agentleFS
rahulcommercialrahulcommercial/claude-code-for-content-creators/skills/reels-pipeline/SKILL.md

reels-pipeline

Skill0 starsChanged 5 months agoMITView on GitHub

Transforms a raw landscape clip into a post-ready 9:16 Reel — crop/pad, BGM mixing, caption overlay, hook frame, end card. Wraps FFmpeg in a one-shot pipeline. Trigger when user has a horizontal clip and wants a 9:16 Reel/Short, or mentions Reels pipeline, vertical video, IG Reels, YT Shorts.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Don't centre-crop a horizontal gameplay clip blindly — kill-feed and minimap get lost.

    line 64
  2. Distinctive:

    Don't mix BGM louder than -15 LUFS — voice gets buried.

    line 65
  3. Distinctive:

    Don't burn captions on the bottom 10% — IG UI covers it.

    line 66

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Reels Pipeline

Raw 16:9 → polished 9:16 in one pass.

When to use

  • User has a single source clip (gameplay, screen recording, talking head).
  • Target is IG Reels / YT Shorts / TikTok (1080×1920, ≤ 90s).
  • User wants captions burned in (better retention than IG's auto-captions).

Pipeline stages

input.mp4 (16:9)
   ↓ 1. trim to hook + body + payoff (≤ 60s)
   ↓ 2. crop or pad to 9:16
   ↓ 3. mix BGM at -18 LUFS under voice
   ↓ 4. burn captions (SRT → ass with style)
   ↓ 5. prepend 1.5s hook frame (text + freeze)
   ↓ 6. append 2s end card (handle + CTA)
   ↓ 7. encode H.264 + AAC, ≤ 100 MB
output.mp4

Reference FFmpeg command (single pass)

ffmpeg -i input.mp4 -i bgm.mp3 -i hook.png -i end.png \
  -filter_complex "\
    [0:v]crop=ih*9/16:ih,scale=1080:1920,setsar=1[main]; \
    [2:v]scale=1080:1920[hook]; [3:v]scale=1080:1920[end]; \
    [hook][main][end]concat=n=3:v=1:a=0[v]; \
    [0:a]volume=1.0[a0]; [1:a]volume=0.25[a1]; \
    [a0][a1]amix=inputs=2:duration=first[a]; \
    [v]subtitles=captions.ass[vout]" \
  -map "[vout]" -map "[a]" \
  -c:v libx264 -preset medium -crf 21 \
  -c:a aac -b:a 128k -ar 44100 \
  -movflags +faststart \
  -t 60 output.mp4

Captions style (.ass)

  • Font: Inter Bold, size 64
  • Outline: 4px black, no shadow
  • Position: lower-third (PlayResY=1920, MarginV=240)
  • Max 2 lines, 18 chars/line, 1.2s min display

Hook frame design

The first 1.5 seconds decide retention. Keep these rules:

  • One big text claim, max 6 words ("I lost ₹50k. Here's why.")
  • Recognisable still from the body, not a generic title card
  • High contrast: dark frame + bright text, or vice versa

What NOT to do

  • Don't centre-crop a horizontal gameplay clip blindly — kill-feed and minimap get lost. Crop with intent.
  • Don't mix BGM louder than -15 LUFS — voice gets buried.
  • Don't burn captions on the bottom 10% — IG UI covers it.

Niche tuning (thenoobstack)

  • Gameplay: hook = score/kill count visible
  • Tech: hook = before/after split-screen
  • AI: hook = one-line claim + tool name
  • Earning: hook = specific number (₹/$), not "make money fast"

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