presets-vs-kits
microsoft/vscode-cmake-tools/.github/skills/presets-vs-kits/SKILL.md
Use when writing or reviewing code that must work in both CMake Presets and Kits/Variants modes. Covers configure, build, test, environment, and generator paths. Triggers: "presets vs kits", "useCMakePresets", "works in both modes".
Skill1.7k starsChanged 5 months ago
---
name: presets-vs-kits
description: >
Use when writing or reviewing code that must work in both CMake Presets and
Kits/Variants modes. Covers configure, build, test, environment, and generator
paths. Triggers: "presets vs kits", "useCMakePresets", "works in both modes".
---
# Presets Mode vs Kits/Variants Mode
Guide for writing code that works correctly in **both** operating modes of CMake Tools. Any shared code path (configure, build, test, environment, targets) **must** handle both modes.
---
## The two modes
CMake Tools operates in one of two mutually exclusive modes per project folder:
| | **Presets mode** | **Kits/variants mode** |
|---|---|---|
| **Source of truth** | `CMakePresets.json` / `CMakeUserPresets.json` | Kit selection + variant settings |
| **When active** | `cmake.useCMakePresets` is `'always'`, or `'auto'` and preset files exist | `cmake.useCMakePresets` is `'never'`, or `'auto'` and no preset files exist |
| **Runtime check** | `CMakeProject.useCMakePresets === true` | `CMakeProject.useCMakePresets === false` |
### How the mode is determined
```typescript
// src/config.ts
export type UseCMakePresets = 'always' | 'never' | 'auto';
// src/cmakeProject.ts — doUseCMakePresetsChange()
const usingCMakePresets =
useCMakePresets === 'always' ? true :
useCMakePresets === 'never' ? false :
await this.hasPresetsFiles(); // 'auto' — check for CMakePresets.json
```
The resolved boolean is stored in `CMakeProject._useCMakePresets` and exposed via the `useCMakePresets` getter.
---
## When you MUST handle both modes
**Any shared code path** that touches configure, build, test, environment setup, or target resolution must branch on the mode. Omitting the check for one mode is a latent bug.
### The canonical branching pattern
```typescript
// From src/cmakeProject.ts — configure validation (real code)
if (!this.useCMakePresets) {
// Kits mode: require a kit and variant
if (!this.activeKit) {
await vscode.window.showErrorMessage(
localize('cannot.configure.no.kit', 'Cannot configure: No kit is active for this CMake project')
);
return { exitCode: -1, resultType: ConfigureResultType.Other };
}
if (!this.variantManager.haveVariant) {
await this.variantManager.selectVariant();
}
} else if (!this.configurePreset) {
// Presets mode: require a configure preset
void vscode.window.showErrorMessage(
localize('cannot.configure.no.config.preset', 'Cannot configure: No configure preset is active')
);
return { exitCode: -1, resultType: ConfigureResultType.Other };
}
```
### Another real example — default build targets
```typescript
// src/cmakeProject.ts — getDefaultBuildTargets()
if (this.useCMakePresets && (!defaultTarget || defaultTarget === this.targetsInPresetName)) {
targets = this.buildPreset?.targets;
}
if (!this.useCMakePresets && !defaultTarget) {
targets = await this.allTargetName;
}
```
---
## Canonical data access — Presets mode
### Merged preset tree
Use `PresetsController` (in `src/presets/presetsController.ts`) to access the merged, expanded preset tree. **Never** re-parse `CMakePresets.json` or `CMakeUserPresets.json` directly — the controller handles `include` chaining, expansion, and file watching.
### Active presets on `CMakeProject`
```typescript
CMakeProject.configurePreset // ConfigurePreset | null
CMakeProject.buildPreset // BuildPreset | null
CMakeProject.testPreset // TestPreset | null
CMakeProject.packagePreset // PackagePreset | null
CMakeProject.workflowPreset // WorkflowPreset | null
```
### Preset types
All preset interfaces are defined in `src/presets/preset.ts`. Key types include `ConfigurePreset`, `BuildPreset`, `TestPreset`, `PackagePreset`, `WorkflowPreset`.
### CMake executable override
In presets mode, the configure preset can override the CMake path:
```typescript
// src/cmakeProject.ts
const overWriteCMakePathSetting = this.useCMakePresets
? this.configurePreset?.cmakeExecutable
: undefined;
```
---
## Canonical data access — Kits/variants mode
### Active kit
```typescript
CMakeProject.activeKit // Kit | null — from src/kits/kit.ts
```
### Kit environment
```typescript
import { effectiveKitEnvironment } from '@cmt/kits/kit';
// Used in src/drivers/cmakeDriver.ts:
this._kitEnvironmentVariables = await effectiveKitEnvironment(kit, this.expansionOptions);
```
This merges compiler paths, VS Developer Environment (on Windows via `vcvarsall.bat`), and any custom `environmentVariables` defined on the kit.
### SpecialKits — always check before treating a kit as a real compiler
```typescript
// src/kits/kit.ts
export enum SpecialKits {
ScanForKits = '__scanforkits__',
Unspecified = '__unspec__',
ScanSpecificDir = '__scan_specific_dir__',
}
```
These sentinel values appear in the kit list as UI actions. Before using `kit.compilers`, `kit.toolchainFile`, or `kit.preferredGenerator`, check:
```typescript
if (kit.name === SpecialKits.Unspecified || kit.name === SpecialKits.ScanForKits) {
// Not a real kit — skip compiler logic
}
```
### Kit interface
```typescript
// src/kits/kit.ts (key fields)
export interface Kit extends KitDetect {
name: string;
description?: string;
preferredGenerator?: CMakeGenerator;
cmakeSettings?: Record<string, string | string[]>;
compilers?: Record<string, string>;
toolchainFile?: string;
environmentVariables?: Record<string, string>;
environmentSetupScript?: string;
visualStudio?: string;
visualStudioArchitecture?: string;
}
```
### Variant handling
Variants (`src/kits/variant.ts`) provide build type and other CMake variable overrides in kits mode. The `VariantManager` is only initialized when **not** using presets:
```typescript
// src/cmakeProject.ts
if (!this.useCMakePresets) {
await this.variantManager.initialize(this.folderName);
await drv.setVariant(this.variantManager.activeVariantOptions, ...);
}
```
---
## Generator handling in both modes
### Multi-config vs single-config
Always check the generator before any build-type logic:
```typescript
import { isMultiConfGeneratorFast } from '@cmt/util';
// src/util.ts
export function isMultiConfGeneratorFast(gen?: string): boolean {
return gen !== undefined
&& (gen.includes('Visual Studio') || gen.includes('Xcode') || gen.includes('Multi-Config'));
}
```
| Generator type | Examples | Build type mechanism |
|---|---|---|
| **Single-config** | Ninja, Unix Makefiles | `CMAKE_BUILD_TYPE` set at **configure** time |
| **Multi-config** | Visual Studio, Xcode, Ninja Multi-Config | `--config <type>` passed at **build** time |
### Exception: `cmake.setBuildTypeOnMultiConfig`
When this setting is `true`, `CMAKE_BUILD_TYPE` is also set at configure time for multi-config generators (used by some CMake scripts that read it). See `src/drivers/cmakeDriver.ts`.
### How it shows up in both modes
- **Presets mode**: The generator is embedded in `configurePreset.generator`. The preset may also set `CMAKE_BUILD_TYPE` in `cacheVariables` or use `configuration` in the build preset.
- **Kits mode**: The generator comes from `Kit.preferredGenerator.name` or is auto-detected. Build type comes from the active variant.
---
## Common mistakes
### 1. Testing only one mode
If you add or change behavior in a shared code path, you must verify it works in **both** presets mode and kits/variants mode. Many bugs ship because the developer only tested with presets (or only with kits).
### 2. Assuming single-config generator
Never assume `CMAKE_BUILD_TYPE` is the way to set the build configuration. Always check `isMultiConfGeneratorFast()` first.
```typescript
// ❌ Wrong — breaks with Visual Studio / Ninja Multi-Config
args.push(`-DCMAKE_BUILD_TYPE=${buildType}`);
// ✅ Correct
if (!isMultiConfGeneratorFast(generator)) {
args.push(`-DCMAKE_BUILD_TYPE=${buildType}`);
}
```
### 3. Reading preset files directly
```typescript
// ❌ Wrong — bypasses include chaining, expansion, and caching
const presets = JSON.parse(fs.readFileSync('CMakePresets.json', 'utf8'));
// ✅ Correct — use the PresetsController
const configPreset = this.configurePreset;
```
### 4. Not checking for SpecialKits sentinel values
```typescript
// ❌ Wrong — crashes when kit is '__unspec__' or '__scanforkits__'
const compiler = kit.compilers?.['C'];
// ✅ Correct
if (kit.name !== SpecialKits.Unspecified && kit.name !== SpecialKits.ScanForKits) {
const compiler = kit.compilers?.['C'];
}
```
### 5. Forgetting the driver instance guard
In kits mode, no driver is created without a kit:
```typescript
// src/cmakeProject.ts
if (!this.useCMakePresets && !this.activeKit) {
log.debug(localize('not.starting.no.kits', 'Not starting CMake driver: no kit selected'));
return null;
}
```
Always handle `null` driver returns in calling code.
---
## Testing checklist
- [ ] Verified in **presets mode** (create a `CMakePresets.json` with configure + build presets)
- [ ] Verified in **kits/variants mode** (remove preset files or set `cmake.useCMakePresets: "never"`)
- [ ] Verified with a **single-config** generator (Ninja or Unix Makefiles)
- [ ] Verified with a **multi-config** generator (Visual Studio, Ninja Multi-Config, or Xcode)
- [ ] `SpecialKits` sentinel values handled (no crash on `__unspec__` kit)
- [ ] `null` driver / `null` preset / `null` kit cases handled gracefully
- [ ] Windows, macOS, and Linux path differences considered
---
See also: [`.github/copilot-instructions.md`](../copilot-instructions.md) for project-wide conventions.
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