design
Skill202 starsChanged 29 days agoMITView on GitHub
Designs how an audio interface looks with audio/ui: picks a visual direction (retro hardware, skeuomorphic, minimalist, modern, and skins such as tape, phosphor, hifi, brutalist, y2k, console, synth70), ships ready CSS skins and the verified Panel markup for the headless @audio-ui/react primitives, and composes a look from a brief or a reference with materials, palettes, lighting and typography. Use when the user wants a synth, mixer, plugin, drum machine or DAW panel to look like hardware or like a named style, asks for retro, analog, skeuomorphic, minimal or modern audio UI, has no shadcn or Tailwind and needs the primitives styled, or when a panel looks flat, generic or AI-made and needs to read as an instrument.
197 other projects use a version of this.
Adopted by
Most recently taken up by
- dialog-db/dialog-dbtheir own version, first seen Nov 9, 2026
- BermanRoman/promt-seo-geotheir own version, first seen Nov 8, 2026
- anorth/agent-skillstheir own version, first seen Nov 8, 2026
- gspencergoog/skillstheir own version, first seen Nov 8, 2026
- PeanutGT/NutsSkillstheir own version, first seen Nov 8, 2026
- Integralist/agent-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use banner-design, ui-styling and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
seikaikyoSkillbanner-design
Design banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with optional generated or supplied visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage.
Also in 38 projects that use this
MicrosoftSkillui-styling
Guide for the visual style, structure, and shared building blocks used by Semantic Link Labs interactive UI tools (HTML widgets and anywidget-based widgets). Use this when adding a new interactive UI, modifying an existing one, or adding shared visual components.
Also in 39 projects that use this
seikaikyoSkillbrand
Brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
Also in 43 projects that use this
mayankjain1815-commitsSkillinfra-audit
Reads docker-compose, env files, ORM configs, and connection strings to map current infrastructure. Flags missing layers (cache, queue, analytics) based on observed access patterns. Outputs a structured infrastructure manifest.
Also in 3 projects that use this
JetBrainsSkillslides
Create and edit presentation slide decks (`.pptx`) with PptxGenJS and render/validation utilities. Use when tasks involve building a new PowerPoint deck, recreating slides from screenshots/PDFs/reference decks, modifying slide content while preserving editable output, adding charts/diagrams/visuals, or diagnosing layout issues such as overflow, overlaps, and font substitution.
Also in 42 projects that use this
AnthropicSkilldesign-system
Audit, document, or extend your design system. Use when checking for naming inconsistencies or hardcoded values across components, writing documentation for a component's variants, states, and accessibility notes, or designing a new pattern that fits the existing system.
Also in 49 projects that use this
Other versions197 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 197
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- Yeachan-Heo/oh-my-codex★ 34ksame name
- tokio-rs/toasty★ 3.3ksame name
- PaulWoitaschek/Voice★ 3.3ksame name
- joye61/pic-smaller★ 2.9ksame name
- oxsecurity/megalinter★ 2.6ksame name
- Infisical/agent-vault★ 2.5ksame name
- static-web-server/static-web-server★ 2.4ksame name
- SethGammon/Citadel★ 927same name
- Ohh-889/skyroc-admin★ 795same name
187 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- AGENTS.mdAGENTS.md
- skills/audio-ui/AGENTS.mdAGENTS.md
- skills/core/AGENTS.mdAGENTS.md
- skills/design/AGENTS.mdAGENTS.md
- skills/web-audio/AGENTS.mdAGENTS.md
- .claude/CLAUDE.mdCLAUDE.md
- add-registry-itemSkill
- change-primitiveSkill
- film-componentSkill
- audio-uiSkill
- coreSkill
- web-audioSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 174 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 52
Read the rule files for the explanation and the incorrect and correct code:
- Distinctive: line 67
Every rule of this skill expanded in one file: AGENTS.md
“Common” is measured: kept by at least 6 in 10 of the 174 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Designing audio interfaces with audio/ui
@audio-ui/react primitives are headless: they bring behavior, input and ARIA, and no look. This skill gives them one. Choose a direction first and say it in a sentence, then style every part from it; mixing three looks is what makes a panel read as a template.
When to Apply
- A synth, mixer, plugin, sampler or drum machine panel that should look like hardware, or like a named style
- Retro, skeuomorphic, minimalist or modern directions, with or without shadcn/ui or Tailwind
- Styling
@audio-ui/reactprimitives from scratch with a ready skin - A look the skins do not cover, or a reference the user names
- Reviewing a panel that looks flat, generic or uneven
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
| 1 | Design | HIGH | design- |
Quick Reference
1. Design (HIGH)
design-pick-a-direction- Choose retro, minimal or modern first, say it, and style every part from itdesign-structure-before-skin- Start fromstyles/base.css: every part needs a size, and the inline position is the part'sdesign-one-light-source- One light, four or five materials, glow only on lampsdesign-print-the-labels- Uppercase tracked labels, tabular values, printed ticksdesign-size-by-importance- Group by signal flow in labelled sections, three sizes at mostdesign-feedback-by-state- Drawdata-dragging,data-active,data-clippingand focus, not only hoverdesign-meter-zones- Zones on the channel, dimmed, lit by the indicator: a gradient on the indicator squeezes with the level
Workflow
- Choose a visual direction and say it in one sentence: retro hardware, minimal or modern (design.md).
- Copy
styles/base.css, one skin and thePanelmarkup from directions.md. Every part needs a size, and the inline position is the part's. - For a look the skins do not cover, or any reference the user names, compose it from
styles/materials.csswith taste.md. For retro, read hardware.md: what gives a panel taste, palettes by instrument. - Group by signal flow in labelled sections, with three sizes at most, and draw state (
data-dragging,data-active, focus), not only hover. - Verify. Render the page and look at a screenshot; check the panel at the size it ships.
Outside React the same skins apply, with styles/dom.css and the plain DOM kit of the core skill. Choosing, installing and wiring the components: the audio-ui skill.
How to Use
Read the rule files for the explanation and the incorrect and correct code:
rules/design-pick-a-direction.md
rules/design-one-light-source.md- design.md: choosing a direction, what every direction shares, the part gotchas
- directions.md: retro, minimal and modern skins to copy (
styles/), with the verified markup - taste.md: composing any direction from a brief, with a vocabulary of looks and the slop signals to avoid
- hardware.md: what gives a retro panel taste, palettes by instrument
- Full docs: https://www.audio-ui.dev/llms.txt
Full Compiled Document
Every rule of this skill expanded in one file: AGENTS.md
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

