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fcd-assets

poooi/poi/skills/fcd-assets/SKILL.md

Regenerating fcd data, in particular ship-avatar marginMagic values via fcd/gen-shipavatar.js. Use when editing anything under fcd/, when asked to regenerate or fix ship avatar crops, or when ship portraits in the fleet view are framed wrongly.

Skill1.8k starsChanged 19 months ago

What's in it

  1. fcd Assets — Ship Avatar Generation
  2. Two methods — use banner
  3. Workflow
  4. Calibration warning
  5. Environment notes
  6. History
---
name: fcd-assets
description: Regenerating fcd data, in particular ship-avatar marginMagic values via fcd/gen-shipavatar.js. Use when editing anything under fcd/, when asked to regenerate or fix ship avatar crops, or when ship portraits in the fleet view are framed wrongly.
---

# fcd Assets — Ship Avatar Generation

`fcd/gen-shipavatar.js` generates the `marginMagic` values in `fcd/shipavatar.json`, which
control how each ship's remodel art is cropped into an avatar.

## Two methods — use `banner`

`--method banner` (the default) substantially outperforms `--method face`:

- **banner**: the game's 160x40 `banner` art is the game's _own_ face-framed crop of the remodel
  art. The script registers banner -> remodel via ORB keypoints + RANSAC (scale + translation,
  no rotation); `marginMagic` is then linear in the transform `(tx, s)`, and the two-feature
  least-squares fit implicitly finds the anchor (~x = 101px in the banner).
  Full run: R^2 = 0.82, MAE = 0.059, 4 failures out of 1724.

  The banner frame is removed by a cross-banner pixel-identity mask: background pixels are
  byte-identical across banners of the same stype, so >= 4 matches within +-2 marks background;
  the pool falls back to all banners for stypes < 6. Note that banner character scale varies per
  ship (2.15x–2.98x), so plain template matching fails; whole-banner matching also fails,
  because the banner band covers more vertical content than the remodel strip.

- **face**: lbpcascade_animeface. Pad 48px first (faces touch the strip edges) and do **not**
  use `equalizeHist` (the transparent-black background kills it).
  R^2 = 0.67, MAE = 0.073, 253 failures, with catastrophic outliers.

## Workflow

```bash
node fcd/gen-shipavatar.js --start2 <api_start2 capture>   # default: fill missing/partial only
node fcd/gen-shipavatar.js --start2 <capture> --overwrite   # replace all
node fcd/gen-shipavatar.js --start2 <capture> --write       # merge into fcd/shipavatar.json
cd fcd && node build.js
```

The `api_start2` capture comes from the response-saver — see the `redux-api-testing` skill.

Review the results in `fcd/.cache/review.html` **before** using `--write`.
`fcd/report-diff.js` produces a before/after comparison against git HEAD with visual crops in
`fcd/.cache/diff-report.html`.

Visual spot-check trick: bitblt the source-space window crop (`x = m * 80 / (83/182)`,
`w` ~ 325) out of the remodel PNG and view it.

## Calibration warning

The fit is calibrated against the _current_ `fcd/shipavatar.json`. Once machine-generated values
are committed, that ground truth is polluted — if you recalibrate, fit against a hand-tuned
revision instead:

```bash
git show <hand-tuned-rev>:fcd/shipavatar.json
```

## Environment notes

- CDN: the legacy IP `203.104.209.71` is dead — use `w01y.kancolle-server.com`.
- Remodel art is 998x182; the 182 matches `avatar.tsx`'s `(height / 176) * 182`.
- devDeps: `opencv-wasm` (has ORB / BFMatcher / CascadeClassifier but **no**
  `estimateAffinePartial2D`, hence the hand-rolled RANSAC) and `pngjs`.

## History

Applied 2026-07-24 with overwrite-all + banner method: 862 entries (up from 465), build version
2026/07/24/03. Both methods independently flagged the same hand-tuned values as wrong
(Ooshio 0.877 -> 0.65, Michishio, Akatsuki Kai, Kongo 0.335 -> 0.541, Shiratsuyu Kai); visual
crop checks confirmed the machine values were correct, so nothing was reverted.

More agent context in poooi/poi

9 other files this repository gives its agents.

AGENTS.md

CLAUDE.md

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