frontend-ui-engineering
Skill1.4k starsChanged 9 days agoApache-2.0View on GitHub
Builds production-quality, accessible, responsive user-facing UIs. Use when building or modifying interfaces and pages, creating components, implementing layouts, meeting WCAG accessibility requirements, managing state, or when the output needs to look and feel production-quality rather than AI-generated.
We split this skill into the rules it gives an agent
12 rules. 8 are common, 3 are distinctive, and 1 is very specific to this project.
8
Common
Most of the 57 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 114
Avoid prop drilling deeper than 3 levels: If you're passing props through components that don't use them, introduce context or restructure …
- Distinctive: line 120
When the product needs a distinct visual direction, collect evidence before choosing a layout:
- Distinctive: line 122
Search a trusted reference catalogue or use references supplied by the product team.
- Distinctive: line 127
Use references as evidence, not as templates.
- Common: line 146
Use a consistent spacing scale.
- Common: line 168
Don't skip heading levels.
- Very specific: line 172
Use semantic color tokens: text-primary, bg-surface, border-default — not raw hex values
- Common: line 173
Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
- Common: line 174
Don't rely solely on color to convey information (use icons, text, or patterns too)
- Common: line 178
Every component must meet these standards:
- Common: line 267
Test at these breakpoints: 320px, 768px, 1024px, 1440px.
- Common: line 325
No keyboard navigation testing
“Common” is measured: kept by at least 6 in 10 of the 57 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Frontend UI Engineering
Overview
Build production-quality user interfaces that are accessible, performant, and visually polished. The goal is UI that looks like it was built by a design-aware engineer at a top company — not like it was generated by an AI. This means real design system adherence, proper accessibility, thoughtful interaction patterns, and no generic "AI aesthetic."
When to Use
- Building new UI components or pages
- Modifying existing user-facing interfaces
- Implementing responsive layouts
- Adding interactivity or state management
- Fixing visual or UX issues
Component Architecture
File Structure
Colocate everything related to a component:
src/components/
TaskList/
TaskList.tsx # Component implementation
TaskList.test.tsx # Tests
TaskList.stories.tsx # Storybook stories (if using)
use-task-list.ts # Custom hook (if complex state)
types.ts # Component-specific types (if needed)Component Patterns
Prefer composition over configuration:
// Good: Composable
<Card>
<CardHeader>
<CardTitle>Tasks</CardTitle>
</CardHeader>
<CardBody>
<TaskList tasks={tasks} />
</CardBody>
</Card>
// Avoid: Over-configured
<Card
title="Tasks"
headerVariant="large"
bodyPadding="md"
content={<TaskList tasks={tasks} />}
/>Keep components focused:
// Good: Does one thing
export function TaskItem({ task, onToggle, onDelete }: TaskItemProps) {
return (
<li className="flex items-center gap-3 p-3">
<Checkbox checked={task.done} onChange={() => onToggle(task.id)} />
<span className={task.done ? 'line-through text-muted' : ''}>{task.title}</span>
<Button variant="ghost" size="sm" onClick={() => onDelete(task.id)}>
<TrashIcon />
</Button>
</li>
);
}Separate data fetching from presentation:
// Container: handles data
export function TaskListContainer() {
const { tasks, isLoading, error } = useTasks();
if (isLoading) return <TaskListSkeleton />;
if (error) return <ErrorState message="Failed to load tasks" retry={refetch} />;
if (tasks.length === 0) return <EmptyState message="No tasks yet" />;
return <TaskList tasks={tasks} />;
}
// Presentation: handles rendering
export function TaskList({ tasks }: { tasks: Task[] }) {
return (
<ul role="list" className="divide-y">
{tasks.map(task => <TaskItem key={task.id} task={task} />)}
</ul>
);
}State Management
Choose the simplest approach that works:
Local state (useState) → Component-specific UI state
Lifted state → Shared between 2-3 sibling components
Context → Theme, auth, locale (read-heavy, write-rare)
URL state (searchParams) → Filters, pagination, shareable UI state
Server state (React Query, SWR) → Remote data with caching
Global store (Zustand, Redux) → Complex client state shared app-wideAvoid prop drilling deeper than 3 levels. If you're passing props through components that don't use them, introduce context or restructure the component tree.
Design System Adherence
Reference-led UI quality
When the product needs a distinct visual direction, collect evidence before choosing a layout:
- Search a trusted reference catalogue or use references supplied by the product team.
- Study two or three relevant screens. Record decisions about hierarchy, density, navigation, controls, responsive behavior, and interaction states.
- Turn those decisions into a short design contract before implementation. Name the screen's job, primary action, required states, responsive rules, and patterns to reject.
- Rebuild the useful structure in the product's own components, tokens, content, and visual language. Never copy another product's branding, proprietary text, imagery, or exact layout.
Use references as evidence, not as templates. If references are unavailable, document the assumptions and verify the result against the product's existing design system.
Avoid the AI Aesthetic
AI-generated UI has recognizable patterns. Avoid all of them:
| AI Default | Why It Is a Problem | Production Quality |
| Purple/indigo everything | Models default to visually "safe" palettes, making every app look identical | Use the project's actual color palette |
| Excessive gradients | Gradients add visual noise and clash with most design systems | Flat or subtle gradients matching the design system |
| Rounded everything (rounded-2xl) | Maximum rounding signals "friendly" but ignores the hierarchy of corner radii in real designs | Consistent border-radius from the design system |
| Generic hero sections | Template-driven layout with no connection to the actual content or user need | Content-first layouts |
| Lorem ipsum-style copy | Placeholder text hides layout problems that real content reveals (length, wrapping, overflow) | Realistic placeholder content |
| Oversized padding everywhere | Equal generous padding destroys visual hierarchy and wastes screen space | Consistent spacing scale |
| Stock card grids | Uniform grids are a layout shortcut that ignores information priority and scanning patterns | Purpose-driven layouts |
| Shadow-heavy design | Layered shadows add depth that competes with content and slows rendering on low-end devices | Subtle or no shadows unless the design system specifies |
Spacing and Layout
Use a consistent spacing scale. Don't invent values:
/* Use the scale: 0.25rem increments (or whatever the project uses) */
/* Good */ padding: 1rem; /* 16px */
/* Good */ gap: 0.75rem; /* 12px */
/* Bad */ padding: 13px; /* Not on any scale */
/* Bad */ margin-top: 2.3rem; /* Not on any scale */Typography
Respect the type hierarchy:
h1 → Page title (one per page)
h2 → Section title
h3 → Subsection title
body → Default text
small → Secondary/helper textDon't skip heading levels. Don't use heading styles for non-heading content.
Color
- Use semantic color tokens:
text-primary,bg-surface,border-default— not raw hex values - Ensure sufficient contrast (4.5:1 for normal text, 3:1 for large text)
- Don't rely solely on color to convey information (use icons, text, or patterns too)
Accessibility (WCAG 2.1 AA)
Every component must meet these standards:
Keyboard Navigation
// Every interactive element must be keyboard accessible
<button onClick={handleClick}>Click me</button> // ✓ Focusable by default
<div onClick={handleClick}>Click me</div> // ✗ Not focusable
<div role="button" tabIndex={0} onClick={handleClick} // ✓ But prefer <button>
onKeyDown={e => {
if (e.key === 'Enter') handleClick();
if (e.key === ' ') e.preventDefault();
}}
onKeyUp={e => {
if (e.key === ' ') handleClick();
}}>
Click me
</div>ARIA Labels
// Label interactive elements that lack visible text
<button aria-label="Close dialog"><XIcon /></button>
// Label form inputs
<label htmlFor="email">Email</label>
<input id="email" type="email" />
// Or use aria-label when no visible label exists
<input aria-label="Search tasks" type="search" />Focus Management
// Move focus when content changes
function Dialog({ isOpen, onClose }: DialogProps) {
const closeRef = useRef<HTMLButtonElement>(null);
useEffect(() => {
if (isOpen) closeRef.current?.focus();
}, [isOpen]);
// Trap focus inside dialog when open
return (
<dialog open={isOpen}>
<button ref={closeRef} onClick={onClose}>Close</button>
{/* dialog content */}
</dialog>
);
}Meaningful Empty and Error States
// Don't show blank screens
function TaskList({ tasks }: { tasks: Task[] }) {
if (tasks.length === 0) {
return (
<div role="status" className="text-center py-12">
<TasksEmptyIcon className="mx-auto h-12 w-12 text-muted" />
<h3 className="mt-2 text-sm font-medium">No tasks</h3>
<p className="mt-1 text-sm text-muted">Get started by creating a new task.</p>
<Button className="mt-4" onClick={onCreateTask}>Create Task</Button>
</div>
);
}
return <ul role="list">...</ul>;
}Responsive Design
Design for mobile first, then expand:
// Tailwind: mobile-first responsive
<div className="
grid grid-cols-1 /* Mobile: single column */
sm:grid-cols-2 /* Small: 2 columns */
lg:grid-cols-3 /* Large: 3 columns */
gap-4
">Test at these breakpoints: 320px, 768px, 1024px, 1440px.
Loading and Transitions
// Skeleton loading (not spinners for content)
function TaskListSkeleton() {
return (
<div className="space-y-3" aria-busy="true" aria-label="Loading tasks">
{Array.from({ length: 3 }).map((_, i) => (
<div key={i} className="h-12 bg-muted animate-pulse rounded" />
))}
</div>
);
}
// Optimistic updates for perceived speed
function useToggleTask() {
const queryClient = useQueryClient();
return useMutation({
mutationFn: toggleTask,
onMutate: async (taskId) => {
await queryClient.cancelQueries({ queryKey: ['tasks'] });
const previous = queryClient.getQueryData(['tasks']);
queryClient.setQueryData(['tasks'], (old: Task[]) =>
old.map(t => t.id === taskId ? { ...t, done: !t.done } : t)
);
return { previous };
},
onError: (_err, _taskId, context) => {
queryClient.setQueryData(['tasks'], context?.previous);
},
});
}See Also
For detailed accessibility requirements and testing tools, see ../_references/accessibility-checklist.md.
Common Rationalizations
| Rationalization | Reality |
| "Accessibility is a nice-to-have" | It's a legal requirement in many jurisdictions and an engineering quality standard. |
| "We'll make it responsive later" | Retrofitting responsive design is 3x harder than building it from the start. |
| "The design isn't final, so I'll skip styling" | Use the design system defaults. Unstyled UI creates a broken first impression for reviewers. |
| "This is just a prototype" | Prototypes become production code. Build the foundation right. |
| "The AI aesthetic is fine for now" | It signals low quality. Use the project's actual design system from the start. |
Red Flags
- Components with more than 200 lines (split them)
- Inline styles or arbitrary pixel values
- Missing error states, loading states, or empty states
- No keyboard navigation testing
- Color as the sole indicator of state (red/green without text or icons)
- Generic "AI look" (purple gradients, oversized cards, stock layouts)
Verification
After building UI:
- Component renders without console errors
- All interactive elements are keyboard accessible (Tab through the page)
- Screen reader can convey the page's content and structure
- Responsive: works at 320px, 768px, 1024px, 1440px
- Loading, empty, error, success, and permission states handled when applicable
- Follows the project's design system (spacing, colors, typography)
- The rendered result passes a final UI-specific finish-gate review
- No accessibility warnings in dev tools or axe-core
Trending
Surging: 1 new project took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about ollaya-dev/ollaya
- @pythonhub.dev“ollaya Run open decision models locally: pull and serve Laya, decider, NLI and GLiClass behind a …”Bluesky · Oct 8, 2026 · 2 likes
- timmo001/skills“[Pin-only] Update ollama/ollama to v0.40.13”GitHub · Oct 29, 2026
- timmo001/skills“Update ollama/ollama to v0.40.12”GitHub · Oct 27, 2026
- Blarc/home-k8s“feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.17.0 → 0.18.0 )”GitHub · Oct 25, 2026
- timmo001/skills“Update ollaya-dev/ollaya to v0.18.0”GitHub · Oct 25, 2026
The biggest 5 of 29 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 29
Talked about on GitHub and Bluesky (29 times).
On GitHub · 28
- Oct 29, 2026[Pin-only] Update ollama/ollama to v0.40.13 — timmo001/skills0 reactions · 1 comment
- Oct 27, 2026Update ollama/ollama to v0.40.12 — timmo001/skills0 reactions · 1 comment
- Oct 25, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.17.0 → 0.18.0 ) — Blarc/home-k8s0 reactions
- Oct 25, 2026Update ollaya-dev/ollaya to v0.18.0 — timmo001/skills0 reactions
- Oct 24, 2026[Pin-only] Update ollama/ollama to v0.40.11 — timmo001/skills0 reactions
23 more on GitHub
- Oct 24, 2026ollaya: 0.12.1 -> 0.17.0 — NixOS/nixpkgs0 reactions
- Oct 23, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.16.0 → 0.17.0 ) — Blarc/home-k8s0 reactions
- Oct 23, 2026Update ollama/ollama to v0.40.10 — timmo001/skills0 reactions
- Oct 21, 2026[Pin-only] Update ollama/ollama to v0.40.8 — timmo001/skills0 reactions
- Oct 21, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.15.0 → 0.16.0 ) — Blarc/home-k8s0 reactions
- Oct 21, 2026Update ollaya-dev/ollaya to v0.16.0 — timmo001/skills0 reactions
- Oct 21, 2026Tournament Leadeboard for Production Utility; Mix 'n' Match, which or what combo is best for which contexts or flows? — timerloggedout-spec/termux-monorepo0 reactions · 8 comments
- Oct 21, 2026Update ollama/ollama to v0.40.7 — timmo001/skills0 reactions
- Oct 20, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.14.0 → 0.15.0 ) — Blarc/home-k8s0 reactions
- Oct 19, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.13.0 → 0.14.0 ) — Blarc/home-k8s0 reactions
- Oct 19, 2026[Hermes] 제안: 폐쇄망 로컬 결정 모델 백엔드 연결 (Kev·Ollaya → Hermes 플러그인) — tourbut/decision-lib0 reactions · 1 comment
- Oct 18, 2026Update ollama/ollama to v0.40.6 — timmo001/skills0 reactions
- Oct 14, 2026Update dependency github:ollaya-dev/ollaya to v0.13.0 - autoclosed — timmo001/dotfiles0 reactions · 1 comment
- Oct 13, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.12.1 → 0.13.0 ) — Blarc/home-k8s0 reactions
- Oct 13, 2026Update ollaya-dev/ollaya to v0.13.0 — timmo001/skills0 reactions
- Oct 12, 2026ollaya: 0.8.0 -> 0.12.1 — NixOS/nixpkgs0 reactions
- Oct 11, 2026개발 환경 + Ollaya 설치, 공식 문서 확인 — baesanggue/ai-gateway0 reactions
- Oct 9, 2026fix(container): update image ghcr.io/ollaya-dev/ollaya ( 0.12.0 → 0.12.1 ) — Blarc/home-k8s0 reactions
- Oct 8, 2026Add Ollaya community listing — AppitStudio/awesome-jev0 reactions
- Oct 6, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.10.0 → 0.12.0 ) — Blarc/home-k8s0 reactions
- Oct 5, 2026feat(container): update image ghcr.io/ollaya-dev/ollaya ( 0.9.0 → 0.10.0 ) — Blarc/home-k8s0 reactions
- Oct 3, 2026[Add] Ollaya (ollaya-dev/ollaya) — PyTorchKR/landscape0 reactions
- Oct 1, 2026ollaya: 0.7.5 -> 0.8.0 — NixOS/nixpkgs0 reactions
On Bluesky · 1
- Oct 8, 2026ollaya Run open decision models locally: pull and serve Laya, decider, NLI and GLiClass behind a TypeSafe-compatible API. Ollama for… — @pythonhub.dev2 likes and reposts
Other versions64 projects use a version of this.
Word for word · 0
None found.
Edited · 50
- addyosmani/agent-skills★ 112k97% same
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- JPeetz/agent-skills★ 1469% same
- HK-hub/AgentSkills★ 699% same
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Wrote their own version · 14
- jmxt3/gitscape.ai★ 33same name
- helderberto/agent-skills★ 19same name
- CrowPus/Zelyq★ 10same name
- lumpinif/frontend-ui-engineering★ 9same name
- bnalwalid/walidforge-skills★ 2same name
- codexskills/agent-forge★ 2same name
- NashEQify/forge★ 2same name
- Chrike/coding-agent-skills★ 1same name
- GodMaking/makecrew★ 1same name
- juandelossantos/another-agent-skills★ 1same name
4 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use constraint-driven-development, deprecation-and-migration and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
MrCipherSmithSkillconstraint-driven-development
Use when a project needs a persistent, measurable quality bar — starting a project without documented standards, 'set up constraints', or when coverage/perf/a11y thresholds get re-debated per-PR. Produces CONSTRAINTS.md with enforceable numbers, ratchets, and a guard against silent weakening. NOT for throwaway prototypes or a one-off CI setup.
Also in 11 projects that use this
HK-hubSkilldeprecation-and-migration
Manages deprecation and migration. Use when removing old systems, APIs, or features. Use when migrating users from one implementation to another. Use when deciding whether to maintain or sunset existing code.
Also in 30 projects that use this
HK-hubSkillsource-driven-development
Grounds every implementation decision in official documentation. Use when you want authoritative, source-cited code free from outdated patterns. Use when building with any framework or library where correctness matters.
Also in 32 projects that use this
seikaikyoSkilldoubt-driven-development
對非平凡決策啟動新鮮 context 對抗審查(找碴不背書),在修正還便宜的時候抓出錯誤方向。適用:高風險改動(production、資安敏感邏輯、不可逆操作)、不熟的程式碼、要宣稱「這樣是安全的 / 可行的」之前。機械性操作與一行修改不適用。
Also in 26 projects that use this
seikaikyoSkillinterview-me
需求不明時的意圖萃取訪談:一次一題、每題附上自己的猜測、聽出「真正想要 vs 覺得應該要」,直到能預測使用者反應(約 95% 信心)才動工。適用:需求缺少對象 / 動機 / 成功標準 / 約束,或使用者點名「訪談我」「先確認一下」「我們確定嗎」。明確自足的指示、純資訊查詢、機械性操作不適用。
Also in 27 projects that use this
VercelSkillweb-design-guidelines
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Also in 8 projects that use this
- +1 more from HK-hub
In this repository17 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- api-and-interface-designSkill
- checklist-designSkill
- ci-cd-and-automationSkill
- code-review-and-qualitySkill
- debugging-and-error-recoverySkill
- documentation-and-adrsSkill
- git-workflow-and-versioningSkill
- incremental-implementationSkill
- observability-and-instrumentationSkill
- performance-optimizationSkill
- planning-and-task-breakdownSkill
- security-and-hardeningSkill
- shipping-and-launchSkill
- spec-driven-developmentSkill
- test-driven-developmentSkill
- ollaya-decisionsSkill
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