sound-effects
Skill3 starsChanged 4 months agoMITView on GitHub
Generate consistent sound effects and short audio assets for mobile/web apps using Stable Audio 2.5 on Replicate. Supports UI sounds, notifications, game SFX, ambient loops, transitions, and more. Automatically enhances prompts for professional-quality results. Use when the user asks to generate, create, or produce sound effects, audio assets, UI sounds, notification tones, or any short audio content for their app.
10 other projects use a version of this.
Adopted by
Most recently taken up by
- OpenMontageInc/OpenMontagetheir own version, first seen Nov 8, 2026
- calesthio/OpenMontagetheir own version, first seen Nov 8, 2026
- elevenlabs/skillstheir own version, first seen Oct 19, 2026
- Barty-Bart/motion-graphicstheir own version, first seen Oct 13, 2026
- Gopyr/gopyr-skills-hubtheir own version, first seen Oct 11, 2026
- tadaspetra/looptheir own version, first seen Oct 9, 2026
Used with
Projects with it also use pose-library-design, video-toolkit and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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- +6 more from LinHao-city
Other versions10 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 10
- calesthio/OpenMontage★ 78ksame name
- OpenMontageInc/OpenMontage★ 78ksame name
- Barty-Bart/motion-graphics★ 845same name
- elevenlabs/skills★ 539same name
- tadaspetra/loop★ 296same name
- awesome-genmedia/skills★ 36same name
- LinHao-city/StoryMind★ 10same name
- elevenlabs/plugin★ 3same name
- Gopyr/gopyr-skills-hub★ 0same name
- puntorigen/skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 150
Use --no-trim to disable (useful for ambient loops or music that fills the full duration).
- Very specific: line 206
Use --raw-prompt to bypass this and send your exact text to the model.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Sound Effects Generator
Generate production-ready sound effects for mobile and web apps using Stable Audio 2.5 on Replicate.
Setup
Install dependencies (one-time):
pip3 install -r ~/.cursor/skills/sound-effects/scripts/requirements.txtSet your Replicate API token (one-time — skipped if already configured by another skill):
python3 ~/.cursor/skills/sound-effects/scripts/setup_key.py YOUR_REPLICATE_API_TOKENQuick Reference
Generate a sound effect
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "button click" \
--category ui --duration 1 --output click.mp3Generate with enhanced prompt (default)
The script automatically enhances your description into an optimal prompt for the model. Use --raw-prompt to skip enhancement:
# Enhanced (default): "button click" becomes a detailed audio-engineering prompt
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "button click" -c ui -d 1 -o click.mp3
# Raw: use your prompt verbatim
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "soft digital click, clean, minimal, 44.1kHz" \
--raw-prompt -d 1 -o click.mp3Batch generate multiple effects
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "success chime" \
--category notification --duration 2 --variations 3 --output success.mp3
# Generates: success_1.mp3, success_2.mp3, success_3.mp3generate_sfx.py Options
| Option | Short | Description |
--category CAT | -c | Sound category preset (see below) |
--duration SECS | -d | Duration in seconds (1-90, default: 3) |
--output PATH | -o | Output file path (default: auto-named) |
--variations N | -n | Number of variations to generate (1-5) |
--seed INT | Random seed for reproducible results | |
--steps INT | Diffusion steps (default: 8, higher = better but slower) | |
--cfg-scale FLOAT | Guidance scale (default: 3.5, higher = stricter prompt adherence) | |
--raw-prompt | Use prompt as-is, skip enhancement | |
--trim / --no-trim | Auto-trim leading/trailing silence (default: on) | |
--trim-threshold DB | Silence detection threshold in dB (default: -35) | |
--fade-out MS | Fade-out applied after trim in ms (default: 20) | |
--list-categories | Show all available categories |
Sound Categories
| Category | Best For | Gen Duration | Prompt Style |
ui | Clicks, toggles, swipes, taps | 3s | Clean, digital, minimal |
notification | Alerts, badges, messages | 3s | Tonal, melodic, clear |
success | Completions, achievements, confirmations | 3s | Positive, bright, resolved |
error | Failures, warnings, invalid actions | 3s | Discordant, attention-grabbing |
transition | Screen changes, modals, reveals | 3s | Swoosh, whoosh, smooth |
ambient | Background loops, atmosphere | 20s | Textural, environmental |
game | Power-ups, collectibles, impacts | 3s | Dynamic, punchy, satisfying |
voice | Vocal textures, vocalizations | 3s | Human vocal elements |
nature | Rain, wind, birds, water | 15s | Organic, environmental |
mechanical | Motors, gears, machinery | 3s | Industrial, metallic |
musical | Jingles, stingers, intros | 5s | Melodic, composed |
foley | Footsteps, doors, objects | 3s | Realistic, physical |
generic | General purpose (default) | 3s | Neutral, versatile |
Gen Duration is the minimum passed to the model (-d flag). Actual file duration will be shorter after auto-trim strips silence.
Categories are defined in scripts/categories.json and can be customized or extended.
Common Workflows
Generate a UI sound set for a mobile app
# Button tap (3s gen → auto-trimmed to ~150ms)
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "button tap" \
-c ui -o sounds/tap.mp3
# Toggle switch
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "toggle switch on" \
-c ui -o sounds/toggle_on.mp3
# Back swipe
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "swipe back gesture" \
-c transition -o sounds/swipe_back.mp3Generate notification sounds
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "new message received" \
-c notification -d 2 -o sounds/message.mp3
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "task completed successfully" \
-c success -d 2 -o sounds/complete.mp3
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "error occurred" \
-c error -d 1 -o sounds/error.mp3Generate ambient loops
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "calm office background" \
-c ambient -d 30 -o sounds/office_ambient.mp3Reproducible results with seed
# Same seed = same output
python3 ~/.cursor/skills/sound-effects/scripts/generate_sfx.py "coin collect" \
-c game -d 1 --seed 42 -o coin.mp3Silence Trimming
The model needs at least 3 seconds of generation time to follow prompts well, but many SFX (clicks, taps, pops) are 60-400ms of actual audio followed by silence. By default, --trim is enabled and automatically:
- Detects where actual audio begins and ends using ffmpeg's
silencedetectfilter - Trims the file to just the active region (with 10ms padding)
- Applies a subtle 20ms fade-out for clean tails
- Overwrites the file in-place
This is especially important for UI micro-interactions where sub-200ms precision matters.
Use --no-trim to disable (useful for ambient loops or music that fills the full duration).
Standalone trimming
The trim tool can also be used independently on any audio file:
# Trim a single file
python3 ~/.cursor/skills/sound-effects/scripts/trim_silence.py input.mp3 --output trimmed.mp3
# Trim in-place
python3 ~/.cursor/skills/sound-effects/scripts/trim_silence.py input.mp3 --in-place
# Tighter threshold for very quiet sounds
python3 ~/.cursor/skills/sound-effects/scripts/trim_silence.py input.mp3 --threshold -40 --in-place
# Add a longer fade-out
python3 ~/.cursor/skills/sound-effects/scripts/trim_silence.py input.mp3 --fade-out 50 -o smooth.mp3
# Batch process a folder
python3 ~/.cursor/skills/sound-effects/scripts/trim_silence.py sounds/*.mp3 --in-placetrim_silence.py Options
| Option | Short | Description |
--output PATH | -o | Output file or directory |
--threshold DB | -t | Silence threshold in dB (default: -35, lower = more aggressive) |
--min-duration SECS | Min silence segment to detect (default: 0.05) | |
--pad MS | Padding around active region in ms (default: 10) | |
--fade-out MS | Fade-out duration in ms (default: 0) | |
--in-place | Overwrite input files |
Model
This skill uses Stable Audio 2.5 (stability-ai/stable-audio-2.5) on Replicate. Key capabilities:
| Feature | Specification |
| Min Duration | 1 second (3s recommended for quality) |
| Max Duration | 90 seconds |
| Output Format | MP3 |
| Sample Rate | 44.1 kHz |
| Diffusion Steps | Configurable (default 8) |
| CFG Scale | Configurable (default 3.5) |
Prompt Enhancement
By default, the script enhances your natural-language description into an audio-engineering prompt optimized for Stable Audio 2.5. The enhancement:
- Adds technical audio descriptors (clean, high-fidelity, 44.1kHz)
- Injects category-specific style keywords (e.g., "digital, minimal, crisp" for UI sounds)
- Adds appropriate mood and texture descriptors
- Keeps the core intent of your description intact
Use --raw-prompt to bypass this and send your exact text to the model.
Note: Stable Audio 2.5 is a synthesis model — great for clean UI/abstract/designed sounds, but real-world foley and nature ambiences can sound synthetic. For maximum realism, prefer a real-recording source (e.g. the audio-theater skill's ElevenLabs or Freesound backends).
Configuration
Config stored at ~/.cursor/skills/sound-effects/config.json:
{
"replicate_api_token": "YOUR_TOKEN",
"default_category": "generic",
"default_duration": 3,
"default_steps": 8,
"default_cfg_scale": 3.5
}The skill also checks for an existing Replicate token in ~/.cursor/skills/avatar-video-reel/config.json as a fallback, so you may not need to configure it again if you already use that skill.
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