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metarhiametarhia/metaskills/skills/data-structures/SKILL.md

data-structures

Skill61 starsChanged 8 months agoMITView on GitHub

Implements custom JavaScript data structures: queues, deques, stacks, linked lists, cons lists, circular buffers, unrolled lists, tries, heaps, graphs, LRU caches, CRDTs, pools, structs. Use when building or choosing non-native collections, optimizing enqueue/dequeue, designing persistent lists, or when the user asks for data structures beyond Map/Set/Array/Object.

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  • In this repository6 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Prefer the structure whose hot operation is O(1) or O(log n).

    line 24
  2. Distinctive:

    Prefer for persistent pipelines.

    line 92
  3. Very specific:

    Delete idea: walk path storing parents.

    line 382
  4. Very specific:

    Prefer CircularBuffer or UnrolledList for Queue/Deque/Stack

    line 487

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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Files
SKILL.md

Custom Data Structures (JavaScript)

Complexity and code characteristics

Choose a structure for the property you need to control — not only for speed.

Big-O (typical; n = size, k = key/word length):

  • Singly-linked push/pop at head: O(1); search / index: O(n)
  • Doubly-linked append/prepend / splice at known node: O(1); index: O(n) (nearer-end walk helps)
  • Cons prepend / uncons: O(1); reverse / map / random access: O(n); tails share structure
  • CircularBuffer / Queue / Deque / Stack ends: amortized O(1); grow rare O(n); never hot Array.shift
  • UnrolledList enqueue/dequeue: amortized O(1); better locality than per-item nodes; pool cuts allocs
  • BST insert/search: O(log n) balanced, O(n) skewed; in-order: O(n)
  • Binary heap push/pop: O(log n); peek: O(1)
  • Trie insert/has: O(k); autocomplete: O(matches × k)
  • Adjacency-list addEdge: O(1); BFS/DFS: O(V + E)
  • LRU (Map) get/set/evict: O(1); G-Counter inc O(1), merge O(replicas); Pool capture O(1) amortized
  • Prefer the structure whose hot operation is O(1) or O(log n); measure before optimizing rare paths

Readability and semantics:

  • Name by role: pending (Queue), frontier (Deque), undo (Stack) — not buffer1
  • Type states intent: ring/unrolled = throughput; cons = persistent; heap = priority; trie = prefix
  • Small public API (enqueue/dequeue) — do not expose nodes or buffers

Stability and contracts:

  • Return copies or iterators; document live vs snapshot and iteration order
  • Cap growth (capacity, pool size, LRU max); unbounded queues/caches are operability bugs
  • Immutable Cons/Struct: updates are new values (prepend, fork); mutable lists document aliasing

Testability:

  • Assert on contents ([...q], toArray(), size), not private fields; keep Symbol.iterator
  • Deterministic fixtures; inject clocks/timeouts for Pool waiters

Encapsulation and cost:

  • Hide representation so callers survive swaps (array → ring → unrolled)
  • Amortized grow and node pools trade memory for latency; clear slots on dequeue for GC
  • Power-of-2 ring capacity; index with & (len - 1) instead of %

Lists

Singly-linked (push/pop at head):

class LinkedList {
  #head = null;
  #length = 0;

  push(data) {
    this.#head = { data, next: this.#head };
    this.#length++;
  }

  pop() {
    if (!this.#head) return undefined;
    const { data } = this.#head;
    this.#head = this.#head.next;
    this.#length--;
    return data;
  }

  *[Symbol.iterator]() {
    let node = this.#head;
    while (node) {
      yield node.data;
      node = node.next;
    }
  }
}

Doubly-linked list ideas:

  • #head / #tail / #size; nodes { value, prev, next } (fixed key order)
  • Resolve index from nearer end; splice ranges by relinking, not rebuild
  • Ops worth adding: append/prepend/insert/delete, rotate, move, slice/take/drop, reverse, groupBy → Map of lists
  • Symbol.iterator; toArray only at boundaries

Immutable cons list ideas:

  • Cell { value, next, size } + singleton empty; prepend returns a new cell (share the old list)
  • Build from arrays backwards; merge by prepending earlier lists onto the last
  • Prefer for persistent pipelines; use mutable doubly-linked for mid-list edits

Circular Buffer

Growable ring, power-of-2 capacity, bitmask index — backing for Queue / Deque / Stack:

class CircularBuffer {
  #buffer = new Array(16);
  #head = 0;
  #size = 0;

  get size() {
    return this.#size;
  }

  #grow() {
    const cap = this.#buffer.length;
    const mask = cap - 1;
    const next = new Array(cap * 2);
    for (let i = 0; i < this.#size; i++) {
      next[i] = this.#buffer[(this.#head + i) & mask];
    }
    this.#buffer = next;
    this.#head = 0;
  }

  push(value) {
    if (this.#size === this.#buffer.length) this.#grow();
    const m = this.#buffer.length - 1;
    this.#buffer[(this.#head + this.#size) & m] = value;
    this.#size++;
  }

  unshift(value) {
    if (this.#size === this.#buffer.length) this.#grow();
    const m = this.#buffer.length - 1;
    this.#head = (this.#head - 1) & m;
    this.#buffer[this.#head] = value;
    this.#size++;
  }

  shift() {
    if (!this.#size) return undefined;
    const m = this.#buffer.length - 1;
    const v = this.#buffer[this.#head];
    this.#buffer[this.#head] = undefined;
    this.#head = (this.#head + 1) & m;
    this.#size--;
    return v;
  }

  pop() {
    if (!this.#size) return undefined;
    const m = this.#buffer.length - 1;
    const i = (this.#head + this.#size - 1) & m;
    const v = this.#buffer[i];
    this.#buffer[i] = undefined;
    this.#size--;
    return v;
  }

  at(index) {
    const i = index < 0 ? this.#size + index : index;
    if (i < 0 || i >= this.#size) return undefined;
    return this.#buffer[(this.#head + i) & (this.#buffer.length - 1)];
  }
}

Ideas: clear slots on remove (GC); fromArray with capacity 2^k > n; iterate (head + i) & mask.

Queue / Deque / Stack

Compose on CircularBuffer — never hot Array.shift():

class Queue {
  #buf = new CircularBuffer();
  enqueue(v) {
    this.#buf.push(v);
  }
  dequeue() {
    return this.#buf.shift();
  }
  peek() {
    return this.#buf.at(0);
  }
  get size() {
    return this.#buf.size;
  }
}

Deque and Stack use the same buffer. Deque forwards push, pop, unshift, and shift. Stack forwards push and pop, and peeks with at(-1).

Unrolled List

Linked fixed-size buffers + node pool (high-throughput queue):

class UnrolledNode {
  constructor(size) {
    this.buffer = new Array(size);
    this.size = size;
    this.readIndex = 0;
    this.writeIndex = 0;
    this.length = 0;
    this.next = null;
  }
  enqueue(item) {
    if (this.writeIndex >= this.size) return false;
    this.buffer[this.writeIndex++] = item;
    this.length++;
    return true;
  }
  dequeue() {
    if (!this.length) return undefined;
    const i = this.readIndex++;
    const item = this.buffer[i];
    this.buffer[i] = undefined;
    this.length--;
    return item;
  }
  reset() {
    this.readIndex = this.writeIndex = this.length = 0;
    this.next = null;
  }
}

Ideas: pool of N nodes (acquire/release); enqueue grows a new node when full; dequeue releases empty tail nodes back to the pool; typical nodeSize 1024.

Binary Search Tree

class BinarySearchTree {
  constructor(data) {
    this.data = data;
    this.left = null;
    this.right = null;
  }

  insert(data) {
    if (data < this.data) {
      if (this.left) this.left.insert(data);
      else this.left = new BinarySearchTree(data);
    } else {
      if (this.right) this.right.insert(data);
      else this.right = new BinarySearchTree(data);
    }
  }

  *inOrder() {
    if (this.left) yield* this.left.inOrder();
    yield this.data;
    if (this.right) yield* this.right.inOrder();
  }
}

Heap / Priority Queue

class MinHeap {
  #data = [];

  #parent(i) {
    return (i - 1) >> 1;
  }
  #left(i) {
    return 2 * i + 1;
  }
  #right(i) {
    return 2 * i + 2;
  }
  #swap(i, j) {
    [this.#data[i], this.#data[j]] = [this.#data[j], this.#data[i]];
  }

  push(value) {
    this.#data.push(value);
    let i = this.#data.length - 1;
    while (i > 0 && this.#data[i] < this.#data[this.#parent(i)]) {
      this.#swap(i, this.#parent(i));
      i = this.#parent(i);
    }
  }

  pop() {
    const top = this.#data[0];
    const last = this.#data.pop();
    if (this.#data.length === 0) return top;
    this.#data[0] = last;
    let i = 0;
    while (true) {
      let smallest = i;
      const l = this.#left(i),
        r = this.#right(i);
      if (l < this.#data.length && this.#data[l] < this.#data[smallest])
        smallest = l;
      if (r < this.#data.length && this.#data[r] < this.#data[smallest])
        smallest = r;
      if (smallest === i) break;
      this.#swap(i, smallest);
      i = smallest;
    }
    return top;
  }

  get size() {
    return this.#data.length;
  }
}

LRU Cache

class LRUCache {
  #capacity;
  #cache = new Map();

  constructor(capacity) {
    this.#capacity = capacity;
  }

  get(key) {
    if (!this.#cache.has(key)) return undefined;
    const value = this.#cache.get(key);
    this.#cache.delete(key);
    this.#cache.set(key, value);
    return value;
  }

  set(key, value) {
    this.#cache.delete(key);
    this.#cache.set(key, value);
    if (this.#cache.size > this.#capacity) {
      this.#cache.delete(this.#cache.keys().next().value);
    }
  }
}

Trie (prefix tree)

Object.create(null) nodes + Symbol terminal (no char-key collisions). Ideas: store values, #size, autocomplete, prune empty branches on delete:

const VALUE = Symbol('value');

class Trie {
  #root = Object.create(null);
  #size = 0;

  insert(word, value = true) {
    let node = this.#root;
    for (const ch of word) node = node[ch] ??= Object.create(null);
    if (!Object.hasOwn(node, VALUE)) this.#size++;
    node[VALUE] = value;
  }

  has(word) {
    const n = this.#find(word);
    return n !== null && Object.hasOwn(n, VALUE);
  }

  complete(prefix) {
    const node = this.#find(prefix);
    if (!node) return [];
    const out = [];
    (function walk(n, path) {
      if (Object.hasOwn(n, VALUE)) out.push(path);
      for (const ch of Object.keys(n)) walk(n[ch], path + ch);
    })(node, prefix);
    return out;
  }

  #find(word) {
    let node = this.#root;
    for (const ch of word) {
      node = node[ch];
      if (!node) return null;
    }
    return node;
  }
}

Delete idea: walk path storing parents; remove VALUE; walk up deleting children with no VALUE and no keys.

Graph (adjacency list)

class Graph {
  #adj = new Map();

  addEdge(from, to) {
    (this.#adj.get(from) ?? this.#adj.set(from, []).get(from)).push(to);
  }

  *bfs(start) {
    const visited = new Set([start]);
    const queue = new Queue();
    queue.enqueue(start);
    while (queue.size) {
      const node = queue.dequeue();
      yield node;
      for (const n of this.#adj.get(node) ?? []) {
        if (!visited.has(n)) {
          visited.add(n);
          queue.enqueue(n);
        }
      }
    }
  }
}

Resource Pool

Ideas: parallel #items / #free arrays; round-robin #current; Lease with one-shot release; WeakSet of valid leases; when empty, queue waiters (optional timeout); on release, hand the same slot to the next waiter or mark free.

class Lease {
  #release;
  #released = false;
  constructor(resource, release) {
    this.resource = resource;
    this.#release = release;
  }
  release() {
    if (this.#released) throw new Error('already released');
    this.#released = true;
    this.#release();
  }
}

Struct (typed record factory)

Ideas: Struct.immutable / Struct.mutable from defaults; infer field types; Object.freeze vs Object.seal; fork = copy+updates; branch = prototype overlay for cheap variants; validate unknown fields / wrong types; deep-copy array/object defaults.

class Struct {
  static immutable(name, defaults) {
    const fields = Object.keys(defaults);
    const Entity = {
      [name]: class {
        constructor(data = {}) {
          for (const k of fields)
            this[k] = Object.hasOwn(data, k) ? data[k] : defaults[k];
          Object.freeze(this);
        }
        fork(updates = {}) {
          return new Entity({ ...this, ...updates });
        }
      },
    }[name];
    return Entity;
  }
}

CRDT (G-Counter)

class GCounter {
  #id;
  #counts;

  constructor(id, size) {
    this.#id = id;
    this.#counts = new Array(size).fill(0);
  }

  inc(x = 1) {
    this.#counts[this.#id] += x;
  }

  merge(remote) {
    for (let i = 0; i < this.#counts.length; i++) {
      this.#counts[i] = Math.max(this.#counts[i], remote[i]);
    }
  }

  get value() {
    return this.#counts.reduce((a, b) => a + b, 0);
  }
}

Conventions

  • Prefer CircularBuffer or UnrolledList for Queue/Deque/Stack
  • Object.create(null) for trie nodes; Symbol for reserved keys; LRU via Map order; CRDTs for distributed counters

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