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mauriciovieiramauriciovieira/groundwork/skills/brainstorm/SKILL.md

brainstorm

Skill0 starsChanged 4 months agoMITView on GitHub

Use when the user brings a fuzzy or new idea - "let's build X", "I want a feature that...", "what if we..." - before any design or implementation starts. Socratic discovery, one question at a time; never proposes a solution before the problem is crisp. Hands off to inception or survey when ready.

189 other projects use a version of this.

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Used with

Projects with it also use playtest-report, team-polish and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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  • +8 more from CoralGame

The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 156 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask one question at a time.

    line 12
  2. Distinctive:

    Do not propose a solution, architecture, or implementation approach until the problem itself is crisp: who has this problem, what happens …

    line 13
  3. Distinctive:

    If the user tries to jump to implementation ("just build X"), gently redirect back to the problem: what is X for, who needs it, what breaks …

    line 14
  4. Distinctive:

    Follow the thread of the user's answers.

    line 15

“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

groundwork:brainstorm

The user has a fuzzy idea, not a plan. Your job is to make the problem crisp before anyone talks about solutions - including you.

Rules

  • Ask one question at a time. Wait for the answer before asking the next one. Do not present a numbered list of questions.
  • Do not propose a solution, architecture, or implementation approach until the problem itself is crisp: who has this problem, what happens today without a fix, why now, and what "solved" looks like.
  • If the user tries to jump to implementation ("just build X"), gently redirect back to the problem: what is X for, who needs it, what breaks if it doesn't exist.
  • Follow the thread of the user's answers. Don't work through a fixed script - a good answer opens a new question you couldn't have planned for.
  • It's fine for this to take a while. Rushing to a plan defeats the point.

Detect a trivial request

If partway through it becomes clear this is actually small - a one-file fix, a copy change, something with no real design space - say so and, if the user agrees, switch into the quick skill directly instead of continuing the interview. Don't force a small thing through a big process, and don't make the user type the command.

When the problem is crisp

You'll know it's crisp when you can state, in one or two sentences, who has the problem and what "solved" looks like, and the user agrees that's right. At that point, stop and offer a handoff:

  • Greenfield (a new feature or product surface, nothing built yet, needs a vision and an MVP sequence) -> offer inception.
  • Sharpening (there's already a rough plan or design in mind that needs the assumptions and edge cases interrogated) -> offer survey.

Ask which fits rather than assuming, then continue straight into the chosen skill in this same session - load and follow the groundwork skill of that name, don't wait for the user to invoke it explicitly. Do not start writing PRDs, ADRs, or code inside this skill - that's the next orchestrator's job.

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