html-report
Skill0 starsChanged 8 months agoMITView on GitHub
Build a single-file, self-contained, interactive HTML site that lets the reader explore a topic visually (charts, live widgets, simulations, 3D scenes) instead of reading about it. Use for design changes, project scope, implementation plans, research, decisions, incidents, status, explainers, or any "illustrate / show me / make a report" request, and whenever the work has structure (options, phases, data, systems, trade-offs) that a reader would grasp faster by manipulating it.
19 other projects use a version of this.
Adopted by
Most recently taken up by
- dmoreq/precepttheir own version, first seen Nov 15, 2026
- jameswyse/skillstheir own version, first seen Nov 15, 2026
- Makkov-design/makkov-harnesstheir own version, first seen Nov 15, 2026
- databricks-industry-solutions/vital-skillstheir own version, first seen Nov 15, 2026
- dmoreq/agent-grimoiretheir own version, first seen Nov 8, 2026
- TheTiriRiri/ai-review-labtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use code-review.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
GoogleSkillcode-review
Adversarial systems, concurrency, memory-model, and architecture code review protocol. Use this skill whenever asked to review code, PRs, diffs, or branches in Filament.
Also in 3 projects that use this
Other versions19 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 19
- HHU3637kr/skills★ 146same name
- anton-abyzov/vskill★ 47same name
- voidful/claude-html-report-skill★ 19same name
- databricks-industry-solutions/vital-skills★ 9same name
- Makkov-design/makkov-harness★ 8same name
- costiash/eliviz★ 7same name
- rodeyseijkens/skills★ 2same name
- addisonk/skills★ 1same name
- ianneub/claude-skills★ 1same name
- jameswyse/skills★ 1same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository23 other files it gives its agents.
- AGENTS.mdAGENTS.md
- adr-generationSkill
- bash-scriptingSkill
- browser-controlSkill
- github-actionsSkill
- gitignore-standardsSkill
- git-operationsSkill
- java-developmentSkill
- mermaid-diagramsSkill
- meta-workspaceSkill
- powershell-scriptingSkill
- project-backlogSkill
- project-documentationSkill
- project-setupSkill
- python-developmentSkill
- refinement-tribunalSkill
- skill-cli-developmentSkill
- technical-writingSkill
- testing-standardsSkill
- typescript-developmentSkill
- web-auth-bridgeSkill
- worktree-isolationSkill
- writing-ai-instructionsSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 2 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 17 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 26
Show, don't tell: Every section leads with a visual or widget.
- Very specific: line 29
Degrades, never breaks: No WebGL means a fallback note plus 2D.
- Very specific: line 57
Linked state, single source: Keep one shared state object.
- Distinctive: line 60
Schematic ≠ data: If a 3D/diagram layout isn't to scale, say so in a hint.
“Common” is measured: kept by at least 6 in 10 of the 17 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Interactive HTML Report
Ship one .html file that works like a small interactive site. Within ten seconds the reader knows the verdict. Within two minutes, by dragging, toggling, hovering and orbiting, they understand the topic well enough to argue about it.
The bar
| A report fails if… | It succeeds when… |
| It's a document with CSS | It's an instrument: the reader changes inputs and sees consequences |
| Charts are pictures | Charts are linked: hover shows detail, clicks filter other views |
| Concepts are explained in paragraphs | Concepts are shown running (simulation, live demo, animated flow) |
| Structure is described | Structure is spatial: diagram or 3D scene you can explore and click |
| Scrolling past text | Scrolling past visuals; text is captions, labels, tooltips |
Minimum per report: a hero answer (verdict, KPIs, ask) + one signature interactive (the centrepiece the reader plays with) + ≥ 3 interactive visuals + ≥ 1 what-if control (slider/toggle driving a model or projection) + linked views where data overlaps.
Non-negotiables
- One file, zero network. Libraries are inlined by
scripts/build_report.pyfromassets/vendor/. No CDNs, nofetch, no web fonts. Opens from disk, email, chat. - Answer first. The first screen gives the headline, 3–5 KPIs, the decision needed, and a visual.
- Show, don't tell. Every section leads with a visual or widget. Prose is at most 2 lines per block. Visible text stays under ~1,500 words.
- Real content only. Numbers come from the work. Estimates, schematic layouts and illustrative demos are labelled as such. Never invent data to make a chart look full; pick a different visual.
- Light / Auto / Dark theme switch, Auto by default. Every report keeps the template's three-way switch (
[data-theme-switch]). Auto follows the OS live. Light and Dark override it and persist. Every chart and scene re-colours on change viaR.onTheme. Don't remove the switch or hard-code colours. Standard implementation:references/design-system.md→ Theme. - Degrades, never breaks. No WebGL means a fallback note plus 2D. No JS means the content and tables are still readable. 360px to desktop,
prefers-reduced-motionrespected.
Toolkit (inlined, offline)
| Library | Global | Use for | Size |
| none (SVG/CSS/Canvas) | none | KPI tiles, timelines, simple bars, diagrams | 0 |
| d3 v7 | d3 | Any data chart, scales/axes, transitions, brushing, zoom, force graphs, treemaps, hierarchies, geo | 275 KB |
| three.js r187 + OrbitControls | THREE, THREE.OrbitControls | Spatial/structural topics: architectures, pipelines, layered systems, 3D data (x·y·z), physical things, large point clouds | 750 KB |
| lil-gui | lil.GUI | Compact parameter panel for simulations and 3D scenes | 29 KB |
Include only what you use. A d3-only report is about 330 KB, and everything together is about 1.1 MB. Use three.js when depth or space carries meaning or makes the subject vivid and explorable, not as decoration on a 2D chart.
Workflow
- Distill: headline, 3–5 facts, the ask, and the content shape (comparison, sequence, hierarchy, flow/system, change, distribution, trend, spatial, model/mechanism).
- Choose the signature interactive (see
references/interactive-patterns.md): the one experience that makes the topic click. Examples: a what-if model with sliders, a 3D system you orbit and click, a live algorithm demo, a scrubbable timeline, linked brushing across charts. - Pick the rest: recipe per report type in
references/report-types.md. d3 charts inreferences/d3-recipes.md, 3D inreferences/three-recipes.md, static components inreferences/components.md. - Write
report.src.htmlfromassets/template.html. Keep the<script data-vendor="…">placeholders you need. Page code goes in the last<script>, after the helpers. Use theRruntime for tokens, theme changes, tooltips, the WebGL check, visibility and escaping. - Build:
python scripts/build_report.py report.src.html report.html - Verify:
python scripts/check_report.py report.html. Then, if any headless browser is available, load the page at 1280px and 390px in light and dark. Check for console errors, horizontal scroll, and blank canvases, and click every control once. Look at the screenshots and fix what's clipped, empty, cramped or unreadable. - Deliver the built file path plus a 1–3 line summary. Keep
.src.htmlbeside it for edits. Never paste HTML into chat.
Design rules for visuals
- Encode, then decorate. Position/length > colour > size > shape. Sort bars. Start at zero. Label values directly; avoid legends where labels fit.
- Colour has meaning. One accent; status colours (
--ok/--warn/--bad/--info) only for status; series--c1..--c6. Read tokens at draw time (R.css('--c1')) and redraw onR.onTheme. - Every mark answers a hover. Tooltips (
R.tip) give exact value + meaning. Clickable things look clickable (cursor, hover state) and have a keyboard path. - Linked state, single source. Keep one shared state object; views subscribe and redraw (pattern in
interactive-patterns.md). A toggle in the 3D scene and its twin in a chart stay in sync. - Motion explains, never decorates. Animate transitions between states and flows through systems. No idle spinning unless it aids depth perception. Auto-rotate off under reduced motion. Pause render loops off-screen (
R.visible). - Titles state the takeaway ("Every alert happened during a backup run"), not the metric ("Alerts by context").
- Schematic ≠ data. If a 3D/diagram layout isn't to scale, say so in a hint.
Layout skeleton
Sticky bar: title · section links · Light|Auto|Dark
HERO status · headline · lede · KPIs | ask card · hero visual(s)
SIGNATURE INTERACTIVE (stage .tall + side panel with controls/details)
Supporting explorables (viz-grid: chart + controls/panel)
What-if / decision (sliders → projected outcome, labelled estimate)
Plan / risks / open questions (timeline, risk grid, accordions)
Appendix: sources, assumptions, methodFiles
assets/template.html: tokens, light/dark, components CSS, viz CSS (.stage,.viz-grid,.control,.tip), helpers (tabs, filters, sort, copy, expand) and theRruntimeassets/vendor/:d3.min.js,three.min.js,lil-gui.min.js(license headers kept)scripts/build_report.py: inlines vendor placeholders into one filescripts/check_report.py: lints self-containment, structure, visual density, interactivity, WebGL fallback, placeholdersreferences/interactive-patterns.md: signature interactives and linking patternsreferences/d3-recipes.md: chart recipes (bar, line+brush, scatter+zoom, force, treemap, heatmap, unit chart)references/three-recipes.md: scene boilerplate, picking, labels, instancing, 3D charts, camera toursreferences/report-types.md: recipes per report typereferences/components.md: static components (KPI, ask, tabs, diff, tables, timeline, risk grid…)references/design-system.md,references/checklist.mdexamples/sample-report.html(built) andexamples/sample-report.src.html(source): 3D pipeline, live algorithm demo, linked what-if, d3 charts
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