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scolladonscolladon/craft/skills/design/SKILL.md

design

Skill2 starsChanged 34 days agoMITView on GitHub

Craft phase 2 - produce the feature design doc via the designer agent; returns decision candidates for the ADR conversation.

198 other projects use a version of this.

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Projects with it also use banner-design, ui-styling and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 175 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    If a requirements artifact was produced this run, treat it as a hard input (read it, design against it).

    line 15
  2. Distinctive:

    When it returns: READ THE DOC (not the agent's exploration).

    line 28

“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

craft:design

Preamble (always runs — non-overridable)

  1. manifest-lint.sh must pass (skip if the orchestrator already ran it this turn); read manifest. Standalone: scope defaults to the current branch vs the default branch; establish global-context preconditions against the current checkout root.
  2. Probe: design docs directory (paths.design, else docs/design/, create if absent); repo's own design template, else "${CRAFT_ROOT:-${CLAUDE_PLUGIN_ROOT}}/templates/design.md".
  3. If a requirements artifact was produced this run, treat it as a hard input (read it, design against it); else self-supply requirements in the design doc's own section.
  4. Intention consult surface (advisory). The phase receives the intention consult slice on slot 1 — the IntentionView entries whose subjects intersect this phase's change scope, prepended into the injected contract block alongside the memory hint (see skills/run/SKILL.md step 4). An empty slice means the phase runs its own probes.

Procedure (default body — a manifest override: replaces everything below)

  1. Spawn craft:designer with: the resolved brief; the absolute working directory; the output path <design-dir>/<slug>.md; the template; the commit message docs(design): <slug>; the manifest's global + design-phase context: files verbatim.
  2. When it returns: READ THE DOC (not the agent's exploration). Sanity-check it against the brief; verify the commit exists and the Decision-candidates section is present (possibly empty).
  3. Carry the decision candidates forward to the decisions phase. Record the outcome in the run record.
  4. Dead agent → respawn fresh from the brief + whatever the doc already contains.

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