vt-json-html
Skill4 starsChanged 3 months agoMITView on GitHub
Read Unreal Engine virtual texture NDJSON reports with pool_meta and per-frame sample rows, then generate standalone HTML per-pool curve charts where green shows pool size and yellow shows visible usage matching the in-game VisiblePool HUD.
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The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 1 is distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 8
Use this skill when the user asks to read VT/virtual texture JSON or NDJSON reports like vt_report_*.ndjson and turn them into HTML curve …
- Distinctive: line 24
If the script is run from outside the skill folder, use the absolute script path:
- Very specific: line 47
Default chart lines are pool_meta.capacityMB for pool size and vp converted to MB for visible usage.
- Very specific: line 48
Use --needed-metric apr when you intentionally want allocated pages instead of the in-game visible residency number.
- Very specific: line 50
Read references/schema.md only when field meaning or parsing details are needed.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
VT JSON HTML
Use this skill when the user asks to read VT/virtual texture JSON or NDJSON reports like vt_report_*.ndjson and turn them into HTML curve charts.
The default output is one chart per pool:
- Green line: pool size in MB, from
pool_meta.capacityMB. - Yellow line: visible usage in MB, default metric
vp * pool_meta.tileSizeBytes / 1024 / 1024, matching the in-gameVisiblePoolHUD.
Workflow
- Locate the input report. Prefer a user-provided path; otherwise search for
vt_report_*.ndjson. - Generate the chart with the bundled script:
python .\scripts\vt_json_to_html.py "path\to\vt_report.ndjson"- If the script is run from outside the skill folder, use the absolute script path:
python "D:\UnrealEngine\.codex\skills\vt-json-html\scripts\vt_json_to_html.py" "path\to\vt_report.ndjson"- Give the user the generated
.htmlpath. The HTML is self-contained and can be opened directly in a browser.
Useful Options
python .\scripts\vt_json_to_html.py "report.ndjson" --output "report.html"
python .\scripts\vt_json_to_html.py "report.ndjson" --needed-metric vp
python .\scripts\vt_json_to_html.py "report.ndjson" --needed-metric apr
python .\scripts\vt_json_to_html.py "report.ndjson" --title "B02 VT Pool Usage"Data Notes
- Input is newline-delimited JSON, one object per line.
{"type":"pool_meta", ...}rows describe pools.{"t":"s", ...}rows are samples.idmaps topool_meta.poolId.- The x-axis uses elapsed seconds
ewhen available, falling back to framef. - Default chart lines are
pool_meta.capacityMBfor pool size andvpconverted to MB for visible usage. - Use
--needed-metric aprwhen you intentionally want allocated pages instead of the in-game visible residency number.
Read references/schema.md only when field meaning or parsing details are needed.
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