skill-package
Skill69 starsChanged 5 months agoApache-2.0View on GitHub
Optimize an Agent Skill package itself — its SKILL.md (frontmatter + body), its references, and its bundled scripts. Use when the capability under optimization IS a skill, you want the downstream agent to trigger it correctly and follow it without wasted steps, or you want a step the agent keeps skipping turned into deterministic bundled code. Checks every edit against the skill-creator authoring rules (valid frontmatter, progressive disclosure, one-level references, body budget, scripts that compile and self-check) so a candidate stays a valid, runnable skill.
1 other project uses a version of this.
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Most recently taken up by
- thenavidm/skill-buildertheir own version, first seen Nov 8, 2026
Other versions1 project uses a version of this.
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Wrote their own version · 1
- thenavidm/skill-builder★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository22 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- llms.txtllms.txt
- agent-optimizeSkill
- evographSkill
- gepaSkill
- hill-climbSkill
- skilloptSkill
- mcp-toolSkill
- system-promptSkill
- toolsSkill
- wikiSkill
- run-optimizerSkill
- orchestrateSkill
- using-cap-evolveSkill
- baselineSkill
- diagnoseSkill
- evaluateSkill
- finalizeSkill
- gateSkill
- implement-and-checkSkill
- intakeSkill
- reportSkill
The file
Files
Capability: skill package
The artifact is a whole skill directory — SKILL.md plus references/, scripts/
and assets/ — and all of it is editable: materialize() exposes every file as
a component, apply() can rewrite or CREATE one (a new bundled script included), and
validate() checks the result against the skill-creator authoring rules
(first-party sources in references/concepts.md).
What you can change (highest leverage first)
Pick the lever that fixes the biggest failure cluster; depth is in the references.
- The
description/ trigger — the only text loaded before the skill fires, so the single highest-leverage edit. Third person; state what it does AND when to use it; use the keywords a user would actually say. Lean slightly pushy for under-trigger, tighten the boundary and name near-miss cases for over-trigger, and front-load the key use case (hosts truncate the listing — 1,536 chars on Claude Code by default). Ex: "Formats data" → "Exports records to CSV. Use when the user asks to export or download a table." Playbook + the measurable loop:references/description-optimization.md. - A skipped step → a bundled script (the determinism lever). Prose is only
likely to be followed; code that runs is repeatable. When the traces show the
agent skipping a step, re-deriving the same helper, or doing a deterministic
transform by hand, write it into
scripts/and make the body invoke it by command line. Write real, working code — never...or a docstring-only stub — give it a--self-checkentry point (validate()runs it, so a broken script is caught before any rollout is paid for), and say execute, don't read: a script's source never enters the agent's context, only its output. Also the cost/latency lever here (#684): when the agent re-invokes the same tool/step N times across a multi-step sequence (agent-optimize'sdetect_loop_patterns.pynames the exact tool + repeat count from the champion's rollouts), bundle the WHOLE sequence into one script entrypoint instead of N separate agent-invoked steps — one call replaces N round-trips. - The body — improve clarity and altitude, delete dead weight, fix the instruction the agent misreads. The body loads on every trigger and stays in context all session — a recurring cost — so keep it ≤500 lines (enforced), imperative, and explain a rule's why briefly instead of piling on ALL-CAPS MUSTs.
- References — move mutually-exclusive or rarely-co-used detail into
references/*.md. Keep them one level deep (a ref must not point at another ref — the agent may read only part of it), link each directly from SKILL.md with a pointer saying what it holds and when to load it, and give a long ref (>300 lines) a table of contents at the very top, above any orientation prose — the check is positional because a TOC the head-reader never reaches is not a TOC. Multiple variants/domains → one ref per variant (references/aws.md,gcp.md, …) plus a selection body, so only one is read. - Assets —
assets/holds files the skill emits (templates, icons, fonts), not context the agent reads. Edit one only when the skill's output depends on it.
Every edit must leave a valid skill.
validate()fails a candidate on: noSKILL.md;namemissing/>64 chars/not[a-z0-9-]/containing an XML tag;descriptionempty/>1024 chars/containing an XML tag; a body over 500 lines; a brokenreferences|scripts|assets/…link; a bundled script that does not compile or whose--self-checkfails. It warns on the softer authoring smells (POV drift, ALL-CAPS in the description, orphan or nested references, a missing TOC, a stub script, a script with no self-check, network/subprocess use in new code). A skill is executable context: keep bundled code auditable and free of surprises.
Adapting to the reader's capability tier
Scale body density to WHO follows it at runtime (see the THE READER block in your
instructions, if present). A mid/weak reader needs more worked steps, explicit
ordering, and examples in the body — and benefits most from lever 2, since code it
executes cannot be skipped the way a rule can. A frontier reader follows a
compact, principle-first body and is slowed by over-specification. The tier changes
how explicit the retained body is, not how long it may be.
Trigger rate is a second objective
Task reward is the gate signal, and cap-evolve owns that machinery — do not add a
private eval loop here. But triggering is invisible to task reward when the skill never
fires, so measure it separately with scripts/trigger_eval.py on a held-out set of
should-trigger / should-NOT-trigger prompts (with near-miss negatives) and keep the
description that wins on the held-out half.
How to run
python scripts/check.py # self-test (must pass)
python scripts/run.py --path <skill_dir> # candidate + validity report
python scripts/token_report.py --path <skill_dir> # budget + script inventory
python scripts/trigger_eval.py --eval-set <json> --skill <dir> --judge-cmd '<cmd>'Handlers in scripts/abstract.py: materialize(dir) → every file as a component ·
apply(dir, edits) → {changed, refused}, contained to the package and gated by the
action policy (policy.json: frontmatter|body|reference|script|asset|add|remove,
so a run can allow prose but forbid new code) · validate(dir) → {ok, problems,
warnings, scripts}.
References
references/concepts.md— the authoring model and the validity rules, with first-party sources. Load for grounding.references/description-optimization.md— the trigger-tuning playbook. Load when fixing under/over-trigger.references/anti-patterns.md— skill smells and the why. Load when a draft "feels off" or to review an edit.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

