world-asset-identity-lock
nolanx-ai/nolanx.ai/skills/world-asset-identity-lock/SKILL.md
Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.
Skill2k starsChanged 5 months ago
What's in it
- World Asset Identity Lock
- Identity Lock Rules
- Prompt Rules
- Continuation Rules
- Avoid
---
name: world-asset-identity-lock
description: Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.
tags:
- identity
- continuity
- worldbuilding
- character-consistency
- asset-lock
agents:
allow:
- planner
- script_writer
- image_designer
- image_edit_agent
- video_designer
- flf_video_designer
---
# World Asset Identity Lock
Use this skill when recurring elements must not drift.
## Identity Lock Rules
- Assign stable ids and reuse them everywhere.
- Separate immutable traits from variable shot-specific behavior.
- Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.
## Prompt Rules
- Reuse the same identity core before adding per-shot actions.
- Keep location names and spatial anchors stable across adjacent clips.
- For props and creatures, lock outline, scale, surface logic, and signature motion.
## Continuation Rules
- New shots inherit the last confirmed stable state unless the script explicitly changes it.
- If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.
## Avoid
- renaming recurring assets
- changing silhouette or palette without cause
- vague continuity language
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