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MicrosoftKnown publishermicrosoft/vscode-team-kit/component-explorer/skills/use-component-explorer/SKILL.md

use-component-explorer

Skill65 starsChanged 16 days agoMITView on GitHub

Write and update component explorer fixtures for UI work — fixtures, screenshots, visual testing. USE FOR: "create a fixture for a component", "add fixture groups or variants", "screenshots or visual testing of UI", "adding or changing UI in a component explorer project". DO NOT USE FOR: "set up or install the component explorer", "write a unit test with a test runner".

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Every fixture has a render function that receives a container DOM element and a RenderContext:

    line 14
  2. Very specific:

    Do not use global CSS selectors like :root, html, body, or *.

    line 115
  3. Very specific:

    Do not use defineFixture / defineFixtureGroup from @vscode/component-explorer directly in fixture files.

    line 121
  4. Distinctive:

    When components need async setup (e.g.

    line 275
  5. Distinctive:

    Place fixture files next to the component they test:

    line 318

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Skill: Use Component Explorer

Writing Fixtures

Fixture files end in .fixture.ts or .fixture.tsx and are auto-discovered by the Vite plugin.

Core Pattern

Every fixture has a render function that receives a container DOM element and a RenderContext:

import { defineFixture } from '@vscode/component-explorer';

export default defineFixture({
  render: (container) => {
    // Render your component into container
    return { dispose: () => { /* cleanup */ } };
  },
});

Render Context

The second argument to render provides:

  • signal — AbortSignal for cancellation (check signal.aborted or listen to 'abort')
defineFixture({
  render: async (container, { signal }) => {
    const data = await fetch('/api/data', { signal });
    container.textContent = await data.text();
  },
});

React Fixtures

import { createRoot } from 'react-dom/client';
import { defineFixture } from '@vscode/component-explorer';
import { MyComponent } from './MyComponent';

export default defineFixture({
  render: (container) => {
    const root = createRoot(container);
    root.render(<MyComponent />);
    return { dispose: () => root.unmount() };
  },
});

Fixture Groups

Group related fixtures in a single file:

import { defineFixture, defineFixtureGroup } from '@vscode/component-explorer';

export default defineFixtureGroup({
  Default: defineFixture({ render: (c) => { /* ... */ } }),
  WithError: defineFixture({ render: (c) => { /* ... */ } }),
  Disabled: defineFixture({ render: (c) => { /* ... */ } }),
});

Groups can have metadata (path prefix, labels):

export default defineFixtureGroup({ path: 'Forms/', labels: ['forms'] }, {
  Primary: defineFixture({ /* ... */ }),
  Secondary: defineFixture({ /* ... */ }),
});

Fixture Variants

For closely related variants rendered side-by-side:

import { defineFixture, defineFixtureGroup, defineFixtureVariants } from '@vscode/component-explorer';

export default defineFixtureGroup({
  Sizes: defineFixtureVariants({
    Small: defineFixture({ render: (c) => { /* ... */ } }),
    Medium: defineFixture({ render: (c) => { /* ... */ } }),
    Large: defineFixture({ render: (c) => { /* ... */ } }),
  }),
});

Background

Set background: 'dark' for components designed for dark backgrounds:

defineFixture({
  background: 'dark',
  render: (container) => { /* ... */ },
});

Important Rules

Fixtures Must Be Side-Effect Free

Fixtures must not mutate global state. Each fixture's render function should only modify the provided container element and return a dispose function that fully cleans up. No writes to document.body, global variables, localStorage, shared singletons, or other state outside the container. This ensures fixtures can be rendered in any order, in parallel, and multiple times without interference.

No Global Styles

Do not use global CSS selectors like :root, html, body, or *. Every style must be scoped to a class name (e.g. .app-root, .my-component). Components are rendered in isolation inside the explorer — global styles leak across fixtures and break the isolated rendering model.

App-level CSS files (resets, CSS variables on :root, etc.) are fine for the app itself, but they must not be imported by components or fixture files. Keep app-level styles in separate entry points (e.g. index.css imported only by the app's main.ts) so they are never loaded during fixture rendering. If a component needs shared variables or resets, apply them within the fixture's container element or via the project-local wrapper (see below).

Use a Local Wrapper Instead of defineFixture Directly

Do not use defineFixture / defineFixtureGroup from @vscode/component-explorer directly in fixture files. Instead, create a project-local wrapper (e.g. fixtureUtils.ts) that applies project-wide conventions (theme variants, shared styles, DI setup, disposable management). Fixture files then import from that local module.

This ensures consistency across all fixtures and makes it easy to evolve conventions in one place.

Example local wrapper:

// src/testing/fixtureUtils.ts
import { defineFixture, defineFixtureGroup, defineFixtureVariants } from '@vscode/component-explorer';

export { defineFixtureGroup };

interface MyFixtureContext {
  container: HTMLElement;
}

interface MyFixtureOptions {
  labels?: string[];
  render: (context: MyFixtureContext) => void | { dispose(): void } | Promise<void | { dispose(): void }>;
}

export function defineMyFixture(options: MyFixtureOptions) {
  return defineFixture({
    labels: options.labels,
    render: (container) => options.render({ container }),
  });
}

Fixture files then use the local wrapper:

// src/components/Button.fixture.tsx
import { defineMyFixture, defineFixtureGroup } from '../testing/fixtureUtils';
import { createRoot } from 'react-dom/client';
import { Button } from './Button';

export default defineFixtureGroup({
  Primary: defineMyFixture({
    labels: ['.screenshot'],
    render: ({ container }) => {
      const root = createRoot(container);
      root.render(<Button variant="primary">Click me</Button>);
      return { dispose: () => root.unmount() };
    },
  }),
});

See Project-Specific Wrapper Functions below for a more advanced example with theme variants and disposable management.

Recommended Patterns

Extract Render Functions

For complex fixtures, extract render logic into standalone named functions rather than inline lambdas. This improves readability and makes it easy to share setup across fixtures:

export default defineFixtureGroup({
  Buttons: defineFixture({
    labels: ['.screenshot'],
    render: renderButtons,
  }),
  InputBoxes: defineFixture({
    labels: ['.screenshot'],
    render: renderInputBoxes,
  }),
});

function renderButtons(container: HTMLElement): void {
  container.style.padding = '16px';
  container.style.display = 'flex';
  container.style.gap = '8px';
  // ... create and append button elements
}

function renderInputBoxes(container: HTMLElement): void {
  // ...
}

Set Explicit Container Dimensions

Fixtures should set explicit width/height on the container for deterministic screenshots:

function renderEditor(container: HTMLElement): void {
  container.style.width = '600px';
  container.style.height = '400px';
  // ...
}

Project-Specific Wrapper Functions

For large projects, create a shared utility file (e.g. fixtureUtils.ts) with wrapper functions that apply common setup to all fixtures. Examples:

  • Auto-create Dark/Light theme variants using defineFixtureVariants
  • Inject shared services or dependency injection containers
  • Manage cleanup via a disposable store
  • Apply project-wide styles or container setup
// fixtureUtils.ts — project-specific wrapper
import { defineFixture, defineFixtureVariants } from '@vscode/component-explorer';

interface MyFixtureContext {
  container: HTMLElement;
  disposables: { add<T extends { dispose(): void }>(d: T): T };
}

interface MyFixtureOptions {
  labels?: string[];
  render: (context: MyFixtureContext) => void | Promise<void>;
}

function defineMyFixture(options: MyFixtureOptions) {
  const createForTheme = (theme: 'dark' | 'light') => defineFixture({
    isolation: 'none',
    background: theme,
    render: (container) => {
      const disposables = new DisposableStore();
      applyTheme(container, theme);
      const result = options.render({ container, disposables });
      return isPromise(result) ? result.then(() => disposables) : disposables;
    },
  });
  return defineFixtureVariants(options.labels ? { labels: options.labels } : {}, {
    Dark: createForTheme('dark'),
    Light: createForTheme('light'),
  });
}

Then fixture files become concise:

import { defineMyFixture, defineThemedGroup } from './fixtureUtils';

export default defineThemedGroup({
  MyComponent: defineMyFixture({
    labels: ['.screenshot'],
    render: renderMyComponent,
  }),
});

function renderMyComponent({ container, disposables }: MyFixtureContext): void {
  container.style.width = '400px';
  // ...
}

Async Render with Services

When components need async setup (e.g. loading services, fetching data):

defineFixture({
  render: async (container, { signal }) => {
    const services = await createServices();
    const widget = services.createWidget(container, { /* options */ });
    return { dispose: () => widget.dispose() };
  },
});

Parameterized Render Functions

Share render logic across fixtures with different configurations:

interface WidgetFixtureOptions {
  code: string;
  width?: string;
  height?: string;
}

export default defineFixtureGroup({ path: 'editor/' }, {
  TypeScript: defineFixture({
    labels: ['.screenshot'],
    render: (container) => renderWidget({ code: tsCode, width: '600px', height: '400px' }, container),
  }),
  Markdown: defineFixture({
    labels: ['.screenshot'],
    render: (container) => renderWidget({ code: mdCode, width: '500px' }, container),
  }),
});

function renderWidget(options: WidgetFixtureOptions, container: HTMLElement): void {
  container.style.width = options.width ?? '400px';
  container.style.height = options.height ?? '300px';
  // ... setup widget with options.code
}

File Naming Convention

Place fixture files next to the component they test:

src/
  components/
    Button/
      Button.tsx
      Button.fixture.tsx       ← fixture file
    Input/
      Input.tsx
      Input.fixture.tsx

Or in a dedicated test directory (adjust the include glob in the vite plugin):

src/
  components/
    Button.tsx
test/
  componentFixtures/
    Button.fixture.ts

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