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neuron-tool-approval

neuron-core/neuron-ai/skills/neuron-tool-approval/SKILL.md

Implement human-in-the-loop tool approval flows with Neuron AI agents — gating risky tools behind approve/deny decisions, rendering approval UIs from chat history, submitting decisions, and building a single endpoint that handles both conversation turns and approval continuations. Use this skill whenever the user mentions tool approval, human in the loop (HITL), approve/deny actions, pending approvals, confirming dangerous tool calls, resuming a suspended agent, or building the UI side of an approval workflow.

Skill2.1k starsChanged 10 months ago

What's in it

  1. Neuron AI Tool Approval
  2. The Mental Model
  3. Enabling Approval
  4. Who decides which tools are gated
  5. The Suspension
  6. The JSON the UI Deals With
  7. Detecting a pending approval
  8. Rebuilding the UI after a reload
  9. Submitting Decisions
  10. The contract
  11. UI submission patterns
  12. Pitfalls
  13. One Endpoint for the Whole Conversation
  14. A Complete Decision Round Trip
  15. Related
---
name: neuron-tool-approval
description: Implement human-in-the-loop tool approval flows with Neuron AI agents — gating risky tools behind approve/deny decisions, rendering approval UIs from chat history, submitting decisions, and building a single endpoint that handles both conversation turns and approval continuations. Use this skill whenever the user mentions tool approval, human in the loop (HITL), approve/deny actions, pending approvals, confirming dangerous tool calls, resuming a suspended agent, or building the UI side of an approval workflow.
---

# Neuron AI Tool Approval

This skill helps you gate agent tool execution behind human approval and build the application around it: the server endpoint, the UI, and the decision round trip.

Use `Agent::submitApprovalDecisions($decisions)` for tool approval and `Agent::submitToolResults($results)` for deferred tool results. Both accept maps keyed by tool call ID and stage a continuation; finish with `run()` for an `AgentState` or `events()` for a stream.

## The Mental Model

**Approval is owned by `ToolNode` and configured on the tools themselves**. There is no middleware to attach: each tool declares whether it needs approval, you override that per instance when you attach it to the agent, and the node suspends the run before executing anything undecided.

**Chat history is what the application reads; the thread is the workflow ID.** Which tools await a decision and why each one is asking live on the **last message of the thread**, written once at suspend time — a client that renders from the message list needs nothing else. A client that keeps approvals apart from messages (AG-UI, CopilotKit) asks the agent instead: `Agent::pendingApprovals()` (see [Rebuilding the UI after a reload](#rebuilding-the-ui-after-a-reload)). Continuing needs no runId either: the run's durable records live in the partition named by the threadId itself, so the approve endpoint rebuilds the agent from the thread ID alone, stages the decisions with `submitApprovalDecisions($decisions)`, and finishes with `run()` or `events()`. No workflow coordination ID is stored on the side.

Two facts shape the UI:

- **History is append-only.** The suspended `tool_call` message keeps its *pending snapshot* forever; the final outcomes (approved/rejected + feedback + results) are recorded on the `tool_call_result` message that follows it. "Is approval pending?" = the thread tail is a `tool_call` with pending tools.
- **Partial decisions are retained by ToolNode through durable memos.** Each submission can contain only the newest decisions, through `submitApprovalDecisions($decisions)`. Explicit updates to an already-decided action in a still-open batch win.

## Enabling Approval

Two requirements for cross-process flows: **workflow persistence** (the suspension/continuation machinery) and a **durable message store** (the record itself — `InMemoryMessageStore` keeps the safety property but loses the thread across processes).

```php
use NeuronAI\Chat\History\SQLMessageStore;
use NeuronAI\Workflow\Persistence\DatabasePersistence;

$agent = MyAgent::make(workflowId: $threadId)
    ->setMessageStore(new SQLMessageStore($pdo))
    ->setPersistence(new DatabasePersistence($pdo));
```

That's all the agent-side setup — the gate itself is always active and asks each tool.

### Who decides which tools are gated

**The tool declares its intrinsic risk** by overriding the protected `approvalPolicy()` hook. Returning a **string counts as `true` and doubles as the approval reason** shown to the approver:

```php
class TransferMoneyTool extends Tool
{
    protected function approvalPolicy(): bool|string
    {
        return ($this->inputs['amount'] ?? 0) > 100
            ? 'Transfers above $100 require a human sign-off'
            : false;
    }
}
```

**The agent developer overrides the declaration per tool, at attach time** — deployment policy beats tool default, in both directions:

```php
protected function tools(): array
{
    return [
        DeleteFileTool::make()->requireApproval(),        // force the gate, even if it declares false
        RiskyThirdPartyTool::make()->suppressApproval(),  // waive a tool that declares true
        TransferMoneyTool::make()->withApprovalPolicy(    // replace the policy entirely
            fn (ToolInterface $t): bool|string => ($t->getInputs()['amount'] ?? 0) > 500
                ? 'Transfers above $500 require a human sign-off'
                : false
        ),
    ];
}
```

The last configured override wins (`suppressApproval()` clears an earlier callback and vice versa). A tool with no override falls back to its own `approvalPolicy()` (default: no approval).

## The Suspension

When a gated tool is requested, the run pauses **functionally** — no exception reaches your code:

```php
$state = $agent->chat(new UserMessage('Delete the old logs file'));

$state->isInterrupted();        // true — the run is suspended
$state->getMessage();           // the annotated ToolCallMessage (see JSON below)
$state->getInterruptRequest();  // ApprovalRequest — in-process render source
```

On a suspended run, `getMessage()` returns the **annotated `ToolCallMessage`**: approval states and reasons, stamped once. Serialize it straight to your client — it is the same message persisted in chat history. (It carries no execution identity: the run is identified by the thread, not by anything in the message.)

## The JSON the UI Deals With

A suspended thread's tail message, serialized (two gated tools awaiting decisions):

```json
{
    "role": "assistant",
    "content": [],
    "type": "tool_call",
    "tools": [
        {
            "callId": "toolu_01A2B3C4D5E6F7",
            "name": "delete_file",
            "description": "Delete a file from the filesystem",
            "inputs": { "path": "C:/old_logs.txt" },
            "approval": "pending",
            "approvalReason": "Deleting a file is irreversible",
            "rejectReason": null
        },
        {
            "callId": "toolu_08G9H0I1J2K3L4",
            "name": "send_email",
            "description": "Send an email to a recipient",
            "inputs": { "to": "team@example.com", "subject": "Logs cleanup" },
            "approval": "pending",
            "approvalReason": "Outbound email reaches people outside this workspace",
            "rejectReason": null
        }
    ]
}
```

| Field | Use it for |
|---|---|
| `type: "tool_call"` | Discriminator — this message type can carry approvals. |
| `tools[].approval` | `"pending"` — or **absent** for a non-gated tool (no UI, runs automatically). This message keeps its pending snapshot forever; final outcomes land on the following `tool_call_result`. |
| `tools[].callId` | **The key of the whole flow** — render by it, submit decisions by it. |
| `tools[].name`, `tools[].inputs` | What the human is approving: which action, with which arguments. |
| `tools[].approvalReason` | **Outbound** — why approval is being asked (declared by the tool or its attach-time policy). Show it on the approval card. |
| `tools[].rejectReason` | **Inbound** — the approver's feedback, rejections only. The model receives it verbatim. |

The two reason fields are a matched pair with opposite authors: `approvalReason` is the *tool talking to the human*; `rejectReason` is the *human talking back to the model*.

### Detecting a pending approval

```js
const last = thread.messages.at(-1);
const pendingTools = last?.type === 'tool_call'
    ? last.tools.filter(t => t.approval === 'pending')
    : [];
const isSuspended = pendingTools.length > 0;
```

If suspended: render one card per `tools[]` entry that **has** an `approval` field (name, `inputs`, `approvalReason`, Approve/Deny actions — Deny with an optional free-text reason), and **lock the message input**. Decide from the tail only — older `tool_call` messages are settled record (read their outcomes from the `tool_call_result` that follows them).

### Rebuilding the UI after a reload

`Agent::pendingApprovals()` returns the `Action[]` still awaiting a decision on the thread's suspended run — an empty array when nothing is pending. It reads the persisted interruption, so it works in a cold process: build the agent from the thread ID and ask.

```php
/** GET /threads/{threadId}/approvals */
function pendingApprovalsEndpoint(string $threadId): array
{
    return makeAgentForThread($threadId)->pendingApprovals();   // Action is JsonSerializable
}
```

```json
[
    {
        "id": "toolu_08G9H0I1J2K3L4",
        "name": "send_email",
        "description": "{\n    \"to\": \"team@example.com\", ...}",
        "decision": "pending",
        "feedback": null,
        "reason": "Outbound email reaches people outside this workspace",
        "inputs": { "to": "team@example.com", "subject": "Logs cleanup" }
    }
]
```

`id` is the `callId` — the key of the decision map. `reason` is the tool's `approvalReason`.

Reach for it when:

- **The client models approvals apart from messages.** AG-UI delivers them as interrupts on `RUN_FINISHED`, not as entries of the message list, so after a page refresh there is no message to restore them from. An AG-UI client gets them back, in the shape the live stream sent, from `AGUIAdapter::hydrate()` (see **neuron-frontend-integration**); any other client can serve `pendingApprovals()` on mount and rebuild the interrupt UI from it.
- **You submit per click.** Unlike the history tail, the persisted request reflects the decisions delivered so far: an action already approved or rejected is no longer returned, so the reloaded page shows only what is still open.

A client that renders from the message list (the JSON above, or Vercel `approval-requested` parts) can keep reading the tail.

## Submitting Decisions

Decisions travel as a plain map keyed by `callId`. Three value forms are accepted; `submitApprovalDecisions()` rejects other values before execution:

| You send | Meaning | What the model eventually sees |
|---|---|---|
| `"approve"` | Run the tool | The tool's real output. Approvals are bare — no comment channel. |
| `"reject"` | Skip the tool | The rejection template with "No specific instruction provided." |
| `["reject", "your reason"]` | Skip, with feedback | The rejection template with your reason verbatim. |

The rejection template delivered as the tool result:

> TOOL NOT EXECUTED. The user rejected this action. User instruction: *{reason}*. Do not attempt this tool again. Follow the user's instruction or reconsider your plan.

A good reject reason ("too expensive, find a cheaper option") steers the model's next step; a bare reject only stops this one.

### The contract

1. **Incremental deliveries** — each payload may contain only newly decided actions; the node restores earlier decisions.
2. **The node accumulates delivered decisions** — durable memos preserve decisions across process restarts; translators handle format conversion and addressing.
3. **Revisable until complete** — the latest delivered payload wins, so a resubmitted `callId` overwrites its earlier decision while any tool is still pending.
4. **Completeness is the point of no return** — the moment every gated tool has a decision, the workflow proceeds immediately.
5. **Silence is never consent** — an incomplete set re-suspends; a tool executes only on explicit `"approve"`.
6. **Unknown IDs and malformed values fail translation** — no input is staged when validation fails.

### UI submission patterns

- **Batch with confirmation (the natural fit)**: collect decisions locally, submit one complete map on "Confirm". For a review step, **withhold one decision until confirmed** — an incomplete set is your draft state. This is the intended way to build a confirm stage; there is deliberately no built-in one.
- **Submit-per-click**: send the newest decision on every click. The agent preserves previously delivered decisions, and an incomplete submission re-suspends until the last decision lands.

### Pitfalls

- **Partial decisions survive continuation** — each `submitApprovalDecisions()` call may contain only newly decided actions. Finish with `run()` or `events()` and render any remaining approvals.
- **A typo'd `callId` is rejected** — native decisions must match an action in the current persisted request.
- **`["approve", "note"]` doesn't exist** — `submitApprovalDecisions()` rejects it before execution. Only rejections carry text.
- **The tail message won't show partial progress** — it keeps its pending snapshot (append-only history). Render interim progress from your own accumulated map, or from `pendingApprovals()` after a reload — not from the thread.

## One Endpoint for the Whole Conversation

A normal turn and an approval continuation share the same agent construction: build it from the thread ID, feed it what the client sent, and return the thread's new state. With `decisions`, `submitApprovalDecisions($decisions)` translates and stages the approval inputs and `run()` continues the pending run; with a message, `chat()` starts a fresh run.

```php
use NeuronAI\Chat\Messages\UserMessage;
use NeuronAI\Exceptions\RunInFlightException;

/**
 * POST /threads/{threadId}/chat — body is ONE of:
 *   { "message": "Delete the old logs file" }
 *   { "decisions": { "toolu_01...": "approve", "toolu_08...": ["reject", "why"] } }
 * `decisions` contains new choices or the full set; translation preserves previous choices.
 */
function chatEndpoint(string $threadId, array $body): array
{
    $agent = makeAgentForThread($threadId);   // MyAgent::make(workflowId: $threadId) + persistence + tools

    try {
        $state = isset($body['decisions'])
            ? $agent->submitApprovalDecisions($body['decisions'])->run()  // answer → continue the pending run
            : $agent->chat(new UserMessage($body['message']));            // message → start a new run
    } catch (RunInFlightException $e) {
        // A user message arrived while the thread has a pending tool call
        // (the UI failed to lock the input). Nothing was executed or persisted;
        // the exception carries the pending requests so the client can re-render them.
        return [
            'status' => 'conflict',
            'error' => $e->getMessage(),
            'pending' => $e->interrupt,   // InterruptRequest is JsonSerializable
        ];   // HTTP 409
    }

    // Both branches converge: on a suspended run getMessage() IS the annotated
    // ToolCallMessage; otherwise it is the assistant's reply.
    return [
        'status' => $state->isInterrupted() ? 'awaiting_approval' : 'completed',
        'message' => $state->getMessage()->jsonSerialize(),
    ];
}
```

Why this works as one endpoint:

1. **Same construction** — both paths build the identical agent from the thread id; the thread IS the run's workflow ID, so the decisions branch needs nothing extra.
2. **Same outcomes** — a fresh turn can end suspended (model called a gated tool) and a continuation can end suspended (incomplete decision set, or the model called another gated tool). One response contract covers both: `awaiting_approval | completed`.
3. **Same failure containment** — a user message on a suspended thread is refused by the engine with a `RunInFlightException` naming the pending approval, before anything reaches the provider or the durable store; map it to HTTP 409. A failed turn never causes this: the next message supersedes it.

Treat `message` and `decisions` as mutually exclusive in the request body (400 if both). Serialize with `->jsonSerialize()` explicitly — framework serializers (e.g. Symfony's) would otherwise reflect over the object and produce a different shape than documented.

A pending decision has no clock of its own: a suspended run holds no lease, so
the approval can arrive minutes or days later unless the request carries an
`expiresAt`. Cancelling is a decline: deliver `reject` decisions and the model
gets the rejection template as the tool result. `abandon()` refuses while an
approval is pending, because the pre-suspend tool call would be left unanswered
in history; `resetConversation()` wipes the history and frees the thread instead.

Approving a deferred tool authorizes its execution; it does not provide its result. When the frontend has executed the approved calls, send their outcomes with `submitToolResults(['call_123' => ['result' => $value]])->run()` (or `events()`). Each result entry contains exactly one `result` value or `error` string, and partial results are retained.

For streaming, a new message uses `stream($message)`; an approval continuation uses `submitApprovalDecisions($decisions)->events()`. Drain either generator, emit its chunks, then read the final `AgentState` from `$generator->getReturn()`. Calling `stream()` for the decisions branch would start a new run rather than continue the suspended one. With `AGUIAdapter` a suspended stream ends with `RUN_FINISHED` whose `outcome` lists one `confirmation` interrupt per approval action (its `id` is the callId); with `VercelAIAdapter` it ends with a `tool-approval-request` part per pending call. Map the client's answers to the decision map above and continue the same way.

## A Complete Decision Round Trip

Each submission can carry only newly decided actions. The node preserves earlier deliveries.

```json
POST /threads/th_42/chat
{ "decisions": { "toolu_01A2B3C4D5E6F7": "approve" } }
```

Set incomplete → still `awaiting_approval`. The tail keeps its pending snapshot — the client renders progress from its own accumulated map and keeps collecting:

```json
{ "status": "awaiting_approval",
  "message": { "type": "tool_call", "tools": [
      { "callId": "toolu_01A2B3C4D5E6F7", "approval": "pending", "...": "..." },
      { "callId": "toolu_08G9H0I1J2K3L4", "approval": "pending", "...": "..." } ] } }
```

```json
POST /threads/th_42/chat
{ "decisions": {
    "toolu_08G9H0I1J2K3L4": ["reject", "Do not email the whole team"] } }
```

Set complete → approved tool runs, rejected tool's template becomes its result, model replies:

```json
{ "status": "completed",
  "message": { "role": "assistant", "content": [ { "type": "text",
      "content": "I deleted the file. I didn't send the email — let me know if you'd like to notify someone individually." } ] } }
```

## Related

- **Stale suspensions / deadlines**: event waits, due timers, payloads keyed by interruption ID, and continuation fences — see the **neuron-workflow** skill.
- **Declaring tool risk** when creating tools: the **neuron-tool** skill.
- **Agent setup** (providers, history backends, persistence): the **neuron-agent** skill.
- **Approvals coming from a frontend library** (Vercel `addToolApprovalResponse`, AG-UI `resume`, CopilotKit `useInterrupt`): the **neuron-frontend-integration** skill.

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