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namedtoasternamedtoaster/The-Last-Mile/skills/lean-out/SKILL.md

lean-out

Skill39 starsChanged 23 days agoMITView on GitHub

Find the structural clutter in an app that is making every new change land wrong, and rank it by what it would have prevented rather than by taste. Produces a measured audit and a list that can be worked through in pieces, never a big bang refactor. Use when the codebase feels heavy, when the same kind of bug keeps coming back in a new place, when a file has grown past anyone's head, or when the app's size keeps climbing and nobody has looked at why.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    The bug list: Every defect from the last few months that reached a person, from the project's own records: the rules file's gotchas, the …

    line 30
  2. Distinctive:

    Write it where the project keeps its research or decisions, and link it from the backlog.

    line 74
  3. Distinctive:

    Mocks that list their exports go green for the wrong reason: Add a field to a store and every hand written mock returns undefined for it, …

    line 95
  4. Distinctive:

    Leave the behaviour alone: If you find a behaviour bug mid way, that is a separate change with its own test.

    line 124

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Lean out

The rule: clutter is only worth fixing where you can show what it cost. A file being long is not evidence. A bug that happened, in that file, because of how it is arranged, is evidence. Rank by that and the list sorts itself.

This produces an audit and a list. It does not refactor. Doing both at once is how a tidy up becomes a week and a regression.

When NOT to run this

  • Between cutting a build and shipping it. The whole point of a release checklist is that the thing you tested is the thing you upload. Do not move code underneath it.
  • When the real question is bytes. "Our download size keeps growing" is answered by diffing two builds, not by reading code. Do that first, it takes minutes, and come back if the answer is "our own code".
  • When nothing has gone wrong yet. Without a bug list you will rank by taste, and a refactor ranked by taste is a rewrite with extra steps.

1. Gather the evidence before looking at any code

You need two things. Collect both before forming an opinion.

The bug list. Every defect from the last few months that reached a person, from the project's own records: the rules file's gotchas, the release checklist's history, recent commit messages that say "fix". For each, note the file it lived in and, more importantly, what shape of mistake it was.

The mass. Cheap and factual:

# biggest files, tests excluded
find <source dirs> -name "*.<ext>" -not -path "*test*" | xargs wc -l | sort -rn | head -20

Now cross them. The files that appear in both lists are the audit. A long file nobody has had a bug in is not urgent, whatever it looks like.

2. The shapes worth looking for

These are the ones that keep producing bugs, in roughly the order they do damage. Each is a grep, not a judgement.

ShapeWhat it looks likeWhy it bites
One fact, many readingsThe same question answered several ways in one file, some of them combining sources and some notTwo of them eventually disagree, and the screen contradicts itself
A boolean meaning two thingsfalse means both "no" and "not asked yet"The unread state is rendered as a fact, and the UI corrects itself a beat later
A flag used as a proxyA one time key named for a state, read as though it meant "on screen now"It is true long after the thing is gone, and silently suppresses something else
A rule copied per surfaceEach card or screen carrying its own version of a shared policyThe next one is written without it, and the bug returns somewhere new
Documentation contradicted by callersA function documented one way and overridden at every call siteThe next person reads the doc and concludes the opposite of the truth
A guard that is defined but not appliedA validator that exists and is only enforced on the shape of your own codeIt never runs on the data that actually arrives

For each hit, write down the bug it caused or could cause. If you cannot name one, leave it out. That exclusion is the skill.

3. Rank by what it would have prevented

Order the list by the cost already paid, not by size or ugliness:

  1. It caused a bug that reached a person. Top, always.
  2. It caused a bug caught internally, or the same shape appears three or more times.
  3. It will cause one: a new surface will plausibly miss the rule.
  4. Everything else. This is where "long file" lives on its own.

4. Deliver a document and a list, not a branch

Write it where the project keeps its research or decisions, and link it from the backlog. For each item say: the shape, the evidence, the smallest change that removes it, and what would have to stay true afterwards (the test that pins it).

Then stop. The list is the deliverable.

5. The loop, and why green on its own proves nothing

The obvious method is: run everything, change things, run everything again, and call matching results a pass. That is the right floor and it is not the test.

A suite that was green while the bug existed will be green after you refactor the bug. Every defect worth fixing was, by definition, invisible to the tests you already had. So "the same results" tells you the tests ran, not that they were watching the thing you touched.

Three holes to expect, whatever the language:

  • Layout is usually invisible to the test runner. Component tests prove what renders, almost never where. A change that wrecks spacing or pushes a control off screen passes.
  • Mocks that list their exports go green for the wrong reason. Add a field to a store and every hand written mock returns undefined for it, quietly.
  • End to end runs are the noisiest thing you own. Comparing a flaky red before against a flaky red after is not a comparison.

So add one step, and it is the one that gets skipped under time pressure:

For every rule you extract, revert it and watch the test go red. A test that passes with and without your change has proven nothing about it. Put the change back and move on. It costs a minute and it is the whole difference between a suite that is green and a suite that is looking.

The loop that is worth trusting:

BeforeFull suite green, and note which tests actually cover what you are about to touch
DuringOne shape at a time, each with a test verified red by reverting
AfterFull suite green, plus a screenshot of any screen whose layout moved

6. When the work happens, one item at a time

  • One shape per change. Not "tidy the screen".
  • A test first that fails for the right reason, exactly as for a bug fix. A refactor with no failing test to start from cannot be shown to have preserved anything.
  • Prefer extracting a rule over moving code. The win is one definition in one named place, not a smaller file. A 3,000 line file with one copy of each rule is safer than three 1,000 line files with three copies.
  • Leave the behaviour alone. If you find a behaviour bug mid way, that is a separate change with its own test.

What good looks like

A rule that existed in five places now exists in one, has a name, has a test that walks every input, and the next surface gets it without being told. That is worth more than any number of lines removed.

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