ui-redesign
Skill2 starsChanged 31 days agoMITView on GitHub
Use whenever performing ANY UI/UX work - designing new UI/UX features, building views, modals, forms, screens, or user flows/steps, or redesigning, decluttering, auditing, and fixing existing UI. Enforces human design theory (for humans not robots), cognitive load, Gestalt, calm technology, soulful craft, accessibility (WCAG AA), motion, loading/skeletons, forms, flow transitions, scroll containment, and UX copy. Applies whenever authoring, updating, or fixing any frontend user-facing code. Also use when updating this skill.
3 other projects use a version of this.
Adopted by
Most recently taken up by
- Achref23illi/ui-redesigntheir own version, first seen Nov 8, 2026
- FL45h-09/claude-skillstheir own version, first seen Aug 30, 2026
- neeraj181-dot/ClaudeSkillstheir own version, first seen Aug 25, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 3
- Achref23illi/ui-redesign★ 3same name
- FL45h-09/claude-skills★ 0same name
- neeraj181-dot/ClaudeSkills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 3 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 11
Updating the skill itself?: If the user asks to change this skill (add rules for issues found, new features or categories, fix guidance), …
- Distinctive: line 26
If it's truly unclear, ask one question.
- Distinctive: line 51
Read only what the current step needs.
- Distinctive: line 92
Skeletons match redesigned UI: When layout or components change, skeletons are redesigned in tandem to match the new UI - never reuse …
- Very specific: line 93
One concept, traced, tweaked in place: Every colour cites the token ledger (PLAN.md), every block has data-trace to an inventory file:line, …
- Distinctive: line 96
Evidence before claims: Never write "done", "fixed", "checked" or "works" without the command output, re-read line or script PASS line …
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI Redesign
Redesign or fix an existing UI so it is decluttered, clear, consistent, fully responsive and bug-free, following the project's own DESIGN.md.
Updating the skill itself? If the user asks to change this skill (add rules for issues found, new features or categories, fix guidance), don't redesign anything: follow references/updating-skill.md and skip everything below.
This skill is enforced by a ledger, gates and a script. Read references/harness.md before doing anything else. Each phase writes a file; a phase may not start until the previous gate passes, and a gate counts only when scripts/verify_ledger.mjs prints PASS for it (it re-opens the source and rejects claims it cannot find). Always load the antislop skills (antislop, antislop-ui, antislop-copywriting, antislop-human, antislop-layoutmobile, antislop-code) if available; otherwise skip. A step without its file entry, or a gate without the script's output, counts as not done.
Phase 0 - Scope (always first)
Copy the user's request verbatim into .ui-audit/<surface>/00-scope.md and choose the mode:
| The request… | Mode | What gets audited and changed |
| asks to design, build or implement a new UI feature/screen/flow | FULL | All categories in references/rule-catalog.md apply to the new surface. Follow the 7 Human Design Laws to prevent robotic UI before writing code. |
| names specific problems ("fix the pagination", "the save spinner is oval", "dialog overflows on mobile") | FOCUSED | Only the named problems - but each one completely, across the whole surface (all rules of its catalog categories). Anything else noticed is logged under "Noticed, out of scope" and not touched. |
| asks for a redesign, cleanup, audit or "fix the UI" without naming specific problems | FULL | Every category in references/rule-catalog.md, every file in the surface. A redesign always includes the declutter pass. |
| names specific problems and asks for a redesign | FULL | Named problems become at least P1. |
If it's truly unclear, ask one question; otherwise pick and state the mode in one line.
Order of authority
- The user's instructions in this conversation
- The project's DESIGN.md, whatever format the user wrote it in (
references/design-md.md) - The existing code's conventions - tokens, primitives, the app's best pages
- This skill's references - fallback defaults only
Phases
| # | Phase | Do | Writes | Gate |
| 1 | Research | DESIGN.md, app archetype & external research → digest. Trace surface, read every file in full. Audit every catalog rule via the generated 04-coverage/ ledger. Falsify pass. | 01-design.md 02-inventory.md 03-findings.md 04-coverage/ | G1 (script) |
| 2 | Plan | Plan from template: flow tables + friction line before wireframes, three one-line directions in text, one traced interactive concept (ledger tokens, verbatim copy, dark mode). | PLAN.md, concepts/ | G2 (script) |
| 3 | Approval | Short summary, ask Approve / Change / Reject. Change = tweak loop: edit the one concept and plan in place, log it in the Revision log. No source edits before approval of a specific revision. | PLAN.md § Approval, Revision log | G3 |
| 4 | Implement | Slice by slice. Tokens and shared primitives only. Only ledger findings get fixed; new ones go into the ledger first. | 05-progress.md, statuses in 03-findings.md | G4 |
| 5 | Verify | Typecheck/lint/tests run now; re-read every changed location; evidence per finding; independent verifier on the diff. | 06-verify.md | G5 (script): zero open |
Step-by-step detail for each phase: references/phases.md.
Static analysis is the primary audit (references/static-audit.md): read code file by file against every rule in references/rule-catalog.md. verify_ledger.mjs init generates the coverage files with every rule ID in order; each row is PASS path:line "quote", VIOLATION F-xxx or N/A grep:/regex/ reason, and check fails any quote it cannot find, any false N/A, any omission. Grep and the other scripts only produce candidates or runtime evidence.
Which reference, when
Read only what the current step needs.
| When | Read |
| Start (always) | harness.md - ledger, gates, finding format, red flags |
| Running each phase | phases.md |
| Reading DESIGN.md | design-md.md |
| Auditing | static-audit.md + rule-catalog.md; candidate finders in grep-recipes.md |
| LAY, HIE - layout, hierarchy, declutter | hierarchy-declutter.md, responsive-fluid.md §9 (scroll) |
| RSP, DLG - responsive, wrapping, dialogs, scroll containment | responsive-fluid.md (incl. §9 scroll) |
| FLW - user flow, steps, transitions, friction | user-flow.md |
| LDG, STA - loading, skeletons, pending buttons, states | loading-states.md |
| PAG - lists, pagination | pagination.md |
| TAB - tables, data grids | tables-data-grids.md |
| MUT, FRM, ERR - mutations, forms, errors | mutations-forms.md |
| UPL - file uploads, drag-and-drop | file-uploads.md |
| NOT - toasts, notifications, alerts | notifications-toasts.md |
| HOOK - React hooks | react-hooks.md |
| NAV - command palette, shortcuts | responsive-fluid.md §6 |
| AI - AI chat, streaming, generated answers | ai-ux.md |
| A11Y - accessibility, keyboard, contrast, ARIA | accessibility.md |
| CON - consistency | consistency.md |
| SLOP, CPY - visual slop, copy | craft.md §1 + §4 checklists, ux-copy.md |
| MOT - motion, micro-interactions | motion.md |
| SOUL, HUM - soulful craft, human laws | craft.md §§2–3 + §4 checklists |
| Taste engineering & dials | taste-engineering.md - Three Dials, brief inference, archetypes |
| The interactive concept and the tweak loop | interactive-prototypes.md - one concept, direction choice, fidelity rules, tweak loop |
| PERF, I18N, THM and newer platform rules (FRM-25, A11Y-21, MOT-15, PERF-08, STA-12, ERR-11) | platform-quality.md |
| Writing the plan | plan-template.md |
| Updating this skill (not a UI) | updating-skill.md |
| Gate checks (required) and runtime evidence (optional) | scripts/verify_ledger.mjs (gates); scripts/ui_audit.mjs, scripts/scan_patterns.mjs (candidates, never verdicts) |
Non-negotiables
- Scope is respected. FOCUSED touches only the named problems; FULL leaves no catalog category or individual rule ID unchecked.
- Every rule is accounted for, and the script says so. FULL mode: every catalog rule has a row in
04-coverage/andverify_ledger.mjs check --gate g1passes; FOCUSED: the same for the mapped categories (--categories). Lumped passes, unquotedPASS, unverifiableN/Aand a hand-written "G1: PASS" fail the gate. - Every state-changing flow gets a flow table before wireframes (Gate G2): per step the entry, user action, validation
file:line, pass → and fail → landing, plus the friction line; no step advances on invalid input and every failure names where the user lands (references/user-flow.md).N/A: single-screen, no state changeallowed. - App archetype & audience discovery precedes design. Classify product archetype (SaaS / internal tool / consumer) and complete external domain research in
01-design.md; never plan or prototype blindly. - Every file in the surface is read in full - child components, dialogs, hooks, and the API/server code behind lists and mutations.
- Every finding has a rule, quoted evidence, one fix, a severity and a status. No finding without proof; no fix without a finding.
- Declutter before restructure. A layout redesign decides Keep / Remove / Merge / Demote / Defer / Move for every visible element.
- Skeletons match redesigned UI. When layout or components change, skeletons are redesigned in tandem to match the new UI - never reuse legacy skeletons.
- One concept, traced, tweaked in place. Every colour cites the token ledger (
PLAN.md), every block hasdata-traceto an inventoryfile:line, every feedback stringdata-copyfrom the codebase; the G2 script rejects the rest. User tweaks edit the same concept and the plan together. - Behaviour is preserved. Handlers, data hooks, routes, test ids and accessible names keep working. Backend changes (e.g. pagination) only as planned and approved, with every caller updated.
- Out-of-surface or risky problems (auth, data integrity, other features) are logged and deferred, not fixed silently.
- Evidence before claims. Never write "done", "fixed", "checked" or "works" without the command output, re-read line or script PASS line produced in this message. A second reader (harness.md §6) re-reads the script's spot-check rows at G1 and the diff at G5.
Final report (after G5)
Short: mode and scope → what changed (by region/component) → findings by status (fixed / deferred with reasons / rejected) → check results (typecheck, lint, tests; runtime numbers before → after if run) → "Noticed, out of scope" (FOCUSED) → proposed DESIGN.md additions.
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