agentleFS
ruverdruverd/bulma/skills/architect/SKILL.md

architect

Skill1 starsChanged 49 days agoMITView on GitHub

Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills it in. Use for /architect, 'design this', or non-trivial work where jumping to code would lock in the wrong shape.

174 other projects use a version of this, 57 of them edited.

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Used with

Projects with it also use ecosystem-reference, fractal-delegation and 9 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • naman10parikhSkill

    ecosystem-reference

    Quick-access directory of Claude Code ecosystem repos, skills, plugins, MCPs, and patterns. Use when improving the harness.

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  • naman10parikhSkill

    fractal-delegation

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  • tristanphvnSkill

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  • ianclearySkill

    principle-explain-the-number

    Apply before you trust, report, or act on a number you measured: a speedup, a regression, a throughput, a latency, or an eval result. Find what limits it, and rule out that it measured something other than the work you think.

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  • eryzerzSkill

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  • +6 more from naman10parikh

The file

We split this skill into the rules it gives an agent

5 rules. 0 are common, 4 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 162 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use your configured architect runners (defaults claude-opus-4-8-thinking-xhigh, gpt-5.5-high-fast, grok-4.5-fast-xhigh).

    line 37
  2. Distinctive:

    Default: proceed directly to implementation with the synthesized design.

    line 45
  3. Distinctive:

    If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence.

    line 51
  4. Distinctive:

    If implementation keeps producing friction the sketch can't absorb, throw the sketch out.

    line 61
  5. Distinctive:

    Use judgment. A few edge cases don't condemn an architecture.

    line 72

“Common” is measured: kept by at least 6 in 10 of the 162 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Architect

Design before implementing. Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch. If implementation proves the sketch wrong, throw it out and redesign.

Start

Open a todolist with one entry per phase before starting. Autonomous mode without checkpoints needs the list to show phase position and keep phases from silently disappearing.

  1. Ground
  2. Sketch
  3. Agree
  4. Implement
  5. Scrap

Phase A: Ground the problem

Build a real mental model of every system the new code touches. Run the how skill over the relevant subsystems. Critique mode if existing structure is the constraint or the design must push back on it.

Naming a file isn't grounding. Produce the traced model how prescribes. If the design redefines ownership or layering, read the PRs, commits and ADRs behind the existing shape so the rationale becomes a constraint, not a guess.

Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.

Phase B: Sketch

Run an arena pass with the design-sketch task and the Phase A grounding artifacts: generate the candidates one at a time, isolated from each other, then judge them read-only against the same rubric. Pass references/runner-prompt.md as each runner's prompt. Each candidate produces a design package shaped per references/rationale-template.md: the caller's usage written first, then the type sketch, function signatures, module map, and prose rationale derived from it.

Use your configured architect runners (defaults claude-opus-4-8-thinking-xhigh, gpt-5.5-high-fast, grok-4.5-fast-xhigh).

Explore whole-shape alternatives, not point fixes inside one shape.

The pass returns one synthesized design package. The synthesis decision populates the rationale's "Synthesis decision" section.

Phase C: Agree (opt-in)

Default: proceed directly to implementation with the synthesized design. No human checkpoint.

Opt in to a checkpoint when the invoker explicitly asks: "/architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off.

The synthesis can ship as its own commit either way. Scaffold first: subsequent commits read as filling in bodies against a stable contract. Planned and scoped breakage during fill-in is fine. For adversarial pressure on the design before implementing, run the interrogate skill on the synthesized sketch.

If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. Re-ground and re-run Phase B before writing more code.

Phase D: Implement against the sketch

Replace not implemented bodies with code, pseudocode with logic. The synthesized sketch is the contract.

Deviations from the sketch are signal worth surfacing, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching. Surface it; don't bolt it on.

Phase E: Scrap when the architecture is wrong

If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the principle-fix-root-causes skill.

The signal is a pattern, not single instances. Tells:

  • The same shape of workaround appearing repeatedly across unrelated code.
  • Multiple unrelated edge cases that all need special-case branches.
  • Types that need escape hatches (any, casts, optional fields always set in practice) to compile.
  • The "we need a lock" reflex when the sketch said the state wasn't shared.
  • Callers having to know the abstraction's internal rules to use it.
  • Two or more independent Phase D deviations of the same shape across the implementation. Surfacing deviations is Phase D's job; a repeated pattern of them is Phase E's trigger.

Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex; complexity in the data is not complexity in the design. The rewrite signal is repeated friction of the same shape, not single hard cases.

When you scrap:

  1. Re-run the how skill over what's been built. The implementation lessons enter the new design as inputs, not vibes.
  2. Redesign as if the new constraints had been day-one assumptions.
  3. Subtract before adding. The new sketch should be smaller than the old one before it grows.
  4. Return to Phase B and re-run the arena pass.

Outputs

The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes; module map plus type definitions for larger work. The rationale ships alongside, shaped per references/rationale-template.md, including the usage sketch and the synthesis decision.

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