motion-graphics
Skill305 starsChanged 10 months agoMITView on GitHub
Kinetic typography, logo animations, and stylized motion design skill.
41 other projects use a version of this.
Adopted by
Most recently taken up by
- twglhk/gamedev-agent-skillstheir own version, first seen Nov 8, 2026
- OpenMontageInc/OpenMontagetheir own version, first seen Nov 8, 2026
- calesthio/OpenMontagetheir own version, first seen Nov 8, 2026
- Sma1lboy/rovetheir own version, first seen Nov 6, 2026
- edenfunf/reelmimictheir own version, first seen Nov 4, 2026
- BlackAngel242/skill-markettheir own version, first seen Nov 1, 2026
Used with
Projects with it also use website-to-video, hyperframes-studio and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
jaron-goh-centrSkillwebsite-to-video
Capture a general website/URL and turn it into a video OF the site — tour, showcase, or social clip built from captured screenshots and the site's own brand assets. Use for portfolio / blog / docs / landing-page showcases. Not a product launch or promo, even from a URL (/product-launch-video). Unclear → /hyperframes.
Also in 9 projects that use this
eyaprakSkillhyperframes-studio
HyperFrames ile bir açılış hook'u (yatay 16:9 intro), dikey 9:16 Shorts ya da 16:9 animasyonlu slidedeck üretmek için hepsi bir arada studio. Ham konuşma klibini ve transcript'i (ya da bir konu/slide içeriğini) alır; koyu tema, tek marka rengi, self-hosted Manrope + JetBrains Mono fontlar ile bitmiş, oynatılabilir bir kompozisyon çıkarır (hook/shorts ayrıca 1080p/60fps MP4'e render edilir). Paket içinde tak-çalıştır starter template'ler gelir. ŞU DURUMLARDA MUTLAKA KULLAN, HyperFrames adı geçmese bile TETİKLE: hook oluştur, intro yap, video başına giriş, insanları hookta tutsun; shorts oluştur, dikey video, bu klibi shorts yap, reels; slidedeck oluştur, sunum yap, bu içeriği slide'la, yeni bir deck; ya da kullanıcı bir "-hook", "-shorts" veya "-slidedeck" klasörü açıp içine ham klip, transcript veya içerik koyduğunda. Başta AskUserQuestion ile hangi mod ve marka rengi sorulur, gerisi paketteki hazır starter'dan kurulur. Yalnızca bu üç HyperFrames video türü için kullan.
Also in 8 projects that use this
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 10 projects that use this
anton-abyzovSkillhyperframes-media
Asset preprocessing for HyperFrames compositions — text-to-speech narration (Kokoro), audio/video transcription (Whisper), and background removal for transparent overlays (u2net). Use when generating voiceover from text, transcribing speech for captions, removing the background from a video or image to use as a transparent overlay, choosing a TTS voice or whisper model, or chaining these (TTS → transcribe → captions). Each command downloads its own model on first run.
Also in 8 projects that use this
LinHao-citySkillbfl-api
BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples.
Also in 3 projects that use this
LinHao-citySkillflux-best-practices
Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.
Also in 3 projects that use this
- +6 more from LinHao-city
Other versions41 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 41
- calesthio/OpenMontage★ 78ksame name
- OpenMontageInc/OpenMontage★ 78ksame name
- edenfunf/reelmimic★ 1.8ksame name
- ronak-create/FableCut★ 773same name
- EvovexAI/EvoFlow★ 612same name
- langchain-ai/design-agent★ 596same name
- duyet/clickhouse-monitoring★ 303same name
- Sma1lboy/rove★ 184same name
- Mort1d/motion-graphics-skills★ 34same name
- STARDUSTLC666/dsh-hyperframes★ 30same name
31 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository4 other files it gives its agents.
- AGENTS.mdAGENTS.md
- animation-composerSkill
- math-visualizerSkill
- visual-storytellerSkill
The file
Files
Motion Graphics Skill
The Motion Graphics skill creates visually striking animations focused on aesthetic impact, perfect for titles, intros, and attention-grabbing content.
Design Principles
The 4 S's of Motion Graphics
- Style: Consistent visual language throughout
- Surprise: Unexpected movements that delight
- Smoothness: Fluid transitions and easing
- Simplicity: Clean design, no visual clutter
Motion Design Fundamentals
- Anticipation: Small movement before main action
- Follow-through: Elements continue after stopping
- Overshoot: Go past, then settle into place
- Squash & Stretch: Emphasize weight and impact
Rules
rules/kinetic-typography.md
Creating impactful text animations that convey emotion.
rules/timing-and-easing.md
Professional easing curves and timing patterns.
rules/visual-hierarchy.md
Directing attention through size, color, and motion.
rules/brand-consistency.md
Maintaining consistent style across animations.
Templates
Kinetic Typography - Word by Word
from manim import *
class KineticTypography(Scene):
def construct(self):
self.camera.background_color = "#1a1a2e"
words = ["The", "Future", "Is", "NOW"]
colors = [WHITE, BLUE, WHITE, YELLOW]
for word, color in zip(words, colors):
text = Text(word, font_size=96, color=color, weight=BOLD)
# Dramatic entrance
text.scale(0)
self.add(text)
self.play(
text.animate.scale(1),
rate_func=rate_functions.ease_out_back,
run_time=0.4
)
self.wait(0.3)
# Exit with style
self.play(
text.animate.shift(UP * 2).set_opacity(0),
rate_func=rate_functions.ease_in_cubic,
run_time=0.3
)
self.remove(text)
# Final combination
final = Text("THE FUTURE IS NOW", font_size=48, color=GOLD)
self.play(Write(final), run_time=1)
self.play(Indicate(final, scale_factor=1.1, color=WHITE))Logo Reveal - Particle Assemble
from manim import *
import random
class LogoReveal(Scene):
def construct(self):
self.camera.background_color = "#0a0a0a"
# Create logo text
logo = Text("BRAND", font_size=120, color=WHITE, weight=BOLD)
# Create particles that will form the logo
particles = VGroup()
for _ in range(100):
dot = Dot(
point=[random.uniform(-7, 7), random.uniform(-4, 4), 0],
radius=0.05,
color=random_color()
)
particles.add(dot)
self.add(particles)
# Swirl particles
self.play(
*[Rotating(p, radians=PI * 2, about_point=ORIGIN)
for p in particles],
run_time=1.5,
rate_func=rate_functions.ease_in_out_sine
)
# Converge to logo position
self.play(
FadeOut(particles),
FadeIn(logo, scale=0.5),
run_time=0.8
)
# Glow effect
glow = logo.copy().set_color(BLUE).set_opacity(0.5)
self.play(
glow.animate.scale(1.2).set_opacity(0),
run_time=0.5
)
self.remove(glow)
self.wait()Title Sequence - Slide & Stack
from manim import *
class TitleSequence(Scene):
def construct(self):
self.camera.background_color = "#16213e"
# Main title
title = Text("EPISODE ONE", font_size=72, color=WHITE)
subtitle = Text("The Beginning", font_size=36, color=BLUE_C)
# Slide in from sides
title.shift(LEFT * 10)
subtitle.shift(RIGHT * 10)
self.add(title, subtitle)
self.play(
title.animate.move_to(UP * 0.5),
subtitle.animate.move_to(DOWN * 0.5),
run_time=0.8,
rate_func=rate_functions.ease_out_cubic
)
# Add decorative lines
line_left = Line(LEFT * 3, LEFT * 0.5, color=GOLD, stroke_width=2)
line_right = Line(RIGHT * 0.5, RIGHT * 3, color=GOLD, stroke_width=2)
lines = VGroup(line_left, line_right).next_to(title, UP, buff=0.3)
self.play(
Create(line_left),
Create(line_right),
run_time=0.5
)
# Fade all together
self.wait(2)
self.play(
FadeOut(VGroup(title, subtitle, lines), shift=UP),
run_time=0.6
)Text Glitch Effect
from manim import *
class GlitchText(Scene):
def construct(self):
self.camera.background_color = "#000000"
text = Text("GLITCH", font_size=96, color=WHITE, weight=BOLD)
# Create glitch copies
red_copy = text.copy().set_color(RED).shift(LEFT * 0.05 + UP * 0.02)
blue_copy = text.copy().set_color(BLUE).shift(RIGHT * 0.05 + DOWN * 0.02)
self.add(red_copy, blue_copy, text)
# Glitch animation
for _ in range(5):
# Random offset
self.play(
red_copy.animate.shift(RIGHT * 0.1),
blue_copy.animate.shift(LEFT * 0.1),
run_time=0.05
)
self.play(
red_copy.animate.shift(LEFT * 0.1),
blue_copy.animate.shift(RIGHT * 0.1),
run_time=0.05
)
# Settle
self.play(
red_copy.animate.move_to(text.get_center()),
blue_copy.animate.move_to(text.get_center()),
run_time=0.2
)
self.remove(red_copy, blue_copy)
self.wait()Counter Animation
from manim import *
class CounterAnimation(Scene):
def construct(self):
self.camera.background_color = "#1a1a2e"
# Value tracker
counter = ValueTracker(0)
# Dynamic text
number = always_redraw(lambda: Text(
f"{int(counter.get_value()):,}",
font_size=120,
color=WHITE,
weight=BOLD
))
label = Text("SUBSCRIBERS", font_size=32, color=BLUE_C)
label.next_to(number, DOWN, buff=0.5)
self.add(number, label)
# Animate count
self.play(
counter.animate.set_value(1000000),
run_time=3,
rate_func=rate_functions.ease_out_cubic
)
# Celebration effect
self.play(
Indicate(number, scale_factor=1.2, color=GOLD),
run_time=0.5
)Easing Functions Reference
| Effect | Rate Function | Use Case |
| Smooth | smooth | General purpose |
| Dramatic entrance | ease_out_back | Pop-in effects |
| Gentle exit | ease_in_cubic | Fade outs |
| Bouncy | ease_out_bounce | Playful motion |
| Snappy | ease_out_expo | Quick, impactful |
| Natural | ease_in_out_sine | Organic movement |
| Linear | linear | Constant speed |
Color Palettes
Neon Cyberpunk
NEON_PINK = "#ff00ff"
NEON_BLUE = "#00ffff"
NEON_GREEN = "#00ff00"
DARK_BG = "#0a0a0a"Corporate Professional
CORP_BLUE = "#0066cc"
CORP_GRAY = "#333333"
CORP_WHITE = "#ffffff"
CORP_ACCENT = "#ff6600"Minimal Modern
MIN_BLACK = "#1a1a1a"
MIN_WHITE = "#f5f5f5"
MIN_GRAY = "#888888"
MIN_ACCENT = "#3366ff"Best Practices
- Less is more - Restraint makes key moments impactful
- Timing is everything - Wrong timing kills good animation
- Consistency builds trust - Same style throughout
- Sound design matters - Design with audio in mind
- Test on target platform - Different devices, different experience
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

