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vibe-eyes

monteslu/vibe-eyes/llms.txt

MCP server that lets LLMs "see" browser games by converting canvas content to vectorized SVG and collecting debug info (console logs, errors, exceptions). Or run via npx: Add to your MCP client (Claude Desktop, etc.): Returns current game state including vectorized canvas and debug info. Returns: - svg: Vectorized representation of the canvas (compact SVG) - logs: Recent console.log messages - errors: Recent console.error messages - exceptions: Uncaught exceptions with stack traces - timestamp: When the data was captured Install…

llms.txt54 starsChanged 19 months ago
  • Installs packages
# vibe-eyes

> MCP server that lets LLMs "see" browser games by converting canvas content to vectorized SVG and collecting debug info (console logs, errors, exceptions).

## Architecture

```
Browser (canvas game) → vibe-eyes-client → WebSocket → vibe-eyes server → MCP → LLM
```

## Installation

```bash
npm install -g @monteslu/vibe-eyes
```

Or run via npx:
```bash
npx @monteslu/vibe-eyes
```

## MCP Configuration

Add to your MCP client (Claude Desktop, etc.):

```json
{
  "mcpServers": {
    "vibe-eyes": {
      "command": "npx",
      "args": ["@monteslu/vibe-eyes"]
    }
  }
}
```

## Available MCP Tools

### getGameDebug

Returns current game state including vectorized canvas and debug info.

**Returns:**
- `svg`: Vectorized representation of the canvas (compact SVG)
- `logs`: Recent console.log messages
- `errors`: Recent console.error messages
- `exceptions`: Uncaught exceptions with stack traces
- `timestamp`: When the data was captured

## Browser Client Setup

Install in your game/app:

```bash
npm install vibe-eyes-client
```

```javascript
import { initVibeEyes } from 'vibe-eyes-client';

// Start capturing (call after canvas is ready)
initVibeEyes({
  serverUrl: 'http://localhost:8869',  // Default server URL
  captureInterval: 1000,  // ms between captures
  canvas: document.getElementById('game-canvas')  // Optional: specify canvas
});
```

Or via script tag:
```html
<script src="https://unpkg.com/vibe-eyes-client/dist/vibe-eyes-client.min.js"></script>
<script>
  window.initVibeEyes();
</script>
```

## Server API

### HTTP Endpoints

- `GET /` - Health check
- `GET /debug` - Get latest debug data as JSON
- `GET /svg` - Get latest SVG image

### WebSocket Events (Socket.IO)

- `canvas-data` - Receives canvas snapshot from client
- `console-log` - Receives console.log messages
- `console-error` - Receives console.error messages
- `exception` - Receives uncaught exceptions

## Key Files

| File | Purpose |
|------|---------|
| `mcp.js` | MCP server entry point, handles tool requests |
| `vectorizer.js` | Converts raster images to SVG |
| `index.js` | Socket.IO server for browser communication |
| `cli.js` | Command-line interface |

## How Vectorization Works

1. Browser captures canvas as PNG data URL
2. Server receives via WebSocket
3. `@neplex/vectorizer` converts to rough SVG paths
4. `svgo` optimizes SVG size
5. Result stored for MCP access

The SVG is a "rough approximation" - shapes and colors are preserved but fine details may be simplified. This keeps the data compact while giving LLMs visual understanding.

## Configuration

Environment variables:
- `PORT` - HTTP/WebSocket port (default: 8869)
- `DEBUG` - Enable debug logging

## Use Cases

1. **Game debugging** - LLM can see the game state and help fix bugs
2. **Visual feedback** - Describe what's on screen to the LLM
3. **Automated testing** - Verify visual output programmatically
4. **Accessibility** - Convert visual content to descriptions

## Related Projects

- [vibe-eyes-client](https://github.com/monteslu/vibe-eyes-client) - Browser client
- [jsgamelauncher](https://github.com/monteslu/jsgamelauncher) - Run JS games without a browser
- [robot-mcp](https://github.com/monteslu/robot-mcp) - Control physical robots via MCP

## License

ISC

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