agent-host-protocol / go
microsoft/agent-host-protocol/clients/go/AGENTS.md
This directory contains the Go module for the Agent Host Protocol (AHP), published as github.com/microsoft/agent-host-protocol/clients/go. The module targets Go 1.22+ and is split into three packages that mirror the Rust client's three-crate split: - ahptypes/ — generated wire types only, no I/O. - ahp/ — async Client, reducers, and pluggable Transport. Sub- package ahp/hosts/ carries the multi-host runtime. - ahpws/ — WebSocket transport built on github.com/coder/websocket. The Go files under ahptypes/ (except common.go and discriminated_unions.go) are auto-generated from the TypeScript…
# Go Client — Agent Guide
## Overview
This directory contains the **Go** module for the Agent Host Protocol
(AHP), published as
`github.com/microsoft/agent-host-protocol/clients/go`.
The module targets Go 1.22+ and is split into three packages that mirror
the Rust client's three-crate split:
- `ahptypes/` — generated wire types only, no I/O.
- `ahp/` — async `Client`, reducers, and pluggable `Transport`. Sub-
package `ahp/hosts/` carries the multi-host runtime.
- `ahpws/` — WebSocket transport built on `github.com/coder/websocket`.
## Code Generation
The Go files under `ahptypes/` (except `common.go` and
`discriminated_unions.go`) are **auto-generated** from the TypeScript
definitions in `types/`. Do not edit these files directly. Generated
files are committed to source control so the package is consumable via
the Go module proxy without a code-generation toolchain.
To regenerate after protocol changes:
```bash
npm run generate:go # runs: tsx scripts/generate.ts --go
```
Generated files (all suffixed `.generated.go`): `version`, `state`,
`actions`, `commands`, `notifications`, `messages`, `errors`. The
generator runs `gofmt -w` on its output.
CI verifies the committed generated files match the output of
`npm run generate:go` and fails on drift.
## Type mapping (TS → Go)
| TypeScript | Go |
| --------------------------- | ------------------------------------------------------------------------ |
| `string` | `string` |
| `number` | `int64` (TS contract: 64-bit ints) |
| `number` w/ `@format float` | `float64` |
| `boolean` | `bool` |
| `unknown` / `object` | `json.RawMessage` |
| `T \| null` | `*T` |
| optional field | `*T` + `json:"name,omitempty"` |
| `T[]` / `Array<T>` | `[]T` |
| `Record<string, T>` | `map[string]T` |
| `Partial<T>` | `PartialT` struct, every field a pointer |
| string enum | typed `string` + named constants |
| Bitset enum | typed `uint32` + flag constants + `Has`/`Or` helpers |
| Interface struct | `struct` with JSON tags |
| Discriminated union | wrapper struct + marker interface + custom `MarshalJSON`/`UnmarshalJSON` |
| `URI` | `type URI = string` |
| `StringOrMarkdown` | struct w/ custom (un)marshal |
| Recursive struct | pointer field in the recursive position |
| `_meta` field | `Meta map[string]json.RawMessage` + `json:"_meta,omitempty"` |
| `snake_case` wire field | PascalCase Go field + `json:"snake_case"` |
### Discriminated unions
Each TS discriminated union is emitted as a concrete wrapper struct so
that it can be used directly as a Go field type — `[]ResponsePart`,
`StateAction`, etc. — without consumers having to call a custom
unmarshaler at every use site:
```go
type ResponsePart struct {
Value isResponsePart // marker interface, one impl per variant
}
func (r *ResponsePart) UnmarshalJSON(b []byte) error { /* dispatch on kind */ }
func (r ResponsePart) MarshalJSON() ([]byte, error) { return json.Marshal(r.Value) }
```
Unknown variants surface as a `*VariantNameUnknown{ Raw json.RawMessage }`
so a future server can speak a not-yet-known kind without breaking
existing clients. Reducers treat them as no-ops.
### Bitset enums
`SessionStatus` is currently the only bitset enum. It's emitted as
`type SessionStatus uint32` with named flag constants plus
`(SessionStatus).Has(SessionStatus) bool` and
`(SessionStatus).Or(SessionStatus) SessionStatus` helpers. Unknown
future bits round-trip naturally.
### `omitempty` policy
Only **optional pointer fields** carry `,omitempty`. Required fields
(including required slices, maps, and scalars) MUST NOT carry
`omitempty` — Go's omitempty omits empty slices, zero ints, and `false`,
which would break wire parity (e.g. `serverSeq: 0` on an `ActionEnvelope`,
required empty `responseParts: []` arrays).
## Library structure
- `ahptypes/common.go` — hand-written primitives (`URI`, `StringOrMarkdown`,
`JSONObject`, marker interfaces).
- `ahptypes/*.generated.go` — wire types from the protocol spec.
- `ahp/client.go` — async `Client`, request correlation, subscription
fan-out, `dispatchAction` write-ahead.
- `ahp/transport.go` — `Transport` interface, `TransportMessage`
variants, `BoxedTransport` for heterogeneous storage.
- `ahp/reducers.go` — pure `Apply*` reducers ported from
`types/channels-*/reducer.ts`. Each accepts `state *State` and an
action and returns a `ReduceOutcome`.
- `ahp/error.go` — `ClientError`, `TransportError` types implementing
Go's `error` interface; use `errors.Is` / `errors.As` to discriminate.
- `ahp/hosts/` — `MultiHostClient`, `HostHandle`, `HostClientHandle`,
`ReconnectPolicy`, `ClientIDStore`, etc.
- `ahpws/transport.go` — WebSocket transport that wraps a
`github.com/coder/websocket` connection.
## Reducers
Reducers mutate `*State` in place to match the Rust client's
`apply_action_to_*` semantics. The same fixtures from
`types/test-cases/reducers/*.json` exercise the Go reducers via
`ahp/reducers_fixture_test.go` so cross-language parity is enforced.
## Tag namespace (release)
Go requires tags for sub-module releases to be prefixed with the
sub-module's directory inside the repo. So the publish tag is
**`clients/go/vX.Y.Z`** (not `go/vX.Y.Z` and not the bare `vX.Y.Z`
reserved for Swift). The Go module proxy will pick the tag up
automatically.
## Out of scope (intentional)
The current Go module ships **wire types, reducers, single- and multi-
host client runtime, and a WebSocket transport**. The following are
deferred:
- Example application beyond the small `examples/` snippets.
- Kotlin Multiplatform-style cross-target build.
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