. Use when embedding Zoom meetings in React Native iOS/Android apps with @zoom/meetingsdk-react-native, JWT auth, join/start flows, platform setup, and native bridge troubleshooting.
Zoom Meeting SDK for Unreal Engine wrapper integrations. Use when building Unreal projects that embed Zoom meetings with C++ and Blueprint wrappers, including wrapper-to-SDK mapping concerns.
Zoom Meeting SDK Web - Client View. Full-page Zoom meeting experience with the familiar Zoom interface. Uses ZoomMtg global singleton with callback-based API. Ideal for quick integration with minimal customization. Provides the same UI as Zoom Web Client.
Zoom Meeting SDK Web - Component View. Embeddable Zoom meeting components with Promise-based API for flexible integration. Ideal for React/Vue/Angular apps and custom layouts. Uses ZoomMtgEmbedded with async/await patterns and embeddable UI containers.
Zoom Meeting SDK for Windows - Native C++ SDK for embedding Zoom meetings into Windows desktop applications. Supports custom UI architecture with raw video/audio data, headless bots, and deep integration with meeting features. Includes SDK architecture patterns and Windows message loop handling.
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