build
microsoft/microsoft-ui-xaml/.github/skills/build/SKILL.md
Build the WinUI repository. Use when asked to build, compile, or rebuild the project after making code changes.
Skill8.5k starsChanged 6 days ago
--- name: build description: Build the WinUI repository. Use when asked to build, compile, or rebuild the project after making code changes. --- # Building WinUI ## AI Agent Quick Start ```powershell # Always wrap commands with .\initrun.ps1 — it sets up the build environment automatically. # Default flavor is amd64chk. Override with -Flavor. .\initrun.ps1 .\build.cmd /q # full repo build (product + tests) — USE THIS BY DEFAULT .\initrun.ps1 .\build.cmd /q product # product code only (no tests) .\initrun.ps1 .\build.cmd /q mux # MUX only (Microsoft.UI.Xaml.dll) .\initrun.ps1 msb /q "path\to\project.vcxproj" # build a single project .\initrun.ps1 -Flavor arm64fre .\build.cmd /q # build for a different flavor ``` **Rules:** - Always prefix with `.\initrun.ps1`, this sets up critical environment variables and sanity-checks the environment - Always pass `/q` for quiet output (errors only) - Set `initial_wait` to at least **300 seconds** — builds take 1-10+ minutes - **When the user asks to "build the repo" or just "build" without specifying a target, use `.\initrun.ps1 .\build.cmd /q` (full build).** Only use `mux` or a single project when the user asks for a specific component or when you know exactly which files changed. ## First-Time Setup A full `init` must be run once per flavor to download tools and NuGet packages. `initrun.ps1` will fail with **"Run a full init first"** if this hasn't been done. When you see that error, run a full init for the needed flavor: ```powershell .\init.ps1 # default: amd64chk .\init.ps1 amd64fre # specific flavor ``` Set `initial_wait` to at least **300 seconds** — the first init downloads tools and restores NuGet packages. Flavors: `amd64chk`, `amd64fre`, `x86chk`, `x86fre`, `arm64chk`, `arm64fre` (`chk` = debug, `fre` = release) After init completes, retry the original `initrun.ps1` build command. If you get build errors that seem to indicate missing dependencies, that might mean you don't have a fresh "init". ## Commands | Command | What it builds | Time | |---------|---------------|------| | `.\initrun.ps1 .\build.cmd /q` | Everything (product + tests) | 10+ min | | `.\initrun.ps1 .\build.cmd /q mux` | `Microsoft.UI.Xaml.dll` only | 1-6 min | | `.\initrun.ps1 .\build.cmd /q product` | Product code (no tests) | 5-10 min | | `.\initrun.ps1 .\build.cmd /q /c` | Clean + full rebuild | 15+ min | | `.\initrun.ps1 msb /q "<project>"` | Single `.vcxproj` | 5s - 5 min | ### Flags (for `.\build.cmd`) | Flag | Effect | |------|--------| | `/q` | Quiet — errors only, plus elapsed time | | `/b` | Reduced parallelism (`/m:2`) — prevents PCH virtual memory exhaustion on limited-memory machines | | `/c` | Clean build — deletes BuildOutput first. Use on first build or when switching flavors | | `/restore` | NuGet restore before building | | `/fake` | Dry run — print commands without executing | ## What to Build After a Code Change | Files changed in | Build command | |---|---| | `dxaml/xcp/**` (source only) | `.\initrun.ps1 msb /q "dxaml\xcp\dxaml\dllsrv\winrt\native\Microsoft.ui.xaml.vcxproj"` | | `controls/dev/**` or `controls/idl/**` (source only) | `.\initrun.ps1 msb /q "controls\dev\dll\Microsoft.UI.Xaml.Controls.vcxproj"` | | `dxaml/test/native/external/<area>/**` (source only) | `.\initrun.ps1 msb /q "dxaml\test\native\external\<area>\Microsoft.UI.Xaml.Tests.External.<Area>.vcxproj"` | | `.vcxproj`, `.vcxitems`, `.props`, `.targets`, NuGet deps | `.\initrun.ps1 .\build.cmd /q` | | Multiple areas or unsure | `.\initrun.ps1 .\build.cmd /q` | Test areas: `controls`, `foundation`, `framework`, `automation` ## Terminology **MUX** = `Microsoft.UI.Xaml.dll` (core XAML runtime) **MUXC** = `Microsoft.UI.Xaml.Controls.dll` ## Troubleshooting ### `error C3859: Failed to create virtual memory for PCH` / `error C1076: compiler limit: internal heap limit reached` **Symptom:** Build fails with dozens of PCH (precompiled header) virtual memory errors across multiple .cpp files. This typically happens when building with the default `/m:4` parallelism on machines with limited memory. **Root Cause:** Multiple parallel cl.exe compiler instances each try to allocate large PCH memory regions, exhausting the process address space. **Fix:** 1. Use the `/b` flag in `build.cmd` which sets `/m:2` (2 parallel processes): ```powershell .\initrun.ps1 .\build.cmd /q /b ``` 2. If `/b` still fails, close other memory-intensive applications (browsers, VS instances, etc.). 3. If it keeps failing, stale PCH files from a previous build with a different compiler version may be the cause. Do a clean build: ```powershell .\initrun.ps1 .\build.cmd /q /c /b ``` ### `error C1853: precompiled header file is from a different version of the compiler` **Symptom:** Build fails saying the `.pch` file is from a different compiler version. **Root Cause:** Stale precompiled header files remain from a previous build with a different compiler (e.g., after a VS update). **Fix:** Do a clean build with `/c`: ```powershell .\initrun.ps1 .\build.cmd /q /c /b ``` ### Missing Spectre mitigation libs **Symptom:** Build errors about missing Spectre mitigation libraries from Visual Studio. **Fix:** Tell the user to import the `.vsconfig` file from the repo root via Visual Studio Installer: 1. Open Visual Studio Installer 2. Click "More" → "Import configuration" 3. Select `<repo-root>\.vsconfig` 4. Install the missing components ### `DevEnvDir environment variable not set` **Symptom:** This message appears at the start of every `initrun.ps1` command. **Root Cause:** This is informational, not an error. `initrun.ps1` automatically runs `DevCmd.cmd` to set up the VS environment. **Fix:** No fix needed — this is normal behavior.
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