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ouestlabsouestlabs/audio-ui/skills/design/SKILL.md

design

Skill202 starsChanged 29 days agoMITView on GitHub

Designs how an audio interface looks with audio/ui: picks a visual direction (retro hardware, skeuomorphic, minimalist, modern, and skins such as tape, phosphor, hifi, brutalist, y2k, console, synth70), ships ready CSS skins and the verified Panel markup for the headless @audio-ui/react primitives, and composes a look from a brief or a reference with materials, palettes, lighting and typography. Use when the user wants a synth, mixer, plugin, drum machine or DAW panel to look like hardware or like a named style, asks for retro, analog, skeuomorphic, minimal or modern audio UI, has no shadcn or Tailwind and needs the primitives styled, or when a panel looks flat, generic or AI-made and needs to read as an instrument.

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The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 174 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read the rule files for the explanation and the incorrect and correct code:

    line 52
  2. Distinctive:

    Every rule of this skill expanded in one file: AGENTS.md

    line 67

“Common” is measured: kept by at least 6 in 10 of the 174 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Designing audio interfaces with audio/ui

@audio-ui/react primitives are headless: they bring behavior, input and ARIA, and no look. This skill gives them one. Choose a direction first and say it in a sentence, then style every part from it; mixing three looks is what makes a panel read as a template.

When to Apply

  • A synth, mixer, plugin, sampler or drum machine panel that should look like hardware, or like a named style
  • Retro, skeuomorphic, minimalist or modern directions, with or without shadcn/ui or Tailwind
  • Styling @audio-ui/react primitives from scratch with a ready skin
  • A look the skins do not cover, or a reference the user names
  • Reviewing a panel that looks flat, generic or uneven

Rule Categories by Priority

PriorityCategoryImpactPrefix
1DesignHIGHdesign-

Quick Reference

1. Design (HIGH)

  • design-pick-a-direction - Choose retro, minimal or modern first, say it, and style every part from it
  • design-structure-before-skin - Start from styles/base.css: every part needs a size, and the inline position is the part's
  • design-one-light-source - One light, four or five materials, glow only on lamps
  • design-print-the-labels - Uppercase tracked labels, tabular values, printed ticks
  • design-size-by-importance - Group by signal flow in labelled sections, three sizes at most
  • design-feedback-by-state - Draw data-dragging, data-active, data-clipping and focus, not only hover
  • design-meter-zones - Zones on the channel, dimmed, lit by the indicator: a gradient on the indicator squeezes with the level

Workflow

  1. Choose a visual direction and say it in one sentence: retro hardware, minimal or modern (design.md).
  2. Copy styles/base.css, one skin and the Panel markup from directions.md. Every part needs a size, and the inline position is the part's.
  3. For a look the skins do not cover, or any reference the user names, compose it from styles/materials.css with taste.md. For retro, read hardware.md: what gives a panel taste, palettes by instrument.
  4. Group by signal flow in labelled sections, with three sizes at most, and draw state (data-dragging, data-active, focus), not only hover.
  5. Verify. Render the page and look at a screenshot; check the panel at the size it ships.

Outside React the same skins apply, with styles/dom.css and the plain DOM kit of the core skill. Choosing, installing and wiring the components: the audio-ui skill.

How to Use

Read the rule files for the explanation and the incorrect and correct code:

rules/design-pick-a-direction.md
rules/design-one-light-source.md
  • design.md: choosing a direction, what every direction shares, the part gotchas
  • directions.md: retro, minimal and modern skins to copy (styles/), with the verified markup
  • taste.md: composing any direction from a brief, with a vocabulary of looks and the slop signals to avoid
  • hardware.md: what gives a retro panel taste, palettes by instrument
  • Full docs: https://www.audio-ui.dev/llms.txt

Full Compiled Document

Every rule of this skill expanded in one file: AGENTS.md

Download now (ZIP)

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