vibe-eyes
monteslu/vibe-eyes/llms.txt
MCP server that lets LLMs "see" browser games by converting canvas content to vectorized SVG and collecting debug info (console logs, errors, exceptions). Or run via npx: Add to your MCP client (Claude Desktop, etc.): Returns current game state including vectorized canvas and debug info. Returns: - svg: Vectorized representation of the canvas (compact SVG) - logs: Recent console.log messages - errors: Recent console.error messages - exceptions: Uncaught exceptions with stack traces - timestamp: When the data was captured Install…
llms.txt54 starsChanged 19 months ago
- Installs packages
# vibe-eyes
> MCP server that lets LLMs "see" browser games by converting canvas content to vectorized SVG and collecting debug info (console logs, errors, exceptions).
## Architecture
```
Browser (canvas game) → vibe-eyes-client → WebSocket → vibe-eyes server → MCP → LLM
```
## Installation
```bash
npm install -g @monteslu/vibe-eyes
```
Or run via npx:
```bash
npx @monteslu/vibe-eyes
```
## MCP Configuration
Add to your MCP client (Claude Desktop, etc.):
```json
{
"mcpServers": {
"vibe-eyes": {
"command": "npx",
"args": ["@monteslu/vibe-eyes"]
}
}
}
```
## Available MCP Tools
### getGameDebug
Returns current game state including vectorized canvas and debug info.
**Returns:**
- `svg`: Vectorized representation of the canvas (compact SVG)
- `logs`: Recent console.log messages
- `errors`: Recent console.error messages
- `exceptions`: Uncaught exceptions with stack traces
- `timestamp`: When the data was captured
## Browser Client Setup
Install in your game/app:
```bash
npm install vibe-eyes-client
```
```javascript
import { initVibeEyes } from 'vibe-eyes-client';
// Start capturing (call after canvas is ready)
initVibeEyes({
serverUrl: 'http://localhost:8869', // Default server URL
captureInterval: 1000, // ms between captures
canvas: document.getElementById('game-canvas') // Optional: specify canvas
});
```
Or via script tag:
```html
<script src="https://unpkg.com/vibe-eyes-client/dist/vibe-eyes-client.min.js"></script>
<script>
window.initVibeEyes();
</script>
```
## Server API
### HTTP Endpoints
- `GET /` - Health check
- `GET /debug` - Get latest debug data as JSON
- `GET /svg` - Get latest SVG image
### WebSocket Events (Socket.IO)
- `canvas-data` - Receives canvas snapshot from client
- `console-log` - Receives console.log messages
- `console-error` - Receives console.error messages
- `exception` - Receives uncaught exceptions
## Key Files
| File | Purpose |
|------|---------|
| `mcp.js` | MCP server entry point, handles tool requests |
| `vectorizer.js` | Converts raster images to SVG |
| `index.js` | Socket.IO server for browser communication |
| `cli.js` | Command-line interface |
## How Vectorization Works
1. Browser captures canvas as PNG data URL
2. Server receives via WebSocket
3. `@neplex/vectorizer` converts to rough SVG paths
4. `svgo` optimizes SVG size
5. Result stored for MCP access
The SVG is a "rough approximation" - shapes and colors are preserved but fine details may be simplified. This keeps the data compact while giving LLMs visual understanding.
## Configuration
Environment variables:
- `PORT` - HTTP/WebSocket port (default: 8869)
- `DEBUG` - Enable debug logging
## Use Cases
1. **Game debugging** - LLM can see the game state and help fix bugs
2. **Visual feedback** - Describe what's on screen to the LLM
3. **Automated testing** - Verify visual output programmatically
4. **Accessibility** - Convert visual content to descriptions
## Related Projects
- [vibe-eyes-client](https://github.com/monteslu/vibe-eyes-client) - Browser client
- [jsgamelauncher](https://github.com/monteslu/jsgamelauncher) - Run JS games without a browser
- [robot-mcp](https://github.com/monteslu/robot-mcp) - Control physical robots via MCP
## License
ISC
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