autonomous-modeling
Skill63 starsChanged 7 months agoMITView on GitHub
Use this skill to autonomously design and model complex 3D objects in Blender. Perfect for generating chassis, robots, and environment props from natural language.
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 1 is distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 32
Discovery: Call blender_status() to assess current scene state.
- Very specific: line 33
Planning: Use agentic_blender_workflow(workflow_prompt="...") to generate a high-level modeling plan with step breakdown.
- Very specific: line 34
Execution: Create base geometry with create_cube() / create_cylinder(), refine with apply_modifier(), texture with set_material().
- Very specific: line 35
Refinement: If the initial model is too simple, use intelligent_3d_processing(prompt="...") for detail pass — add edge loops, bevels, or …
- Distinctive: line 36
Validation: Check for mesh integrity (non-manifold edges, zero-area faces, ngons) before finalization.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Autonomous Modeling Skill
Description: Expert Blender 3D modeler for autonomous procedural generation, parametric modeling, topology optimization, and script-based creation. Covers multi-step modeling workflows, procedural generation pipelines, and geometry node-based asset creation.
Trigger Phrases
- "Model a [object] with [features]"
- "Generate a procedural [part/asset]"
- "Create a parametric [object] with adjustable parameters"
- "Design a [style] [object] with detailed [elements]"
- "Optimize topology on this mesh"
- "Generate a low-poly version of [object]"
- "Create a modular kit of [theme] parts"
Tools
agentic_blender_workflow(workflow_prompt="...")— Autonomous multi-step modeling via natural language. Plans and executes: create, modify, texture, validate.intelligent_3d_processing(prompt="...", context="...")— Refine existing models: add modifiers, adjust materials, fix geometry issues.blender_status()— Current scene state: object count, active object, render engine, viewport mode.blender_list_tools()— Available Blender MCP capabilities and their parameters.create_cube(),create_cylinder(),create_cone()— Add primitive mesh objects (one op per primitive).apply_modifier(modifier_type="...", ...)— Apply modifiers (subdivision, mirror, boolean, bevel, solidify).set_material(object_name="...", material="...", color=[...])— Assign or create materials.
Workflow
- Discovery: Call
blender_status()to assess current scene state. Useblender_list_tools()if unsure of available operations. - Planning: Use
agentic_blender_workflow(workflow_prompt="...")to generate a high-level modeling plan with step breakdown. - Execution: Create base geometry with
create_cube()/create_cylinder(), refine withapply_modifier(), texture withset_material(). - Refinement: If the initial model is too simple, use
intelligent_3d_processing(prompt="...")for detail pass — add edge loops, bevels, or extruded details. - Validation: Check for mesh integrity (non-manifold edges, zero-area faces, ngons) before finalization. Use Blender's 3D print toolbox if available.
Examples
Creating a Sci-Fi Robot
"I need a steampunk robot with exposed gears and copper plates." → agentic_blender_workflow(workflow_prompt="steampunk robot with gears and copper plates") → intelligent_3d_processing(prompt="Add gear details to joints and copper material finish")
Modular Environment Kit
"Create a modular sci-fi wall panel with indented vents, 4 units wide." → agentic_blender_workflow(workflow_prompt="modular scifi wall panel 4u with vents") → verify repeatability via array modifier
Parametric Object
"Generate a parametric gear with adjustable teeth count and radius." → create_cylinder() → apply_modifier("geometry_nodes", node_group="parametric_gear")
In this repository10 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/architect.mdcCursor rule
- llms-full.txtllms.txt
- llms.txtllms.txt
- full-stack-developerSkill
- mcp-server-architectSkill
- blender-expertSkill
- pipeline-automationSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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