rig-a-model
Skill264 starsChanged 43 days agoApache-2.0View on GitHub
Auto-rig a static 3D GLB model into an animation-ready one. Use when you or the user have an existing GLB and want to rig it, add a skeleton, add bones, make it posable, or make it animatable, for example "rig this model", "add a skeleton to my GLB", "make this character animation-ready". Takes a GLB URL, adds a humanoid skeleton plus skin weights, and returns the rigged GLB URL and a pose-studio link.
- Sends data out
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 0 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 34
If the three.ws MCP server is connected, call the rig tool directly:
- Very specific: line 45
No MCP client needed. rig_mesh is exposed free on the hosted studio JSON-RPC endpoint at https://three.ws/api/mcp-studio (no key, no …
- Very specific: line 110
Never report a dead or empty link as success.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Rig a 3D model
Turn a static GLB into an animation-ready one. The three.ws auto-rig pipeline (Make-It-Animatable) adds a humanoid skeleton and per-vertex skin weights, so the model can be posed and play animation clips.
The result is a riggedGlbUrl plus a pose-studio link that opens the
rigged model in the browser, ready to pose.
When to use which tool
| Goal | Use |
| Add a skeleton to a GLB you already have | this skill |
| A new static object / prop from text | generate-3d-model |
| A new rigged character from text/image in one call | create-3d-avatar |
Rigging assumes a roughly humanoid figure (head, torso, two arms, two legs, standing). Props, furniture, and vehicles won't rig meaningfully.
Fastest path: the MCP tool
If the three.ws MCP server is connected, call the rig tool directly:
- Tool:
rig_mesh - Input:
{ "glb_url": "<https URL to the static GLB>" }- Any reachable GLB URL works: a
glbUrlfromgenerate-3d-model, a CDN link, or a model you host yourself.
- Any reachable GLB URL works: a
- Returns:
riggedGlbUrl,sourceGlbUrl,poseStudioUrl,jobId,creationId,durationMs.
Portable path: the hosted HTTP endpoint
No MCP client needed. rig_mesh is exposed free on the hosted studio JSON-RPC
endpoint at https://three.ws/api/mcp-studio (no key, no account):
curl -s -X POST https://three.ws/api/mcp-studio \
-H 'content-type: application/json' \
-d '{
"jsonrpc": "2.0",
"id": 1,
"method": "tools/call",
"params": {
"name": "rig_mesh",
"arguments": { "glb_url": "https://three.ws/avatars/cesium-man.glb" }
}
}'structuredContent returns the rigged model:
{
"ok": true,
"riggedGlbUrl": "https://three.ws/cdn/creations/def456/rigged.glb",
"sourceGlbUrl": "https://three.ws/avatars/cesium-man.glb",
"poseStudioUrl": "https://three.ws/pose?src=https%3A%2F%2Fthree.ws%2F...",
"jobId": "r9k2m7x4",
"durationMs": 48000
}Raw REST pipeline
The MCP tool is a thin client over the public rig endpoint. Submit, then poll:
# 1. Start the rig job
curl -s -X POST "https://three.ws/api/forge?action=rig" \
-H 'content-type: application/json' \
-d '{ "glb_url": "https://three.ws/avatars/cesium-man.glb" }'
# → { "job_id": "r9k2m7x4", ... }
# 2. Poll until done (every ~3s, budget ~180s)
curl -s "https://three.ws/api/forge?job=r9k2m7x4" -H 'accept: application/json'
# → { "status": "done", "glb_url": "https://.../rigged.glb" } (or "failed" / still "running")Build the pose-studio link yourself from any rigged GLB URL:
https://three.ws/pose?src=<URL-encoded riggedGlbUrl>.
What to do with the result
- Give the user the pose-studio link: pose and preview in the browser.
- Give the
riggedGlbUrlfor download / import; it carries a humanoid skeleton and skin weights, so animation clips retarget onto it. - The original mesh is never modified;
sourceGlbUrlstays valid.
Errors
rate_limited/429: the rigger is busy; honorretryAfterand retry.not_configured/503: auto-rigging momentarily unavailable; retry shortly.rig_failed: the model couldn't be rigged (usually not humanoid enough). Tell the user why and suggestcreate-3d-avatarto generate a riggable figure.timeout: the job outlived the poll budget; the response includes aresumeUrl; keep polling it rather than restarting the job.
Never report a dead or empty link as success; only return a riggedGlbUrl the
job actually produced.
In this repository62 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- docs/llms-full.txtllms.txt
- docs/llms.txtllms.txt
- llms-full.txtllms.txt
- llms.txtllms.txt
- public/llms-full.txtllms.txt
- public/llms.txtllms.txt
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- The first 60 shown.
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