brainstorm
Skill1 starsChanged 6 months agoMITView on GitHub
Use at the start of any non-trivial task to clarify unknowns, explore scope, and identify the simplest approach before designing or coding anything.
189 other projects use a version of this.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 189
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository10 other files it gives its agents.
- api-designSkill
- code-reviewSkill
- commitSkill
- evaluate-feedbackSkill
- go-apiSkill
- multi-agentSkill
- planSkill
- tddSkill
- ts-apiSkill
- workflowSkill
The file
We split this skill into the rules it gives an agent
11 rules. 0 are common, 11 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
11
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 22
Before asking anything, state:
- Distinctive: line 27
If something is unclear, name it.
- Distinctive: line 31
Ask up to 3 clarifying questions.
- Distinctive: line 41
Never ask open-ended questions without presets.
- Distinctive: line 45
After clarifying, name the simplest possible solution.
- Distinctive: line 57
Wait for the user. Do not proceed to planning unless the user initiates it.
- Distinctive: line 63
Do not write any code, pseudocode, or file scaffolding
- Distinctive: line 64
Do not assume the user means the most complex interpretation
- Distinctive: line 65
Do not pick between interpretations without asking
- Distinctive: line 66
Do not ask more than 3 questions
- Distinctive: line 67
Do not ask questions without preset options
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorm
Explore and clarify a task before any design or code is written. This is the first step in every non-trivial feature or change.
Recommended model: Sonnet (reasoning without heavy cost)
Rules
1. Never write code in this phase
Hard constraint. Brainstorm ends when the user says "ready to plan" or types /plan. No implementation, no scaffolding, no file edits.
2. Read the request and list unknowns
Before asking anything, state:
- What you understood the request to be (one sentence)
- What assumptions you're making (list them explicitly)
- What is ambiguous or missing (list gaps)
If something is unclear, name it. Never pick silently between interpretations.
3. Ask clarifying questions with preset options
Ask up to 3 clarifying questions. Each question must include numbered preset options. Format:
Q: [question]
1. [option]
2. [option]
3. [option]
4. Other — describe belowNever ask open-ended questions without presets. The user should be able to reply with just a number.
4. Identify the simplest approach
After clarifying, name the simplest possible solution. Ask: could this be 30 lines instead of 300? Could this reuse something already in the codebase? Push back if the request implies unnecessary complexity.
State tradeoffs explicitly:
- "Approach A is simpler but won't support X later."
- "Approach B handles edge case Y but requires an extra dependency."
5. Hard stop before planning
End with:
Ready to plan? Confirm assumptions above or make corrections, then type
/planto create the implementation steps.
Wait for the user. Do not proceed to planning unless the user initiates it.
What NOT to do
- Do not write any code, pseudocode, or file scaffolding
- Do not assume the user means the most complex interpretation
- Do not pick between interpretations without asking
- Do not ask more than 3 questions
- Do not ask questions without preset options
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

