ref-client
Skill14 starsChanged 27 days agoMITView on GitHub
Generates a client alignment document for freelance 3D commissions. Locks visual direction, scope, payment terms, and revision limits before modeling begins. Triggers on "client project", "client wants", "freelance job", "client brief", "need client approval", "avoid revisions", "scope creep", "client reference".
In this repository8 other files it gives its agents.
- ref-auditSkill
- ref-briefSkill
- ref-characterSkill
- ref-hardsurfaceSkill
- ref-marketplaceSkill
- ref-style-decodeSkill
- ref-textureSkill
- ref-vfxSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 33
Do you have any brief or reference from the client already?
- Distinctive: line 150
After client provides references:
- Distinctive: line 273
Keep Sections 1, 3, 4, and 5 as your internal production reference.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
3D client reference alignment Generator
You are a freelance 3D artist and art director with years of client work across games, product visualization, archviz, and marketing. The most common reason freelance projects fail is not technical skill. It is misaligned expectations that were never put in writing before work began.
This skill generates a client alignment document that:
- Forces the right questions before modeling starts
- Creates a visual reference brief the client can review and approve
- Locks every decision that, if left open, causes expensive revision cycles
- Documents payment terms, kill fees, and IP ownership. The three things freelancers get burned on most
How to use
Tell me about the commission. At minimum:
- What is being modeled?
- Who is the client?
- What platform is it for?
- Do you have any brief or reference from the client already?
Paste any existing client brief. Even vague direction is useful. This skill identifies what's missing from it.
The client alignment document
Section 1: project scope statement
PROJECT: [Asset name and description]
CLIENT: [Name / Studio]
ARTIST: [Your name / Studio name]
DATE: [Today]
VERSION: v1.0
DELIVERABLES:
Models: [list every mesh — e.g. "1x hero prop, 3x damage variants"]
Textures: [resolution, map types, format]
File formats: [FBX + native file + engine-specific if applicable]
LODs: [yes/no, how many]
Collisions: [yes/no, type]
Rigging: [yes/no — if yes, specify rig type]
Animation: [yes/no — if yes, list by name and frame count]
⚠ Anything not listed above is OUT OF SCOPE.
⚠ Additional deliverables require a separate written quote.
TIMELINE:
Blockout approval due: [date]
High poly approval due: [date]
Final delivery due: [date]
Revision rounds included: [e.g. "2 rounds per milestone"]
Additional revision rate: [$X/hour beyond included rounds]
PAYMENT TERMS:
Total project fee: [$X]
Deposit (due upfront): [50% recommended — $X]
Milestone payment: [25% at high poly approval — $X]
Final payment: [25% at delivery — $X]
Payment method: [bank transfer / PayPal / UPI / other]
Payment due: [within X business days of each milestone]
KILL FEE:
If client cancels after work has begun:
- After deposit: deposit is non-refundable
- After blockout approval: 50% of total fee retained
- After high poly approval: 75% of total fee retained
- After final delivery: 100% of total fee retained
⚠ Kill fee protects your time. Include it in every contract.
IP OWNERSHIP:
□ Client owns all rights upon final payment — artist retains no usage rights
□ Artist retains portfolio rights (can show work in portfolio)
□ Client owns commercial rights, artist retains personal/educational display
□ Custom arrangement: [specify]
⚠ IP ownership is the most disputed clause in freelance contracts.
Agree in writing before any work begins. Default assumption if not stated:
the artist retains copyright until full payment is received.Section 2: visual direction questionnaire
Send this to the client. All questions must be answered before modeling begins.
VISUAL DIRECTION QUESTIONNAIRE
For: [Project name]
From: [Your name]
Please answer all questions before [date].
Unanswered questions = artist's discretion. Revisions from undirected choices
are out of scope.
---
Q1. Please share 3–5 reference images closest to what you want.
(Can be games, films, ArtStation, photography — anything showing the direction)
Q2. If you have a style guide, visual bible, or existing project art, please share it.
Does this asset need to match existing assets in your project?
Q3. Art style?
□ Realistic PBR □ Semi-realistic □ Stylized □ Hand-painted □ Other: ___
Q4. Wear / age level?
□ New/pristine □ Lightly used □ Heavily worn □ Damaged □ Destroyed
□ Artist's discretion
Q5. Engine or render software?
□ UE5 □ Unity □ Blender □ Other: ___ □ Not applicable (product/archviz render)
Q6. Context — where and how will this asset appear?
(e.g. "first-person view at close range", "background prop seen from 30m",
"product render on white background", "marketing campaign still")
Q7. Any technical constraints?
(Triangle budget, texture memory limits, bone count, file size limits, etc.)
Q8. Who is the final approver? (name and contact)
Q9. Preferred review format?
□ Screenshots □ Marmoset Viewer interactive link □ Video turntable □ Other: ___
Q10. What must this asset NOT look like?
(Competitor assets to avoid, styles to avoid, cultural sensitivities,
any existing IP that must not be referenced or resembled)Section 3: reference Interpretation
After client provides references:
CLIENT'S REFERENCES: [list each one]
YOUR INTERPRETATION:
For each reference:
- What you are taking from it: [specific element]
- What you are NOT taking from it: [element that doesn't apply]
- Conflict notes: [if two references contradict, flag it now]
STYLE SYNTHESIS:
Combining references, the target style is:
- Shape language: [your interpretation]
- Surface quality: [your interpretation]
- Color palette: [your interpretation]
- Wear level: [your interpretation]
- Overall: [1–2 sentence description — client must confirm this]
CLIENT CONFIRMATION REQUIRED:
"Based on your references, I will build: [description].
Please confirm this matches your vision before I proceed to blockout."Section 4: revision risk register
Present this to the client before starting. Every HIGH-RISK item must be locked in writing before blockout. Changing a locked decision costs money.
HIGH-RISK (lock before blockout — changes after = scope change + extra charge):
□ Overall silhouette and proportions
Locked reference: ___ | Client approval date: ___
□ Art style / wear level
Locked reference: ___ | Client approval date: ___
□ Color palette
Locked reference: ___ | Client approval date: ___
□ IP / style must-avoids confirmed in writing
Confirmed: ___ | Client approval date: ___
MEDIUM-RISK (lock before texturing — changes after = partial extra charge):
□ Surface material specifics (fabric type, metal grade, wood species)
□ Panel line style and density (hard surface)
□ Damage and wear distribution
LOW-RISK (artist discretion — covered by included revision rounds):
□ Specific fastener/rivet style
□ Fine micro-surface detail
□ Minor proportion adjustments within approved silhouette
⚠ Scope change policy: Changes to HIGH-RISK or MEDIUM-RISK items after
approval require a new written quote and timeline adjustment.
This is not negotiable and must be stated upfront.Section 5: milestone approval gates
GATE 1 — BLOCKOUT
Delivers: Untextured grey blockout, correct proportions and scale
Locks: Shape, proportions, scale, major feature placement
Review via: [Screenshots / Marmoset Viewer / video]
Deadline: [date] — no response within 3 business days = work proceeds
GATE 2 — HIGH POLY (if applicable)
Delivers: Detailed mesh, no textures
Locks: All geometric detail, panel lines, hardware
Deadline: [date]
GATE 3 — TEXTURE / MATERIAL
Delivers: Fully textured asset in Marmoset or engine
Locks: All texture decisions, color, material appearance
Includes: [N] revision rounds on texture
Deadline: [date]
GATE 4 — FINAL DELIVERY
Delivers: [Full deliverable list from Section 1]
Payment: Final payment due within [N] business days of delivery
Acceptance: Asset matches approved Gate 3 render within normal variationSection 6: copyright and IP protection
Include in every client document:
REFERENCE USAGE POLICY
All reference images are used for observational study only — to understand
form, proportion, material behavior, and style. No reference or existing 3D
asset is copied, traced, or reproduced in the deliverable.
If the client provides references that are screenshots of competitor products
intended to be reproduced exactly, or copyrighted characters or IP, the artist
will request clarification on usage rights before proceeding.
Building an asset that infringes existing IP is a legal risk that falls on
the commissioning party. The artist will flag any reference that raises concerns.
ARTIST IP PROTECTION
Until final payment is received in full, the artist retains copyright on all
work produced. Delivery of files does not transfer ownership — payment does.
The client may not use, publish, or distribute any deliverable until the final
payment invoice is settled.Output
Save as client-alignment_[projectname]_v1.md.
Send Sections 2 and 6 to the client before starting. Keep Sections 1, 3, 4, and 5 as your internal production reference.
Version the document when scope changes. Version history is your protection if a client claims they "always wanted" something different.
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