slang-review-clarity
Skill5.8k starsChanged 4 months agoLicence not identifiedView on GitHub
Review Slang changes for high-level clarity. Use whenever reviewing PRs or diffs for code quality or correctness. Produces candidate review comments in a markdown file.
We split this skill into the rules it gives an agent
21 rules. About 0 are common, 14 are distinctive, and 7 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈14
Distinctive · estimate
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Trending
Less talk lately.about the whole repository
Who's talking about shader-slang/slang
- LWJGL/lwjgl3“Slang Bindings”GitHub · Jun 17, 2020 · 8 reactions
- KhronosGroup/glslang“RFC: Deprecate and ultimately remove the HLSL front-end”GitHub · Apr 6, 2026 · 7 reactions
- @foxwife.bsky.social“nevermind im just going to use this now since it does almost everything i need and is like if i actually …”Bluesky · Jul 18, 2025 · 7 likes
- zed-industries/extensions“Slang support”GitHub · Mar 5, 2025 · 5 reactions
- @github-trending.bsky.social“🔥 Hot Repo! 🔥 (100+ new stars) 📦 shader-slang / slang ⭐ 2,558 (+101) 🗒 C++ Making it easier to work …”Bluesky · Nov 23, 2024 · 3 likes
The biggest 5 of 39 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 39
Talked about on GitHub, Bluesky and Hacker News (39 times).
On GitHub · 29
- Jun 17, 2020Slang Bindings — LWJGL/lwjgl38 reactions · 3 comments
- Apr 6, 2026RFC: Deprecate and ultimately remove the HLSL front-end — KhronosGroup/glslang7 reactions · 25 comments
- Mar 5, 2025Slang support — zed-industries/extensions5 reactions · 4 comments
- Nov 28, 2024Package request: slang — NixOS/nixpkgs2 reactions · 3 comments
- Oct 21, 2018OpenGL Renderer: use shaders cross-compiler — OpenXRay/xray-162 reactions · 6 comments
24 more on GitHub
- Jun 17, 2026Fix SPIRV CHECK tests broken by disabling SPIRV_OPT_MERGE_RETURN — jkwak-work/slang1 reaction · 7 comments
- Jun 2, 2026Handle descriptor heap byte address buffers — jkwak-work/slang1 reaction · 7 comments
- May 28, 2026Regenerate command line reference for PR #11346 — jkwak-work/slang1 reaction · 1 comment
- May 24, 2026Append current time comment — jkwak-work/slang1 reaction · 1 comment
- Feb 11, 2026Format code for PR #9973 — szihs/slang1 reaction · 2 comments
- Feb 10, 2026Format code for PR #9949 — szihs/slang1 reaction · 2 comments
- Sep 16, 2025Download Slang release in CI instead of building Slang TOT — shader-slang/slang-playground1 reaction
- Apr 10, 2025Add proposal for better higher-order operators (enabling a more flexible auto-diff type system) — shader-slang/spec1 reaction · 2 comments
- Jan 17, 2025Silent failure when trying to use `half` — shader-slang/slang-playground1 reaction
- Aug 11, 2023Add support for GL_EXT_texture_shadow_lod for Vulkan — KhronosGroup/glslang1 reaction · 2 comments
- Oct 27, 2026Misrecognized slang version — tixl3d/tixl0 reactions · 1 comment
- Jun 22, 2026Slang StructuredBuffer Missing Stride with SpirvDescriptorHeapEXT — unitn-sunray/sunray0 reactions
- Jun 11, 2026Slang's DescriptorHandle<RaytracingAccelerationStructure> codegen is broken on spvDescriptorHeapEXT — unitn-sunray/sunray0 reactions
- Jun 7, 2026Feedback: evaluate third-party libraries for real asset importers — 66six11/Engine0 reactions · 4 comments
- May 23, 2026Agent watcher dashboard — jkwak-work/slang0 reactions
- May 17, 2026goldy_exp collectives: groupshared-parameter miscompile and scratch-ownership API redesign — koubaa/goldy0 reactions · 1 comment
- Jan 9, 2026Remove hardcoded paths to slangc in find_slangc in slangpy/tests/device/test_precompiled_modules.py — shader-slang/slangpy0 reactions · 4 comments
- Dec 31, 2025Automatically acquire definitions of GLSL intrinsics — metashade/metashade0 reactions · 1 comment
- Oct 7, 2025SlangResourceShape enum vs bitflags — FloatyMonkey/slang-rs0 reactions
- Jun 8, 2025Rewrite Slang in Rust — ansuz/RIIR0 reactions
- Oct 23, 2024Spirv-Val Does Not Validate Against Empty Structs — KhronosGroup/SPIRV-Tools0 reactions · 5 comments
- Apr 5, 2023Subgroup (wave) functions — bqqbarbhg/guppy0 reactions · 2 comments
- Feb 3, 2021Use a DSL or preprocessor — oshiteku/obs-StreamFX-trivial-shaders0 reactions
- Oct 29, 2017another "slang" shader format — Themaister/slang-shaders0 reactions · 1 comment
On Bluesky · 9
- Jul 18, 2025nevermind im just going to use this now since it does almost everything i need and is like if i actually finished my little shader support… — @foxwife.bsky.social7 likes and reposts · 1 reply
- Nov 23, 2024🔥 Hot Repo! 🔥 (100+ new stars) 📦 shader-slang / slang ⭐ 2,558 (+101) 🗒 C++ Making it easier to work with shaders — @github-trending.bsky.social3 likes and reposts · 1 reply
- Nov 24, 2024今日のGitHubトレンド shader-slang/slang 本リポジトリは、大規模シェーダーコードの開発と保守を容易にするシェーディング言語Slangを提供します。… — @dailygithubtrends.bsky.social2 likes and reposts
- Jul 21, 2025I enjoy working with Warp for python based GPU programming (github.com/NVIDIA/warp), and Slang (github.com/shader-slang...) for GPU interop… — @rohansawhney.bsky.social1 likes and repost · 2 replies
- Nov 22, 2024whyyy.... github.com/shader-slang... i'm a big fan of programming languages having different names because it's so often a language like… — @cyaup.bsky.social1 likes and repost · 1 reply
4 more on Bluesky
- Nov 21, 2024github.com/shader-slang... Looks like it has so many great quality of life features over HLSL and GLSL. Generics, interfaces, and modules… — @bitsandboards.bsky.social1 likes and repost · 1 reply
- Feb 12, 2024So NVIDIA made a sorta shader abstraction layer called SLANG, which supports DirectX, Vulcan, OpenGL, and some other stuff, Valve is… — @starcrater21.fenyxstudios.com1 likes and repost
- Apr 4, 2025Tempted to switch to https://github.com/shader-slang/slang for compute shader language. It has some very nice features but I'm a bit… — @xoofx.mastodon.social.ap.brid.gy0 likes and reposts · 1 reply
- Jan 1, 2025I also want to use this code to do raytracing in WebGPU, but there's no way I'm rewriting it to WGSL. I think I'll either compile to SPIR-V… — @expenses.bsky.social0 likes and reposts · 1 reply
On Hacker News · 1
- Jul 21, 2022Shader-slang/slang: Making it easier to work with shaders2 points
In this repository14 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- extras/claude.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- design-docs-incremental-updateSkill
- repro-remixSkill
- slangpy-debugSkill
- slang-release-processSkill
- slang-review-clarity-workflowSkill
- slang-review-consolidate-candidatesSkill
- slang-review-fine-grained-claritySkill
- slang-review-post-githubSkill
- slang-review-resolve-judgment-callsSkill
- slang-review-scope-filterSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

