frontend-ui-engineering
Skill560 starsChanged 50 days agoApache-2.0View on GitHub
Builds production-quality, accessible, responsive user-facing UI components from an existing approved design system. Use when implementing or modifying interfaces and pages, building accessible dropdowns, modals, forms, and components, managing UI state, adding keyboard behavior, meeting WCAG requirements, or implementing responsive layouts after visual direction is settled.
We split this skill into the rules it gives an agent
10 rules. 8 are common, 0 are distinctive, and 2 are very specific to this project.
8
Common
Most of the 57 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 20
When NOT to use: Use get-design first when the visual direction, hierarchy, palette, typography, imagery, motion, or anti-AI-slop strategy …
- Common: line 116
Avoid prop drilling deeper than 3 levels: If you're passing props through components that don't use them, introduce context or restructure …
- Common: line 139
Use a consistent spacing scale.
- Common: line 161
Don't skip heading levels.
- Very specific: line 165
Use semantic color tokens: text-primary, bg-surface, border-default — not raw hex values
- Common: line 166
Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
- Common: line 167
Don't rely solely on color to convey information (use icons, text, or patterns too)
- Common: line 171
Every component must meet these standards:
- Common: line 260
Test at these breakpoints: 320px, 768px, 1024px, 1440px.
- Common: line 318
No keyboard navigation testing
“Common” is measured: kept by at least 6 in 10 of the 57 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Frontend UI Engineering
Overview
Build production-quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design-aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."
When to Use
- Building new UI components or pages
- Modifying existing user-facing interfaces
- Implementing responsive layouts
- Adding interactivity or state management
- Fixing visual or UX issues
When NOT to use: Use get-design first when the visual direction, hierarchy, palette, typography, imagery, motion, or anti-AI-slop strategy is unresolved. Use this skill once the design direction is established or when the task is primarily implementation architecture, state, accessibility, and responsive behavior.
Component Architecture
File Structure
Colocate everything related to a component:
src/components/
TaskList/
TaskList.tsx # Component implementation
TaskList.test.tsx # Tests
TaskList.stories.tsx # Storybook stories (if using)
use-task-list.ts # Custom hook (if complex state)
types.ts # Component-specific types (if needed)Component Patterns
Prefer composition over configuration:
// Good: Composable
<Card>
<CardHeader>
<CardTitle>Tasks</CardTitle>
</CardHeader>
<CardBody>
<TaskList tasks={tasks} />
</CardBody>
</Card>
// Avoid: Over-configured
<Card
title="Tasks"
headerVariant="large"
bodyPadding="md"
content={<TaskList tasks={tasks} />}
/>Keep components focused:
// Good: Does one thing
export function TaskItem({ task, onToggle, onDelete }: TaskItemProps) {
return (
<li className="flex items-center gap-3 p-3">
<Checkbox checked={task.done} onChange={() => onToggle(task.id)} />
<span className={task.done ? 'line-through text-muted' : ''}>{task.title}</span>
<Button variant="ghost" size="sm" onClick={() => onDelete(task.id)}>
<TrashIcon />
</Button>
</li>
);
}Separate data fetching from presentation:
// Container: handles data
export function TaskListContainer() {
const { tasks, isLoading, error } = useTasks();
if (isLoading) return <TaskListSkeleton />;
if (error) return <ErrorState message="Failed to load tasks" retry={refetch} />;
if (tasks.length === 0) return <EmptyState message="No tasks yet" />;
return <TaskList tasks={tasks} />;
}
// Presentation: handles rendering
export function TaskList({ tasks }: { tasks: Task[] }) {
return (
<ul role="list" className="divide-y">
{tasks.map(task => <TaskItem key={task.id} task={task} />)}
</ul>
);
}State Management
Choose the simplest approach that works:
Local state (useState) → Component-specific UI state
Lifted state → Shared between 2-3 sibling components
Context → Theme, auth, locale (read-heavy, write-rare)
URL state (searchParams) → Filters, pagination, shareable UI state
Server state (React Query, SWR) → Remote data with caching
Global store (Zustand, Redux) → Complex client state shared app-wideAvoid prop drilling deeper than 3 levels. If you're passing props through components that don't use them, introduce context or restructure the component tree.
Design System Adherence
For new surfaces, redesigns, or interfaces that feel generic, invoke get-design before implementation. Its visual direction and anti-slop rulebook govern composition, typography, color, imagery, motion, and product specificity; this section enforces those decisions in production code.
Avoid the AI Aesthetic
AI-generated UI has recognizable patterns. Avoid all of them:
| AI Default | Why It Is a Problem | Production Quality |
| Purple/indigo everything | Models default to visually "safe" palettes, making every app look identical | Use the project's actual color palette |
| Excessive gradients | Gradients add visual noise and clash with most design systems | Flat or subtle gradients matching the design system |
| Rounded everything (rounded-2xl) | Maximum rounding signals "friendly" but ignores the hierarchy of corner radii in real designs | Consistent border-radius from the design system |
| Generic hero sections | Template-driven layout with no connection to the actual content or user need | Content-first layouts |
| Lorem ipsum-style copy | Placeholder text hides layout problems that real content reveals (length, wrapping, overflow) | Realistic placeholder content |
| Oversized padding everywhere | Equal generous padding destroys visual hierarchy and wastes screen space | Consistent spacing scale |
| Stock card grids | Uniform grids are a layout shortcut that ignores information priority and scanning patterns | Purpose-driven layouts |
| Shadow-heavy design | Layered shadows add depth that competes with content and slows rendering on low-end devices | Subtle or no shadows unless the design system specifies |
Spacing and Layout
Use a consistent spacing scale. Don't invent values:
/* Use the scale: 0.25rem increments (or whatever the project uses) */
/* Good */ padding: 1rem; /* 16px */
/* Good */ gap: 0.75rem; /* 12px */
/* Bad */ padding: 13px; /* Not on any scale */
/* Bad */ margin-top: 2.3rem; /* Not on any scale */Typography
Respect the type hierarchy:
h1 → Page title (one per page)
h2 → Section title
h3 → Subsection title
body → Default text
small → Secondary/helper textDon't skip heading levels. Don't use heading styles for non-heading content.
Color
- Use semantic color tokens:
text-primary,bg-surface,border-default— not raw hex values - Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
- Don't rely solely on color to convey information (use icons, text, or patterns too)
Accessibility (WCAG 2.1 AA)
Every component must meet these standards:
Keyboard Navigation
// Every interactive element must be keyboard accessible
<button onClick={handleClick}>Click me</button> // ✓ Focusable by default
<div onClick={handleClick}>Click me</div> // ✗ Not focusable
<div role="button" tabIndex={0} onClick={handleClick} // ✓ But prefer <button>
onKeyDown={e => {
if (e.key === 'Enter') handleClick();
if (e.key === ' ') e.preventDefault();
}}
onKeyUp={e => {
if (e.key === ' ') handleClick();
}}>
Click me
</div>ARIA Labels
// Label interactive elements that lack visible text
<button aria-label="Close dialog"><XIcon /></button>
// Label form inputs
<label htmlFor="email">Email</label>
<input id="email" type="email" />
// Or use aria-label when no visible label exists
<input aria-label="Search tasks" type="search" />Focus Management
// Move focus when content changes
function Dialog({ isOpen, onClose }: DialogProps) {
const closeRef = useRef<HTMLButtonElement>(null);
useEffect(() => {
if (isOpen) closeRef.current?.focus();
}, [isOpen]);
// Trap focus inside dialog when open
return (
<dialog open={isOpen}>
<button ref={closeRef} onClick={onClose}>Close</button>
{/* dialog content */}
</dialog>
);
}Meaningful Empty and Error States
// Don't show blank screens
function TaskList({ tasks }: { tasks: Task[] }) {
if (tasks.length === 0) {
return (
<div role="status" className="text-center py-12">
<TasksEmptyIcon className="mx-auto h-12 w-12 text-muted" />
<h3 className="mt-2 text-sm font-medium">No tasks</h3>
<p className="mt-1 text-sm text-muted">Get started by creating a new task.</p>
<Button className="mt-4" onClick={onCreateTask}>Create Task</Button>
</div>
);
}
return <ul role="list">...</ul>;
}Responsive Design
Design for mobile first, then expand:
// Tailwind: mobile-first responsive
<div className="
grid grid-cols-1 /* Mobile: single column */
sm:grid-cols-2 /* Small: 2 columns */
lg:grid-cols-3 /* Large: 3 columns */
gap-4
">Test at these breakpoints: 320px, 768px, 1024px, 1440px.
Loading and Transitions
// Skeleton loading (not spinners for content)
function TaskListSkeleton() {
return (
<div className="space-y-3" aria-busy="true" aria-label="Loading tasks">
{Array.from({ length: 3 }).map((_, i) => (
<div key={i} className="h-12 bg-muted animate-pulse rounded" />
))}
</div>
);
}
// Optimistic updates for perceived speed
function useToggleTask() {
const queryClient = useQueryClient();
return useMutation({
mutationFn: toggleTask,
onMutate: async (taskId) => {
await queryClient.cancelQueries({ queryKey: ['tasks'] });
const previous = queryClient.getQueryData(['tasks']);
queryClient.setQueryData(['tasks'], (old: Task[]) =>
old.map(t => t.id === taskId ? { ...t, done: !t.done } : t)
);
return { previous };
},
onError: (_err, _taskId, context) => {
queryClient.setQueryData(['tasks'], context?.previous);
},
});
}See Also
For detailed accessibility requirements and testing tools, see ../../references/accessibility-checklist.md.
Common Rationalizations
| Rationalization | Reality |
| "Accessibility is a nice-to-have" | It's a legal requirement in many jurisdictions and an engineering quality standard. |
| "We'll make it responsive later" | Retrofitting responsive design is 3x harder than building it from the start. |
| "The design isn't final, so I'll skip styling" | Use the design system defaults. Unstyled UI creates a broken first impression for reviewers. |
| "This is just a prototype" | Prototypes become production code. Build the foundation right. |
| "The AI aesthetic is fine for now" | It signals low quality. Use the project's actual design system from the start. |
Red Flags
- Components with more than 200 lines (split them)
- Inline styles or arbitrary pixel values
- Missing error states, loading states, or empty states
- No keyboard navigation testing
- Color as the sole indicator of state (red/green without text or icons)
- Generic "AI look" (purple gradients, oversized cards, stock layouts)
Verification
After building UI:
- Component renders without console errors
- All interactive elements are keyboard accessible (Tab through the page)
- Screen reader can convey the page's content and structure
- Responsive: works at 320px, 768px, 1024px, 1440px
- Loading, error, and empty states all handled
- Follows the project's design system (spacing, colors, typography)
- No accessibility warnings in dev tools or axe-core
Other versions64 projects use a version of this.
Word for word · 0
None found.
Edited · 50
- addyosmani/agent-skills★ 112k83% same
- ollaya-dev/ollaya★ 1.4k86% same
- shashankswe2020-ux/whoop-mcp★ 17496% same
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- JPeetz/agent-skills★ 1462% same
- HK-hub/AgentSkills★ 697% same
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40 more not listed
Wrote their own version · 14
- jmxt3/gitscape.ai★ 33same name
- helderberto/agent-skills★ 19same name
- CrowPus/Zelyq★ 10same name
- lumpinif/frontend-ui-engineering★ 9same name
- bnalwalid/walidforge-skills★ 2same name
- codexskills/agent-forge★ 2same name
- NashEQify/forge★ 2same name
- Chrike/coding-agent-skills★ 1same name
- GodMaking/makecrew★ 1same name
- juandelossantos/another-agent-skills★ 1same name
4 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
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In this repository22 other files it gives its agents.
- AGENTS.mdAGENTS.md
- api-and-interface-designSkill
- ci-cd-and-automationSkill
- code-review-and-qualitySkill
- code-simplificationSkill
- constraint-driven-developmentSkill
- debugging-and-error-recoverySkill
- deprecation-and-migrationSkill
- documentation-and-adrsSkill
- get-designSkill
- get-prdSkill
- get-schemaSkill
- get-tasksSkill
- git-workflow-and-versioningSkill
- idea-refineSkill
- incremental-implementationSkill
- observability-and-instrumentationSkill
- performance-optimizationSkill
- security-and-hardeningSkill
- shipping-and-launchSkill
- test-driven-developmentSkill
- using-agent-skillsSkill
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