render-pipeline-sweep
Skill281 starsChanged 19 days agoLicence not identifiedView on GitHub
3D pipeline sweep from source mesh to Render 3D (instancing, materials, lights, sim). Use for \"check the rendering\", \"instances disappeared\", \"viewport froze\", or after 3D pipeline changes.
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 308,232 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
In this repository59 other files it gives its agents.
- AGENTS.mdAGENTS.md
- website/llms.txtllms.txt
- audio-node-sweepSkill
- audio-node-uiSkill
- audio-pipeline-sweepSkill
- av-sync-sweepSkill
- bug-blast-radiusSkill
- cable-logic-sweepSkill
- ci-failure-triageSkill
- codebase-lensesSkill
- codebase-navigationSkill
- compositing-pipeline-sweepSkill
- data-accuracy-sweepSkill
- field-compilerSkill
- field-domainsSkill
- field-integrationSkill
- field-languageSkill
- field-modifier-presetsSkill
- field-pixel-presetsSkill
- field-realtimeSkill
- field-stateSkill
- field-testingSkill
- geometry-transform-sweepSkill
- git-branch-workflowSkill
- infinite-code-reviewSkill
- infinite-design-systemSkill
- infinite-lifecycleSkill
- infinite-patch-authoringSkill
- invariant-interaction-auditSkill
- linux-paritySkill
- modulation-sweepSkill
- new-audio-nodeSkill
- new-compositing-nodeSkill
- new-effect-nodeSkill
- new-geometry-nodeSkill
- new-modulator-nodeSkill
- new-source-nodeSkill
- new-utility-nodeSkill
- node-param-auditSkill
- node-ui-pillarsSkill
- node-ui-sweepSkill
- output-projection-sweepSkill
- panels-sweepSkill
- param-truth-auditSkill
- pillar-parity-auditSkill
- plugin-host-hardeningSkill
- prior-art-scoutSkill
- quality-systemSkill
- rate-analysis-sweepSkill
- release-notes-auditSkill
- rhythmic-quantization-standardSkill
- run-infinite-hygieneSkill
- semi-brainSkill
- ship-infiniteSkill
- shortcuts-sweepSkill
- timeline-arrangement-architectureSkill
- tool-firstSkill
- windows-paritySkill
- write-fix-briefSkill
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

