open-design / design-templates
nexu-io/open-design/design-templates/AGENTS.md
This directory holds design templates — packaged "shapes" the agent renders into a project artifact (decks, prototypes, image/video/audio templates, …). Each entry is a folder with a SKILL.md (same shape as functional skills) plus rendering side files (example.html, assets/, references/, …). If the entry primarily does work on user input — utilities, briefs, asset packagers, fidelity audits — it belongs under ../skills/ instead. See specs/current/skills-and-design-templates.md for the full split. - Listed under /api/design-templates. The shape mirrors /api/skills (same SkillSummary/SkillDetail types)…
# design-templates This directory holds **design templates** — packaged "shapes" the agent renders into a project artifact (decks, prototypes, image/video/audio templates, …). Each entry is a folder with a `SKILL.md` (same shape as functional skills) plus rendering side files (`example.html`, `assets/`, `references/`, …). If the entry primarily *does work* on user input — utilities, briefs, asset packagers, fidelity audits — it belongs under `../skills/` instead. See `specs/current/skills-and-design-templates.md` for the full split. ## Daemon plumbing - Listed under `/api/design-templates`. The shape mirrors `/api/skills` (same `SkillSummary`/`SkillDetail` types) so the web client can reuse a single `SkillSummary[]` consumer for both surfaces. - Asset and example routes (`/api/skills/:id/example`, `/api/skills/:id/assets/*`) intentionally span both registries — the example HTML rewrites to `/api/skills/<id>/...` regardless of which root owns the folder, so URLs keep resolving after the split. - Surfaced in the New-project panel's per-mode "Start from" rail as the rendering catalogue; the redesigned home has no top-level Templates tab. ## Adding a design template 1. Create `design-templates/<my-template>/SKILL.md` with `name`, `description`, `triggers`, and an explicit `od.mode` (one of `prototype`, `deck`, `template`, `image`, `video`, `audio`). 2. Ship a baked `example.html` (and any side files) so the shared example and asset routes have preview content to serve. 3. Optionally drop additional baked samples under `examples/<key>.html` to surface them as derived `<parent>:<key>` cards. ## Deck preview navigation contract Any template with `od.mode: deck` must make its baked `example.html` usable inside the gallery iframe without relying on the host app to add navigation. Use a shared deck runtime where one is available; otherwise ship a tiny local runtime with the same minimum behavior. - **Keyboard:** `ArrowRight` / `ArrowDown` / `PageDown` / `Space` move to the next slide; `ArrowLeft` / `ArrowUp` / `PageUp` move to the previous slide; `Home` and `End` jump to the first and last slide. Ignore events from inputs, selects, textareas, and editable regions. - **Wheel / trackpad:** accumulated `deltaX + deltaY` past a small threshold moves exactly one slide, then resets quickly so a single gesture does not overshoot. - **Touch:** a horizontal swipe of roughly 50px or more, greater than the vertical movement, moves previous / next. - **Dots:** render one clickable button per slide, update the active dot on every navigation path, and mark it with `aria-current="true"`. - **Active slide state:** keep the visible slide marked with `.slide.active`; adding `.is-active` as a compatibility alias is fine. OpenDesign's preview bridge reads this state for the host slide counter, so it must stay in sync with keyboard, wheel, touch, and dot navigation. - **Iframe safety:** focus the deck on load / pointer interaction so keyboard navigation works after the gallery preview appears. Avoid `scrollIntoView()` because it can move the parent page instead of the deck. - **Fallbacks:** no-script and print output should still expose every slide. Hide non-active slides only after the runtime has booted.
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