graphics-debugger
Skill759 starsChanged 5 months agoGPL-3.0View on GitHub
捕获 Editor 本地目标时 Play Mode 会暂停在当前帧。事件索引为零基;Unity Frame Debugger 的 event limit 等于 index + 1。 切换事件后使用 await EventAsync(...),等待目标事件的数据就绪。旧的 Event(...) 仅即时读取已就绪数据,不会阻塞编辑器等待渲染。异步读取和导出会串行处理选择操作,并支持超时与取消。 读取单个候选并导出当前 Render Target: FrameTextureExportOptions 支持: 导出使用 Unity Frame Debugger 的…
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