brainstorm
Skill0 starsChanged 4 months agoMITView on GitHub
Use when the user brings a fuzzy or new idea - "let's build X", "I want a feature that...", "what if we..." - before any design or implementation starts. Socratic discovery, one question at a time; never proposes a solution before the problem is crisp. Hands off to inception or survey when ready.
189 other projects use a version of this.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 189
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
Ask one question at a time.
- Distinctive: line 13
Do not propose a solution, architecture, or implementation approach until the problem itself is crisp: who has this problem, what happens …
- Distinctive: line 14
If the user tries to jump to implementation ("just build X"), gently redirect back to the problem: what is X for, who needs it, what breaks …
- Distinctive: line 15
Follow the thread of the user's answers.
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
groundwork:brainstorm
The user has a fuzzy idea, not a plan. Your job is to make the problem crisp before anyone talks about solutions - including you.
Rules
- Ask one question at a time. Wait for the answer before asking the next one. Do not present a numbered list of questions.
- Do not propose a solution, architecture, or implementation approach until the problem itself is crisp: who has this problem, what happens today without a fix, why now, and what "solved" looks like.
- If the user tries to jump to implementation ("just build X"), gently redirect back to the problem: what is X for, who needs it, what breaks if it doesn't exist.
- Follow the thread of the user's answers. Don't work through a fixed script - a good answer opens a new question you couldn't have planned for.
- It's fine for this to take a while. Rushing to a plan defeats the point.
Detect a trivial request
If partway through it becomes clear this is actually small - a one-file fix, a copy change, something with no real design space - say so and, if the user agrees, switch into the quick skill directly instead of continuing the interview. Don't force a small thing through a big process, and don't make the user type the command.
When the problem is crisp
You'll know it's crisp when you can state, in one or two sentences, who has the problem and what "solved" looks like, and the user agrees that's right. At that point, stop and offer a handoff:
- Greenfield (a new feature or product surface, nothing built yet, needs a vision and an MVP sequence) -> offer
inception. - Sharpening (there's already a rough plan or design in mind that needs the assumptions and edge cases interrogated) -> offer
survey.
Ask which fits rather than assuming, then continue straight into the chosen skill in this same session - load and follow the groundwork skill of that name, don't wait for the user to invoke it explicitly. Do not start writing PRDs, ADRs, or code inside this skill - that's the next orchestrator's job.
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