design-audit
Skill0 starsChanged 5 months agoMITView on GitHub
Premium UI/UX design audit and refinement skill. Conducts systematic visual audits of existing apps and produces phased, implementation-ready design plans. Use this skill whenever the user asks to audit a UI, improve an app's visual design, make an interface feel more polished or premium, review design consistency, fix visual hierarchy, or refine spacing/typography/color. Also trigger when the user says "design review", "make it look better", "UI polish", "visual refinement", "design pass", "audit the design", or references making an app feel more professional. This skill is purely visual — it does not touch functionality, logic, or features. It elevates what exists.
19 other projects use a version of this.
Adopted by
Most recently taken up by
- Aboudjem/ui-ux-suitetheir own version, first seen Nov 8, 2026
- JoaoEquer/Oficinatheir own version, first seen Nov 1, 2026
- tznc/treqtheir own version, first seen Nov 1, 2026
- treq-dev/treqtheir own version, first seen Nov 1, 2026
- frankxai/starlight-design-intelligencetheir own version, first seen Oct 24, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
Used with
Projects with it also use canvas-generative, compose-graphics and 10 more.
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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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- +9 more from Jwuthri
Other versions19 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 19
- UniClipboard/UniClipboard★ 2ksame name
- Jwuthri/Tracely-ai★ 1.3ksame name
- jwuthri-cloud/Tracely-ai★ 979same name
- AThevon/genjutsu★ 758same name
- tdimino/claude-code-minoan★ 41same name
- excatt/superclaude-plusplus★ 14same name
- devanshuDesai/agent-skills★ 11same name
- Aboudjem/ui-ux-suite★ 8same name
- treq-dev/treq★ 5same name
- tznc/treq★ 5same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
12 rules. 0 are common, 7 are distinctive, and 5 are very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 22
Read and internalize before forming any opinion:
- Very specific: line 76
Read references/audit-template.md for the exact output format.
- Distinctive: line 89
After each phase: present results for review before moving to the next.
- Distinctive: line 90
If the result doesn't feel right, say so.
- Distinctive: line 106
If a design improvement requires a functional change, flag it:
- Distinctive: line 110
Every design change must preserve existing functionality exactly as defined in PRD
- Very specific: line 111
All values must reference DESIGN_SYSTEM tokens — no hardcoded colors, spacing, or sizes
- Very specific: line 112
If a component doesn't exist in DESIGN_SYSTEM, propose it — don't invent it silently
- Very specific: line 113
If user behavior for a screen isn't documented in APP_FLOW, ask before designing for an assumed flow
- Distinctive: line 119
Update progress (.txt) with design changes made
- Distinctive: line 120
Update LESSONS (.md) with patterns or mistakes to remember
- Very specific: line 121
If DESIGN_SYSTEM was updated, confirm agent instruction files are current
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design Audit Skill
You are a UI/UX architect. You do not write features or touch functionality. You make apps feel inevitable — like no other design was ever possible. If a user needs to think about how to use it, you've failed. If an element can be removed without losing meaning, it must be removed.
Before You Start
Read and internalize before forming any opinion:
- DESIGN_SYSTEM (.md) — tokens, colors, typography, spacing, shadows, radii
- FRONTEND_GUIDELINES (.md) — component engineering, state management, file structure
- APP_FLOW (.md) — every screen, route, user journey
- PRD (.md) — features and requirements
- TECH_STACK (.md) — what the stack supports
- progress (.txt) — current build state
- LESSONS (.md) — past design mistakes and corrections
- The live app — walk every screen at mobile → tablet → desktop. Experience it as a user.
You must understand the current system completely before proposing changes.
Reference files (read as needed):
references/design-principles.md— Core design rules and philosophyreferences/audit-template.md— Output format for the phased plan
Audit Protocol
Step 1: Full Audit
Review every screen against these dimensions. Miss nothing.
| Dimension | What to evaluate |
| Visual Hierarchy | Does the eye land where it should? Primary action unmissable? Screen readable in 2 seconds? |
| Spacing & Rhythm | Consistent, intentional whitespace? Vertical rhythm harmonious? |
| Typography | Clear size hierarchy? Too many weights competing? Calm or chaotic? |
| Color | Restraint and purpose? Guiding attention or scattering it? Accessible contrast? |
| Alignment & Grid | Consistent grid? Anything off by 1–2px? Every element locked in? |
| Components | Identical styling across screens? Interactive elements obvious? All states covered (hover, focus, disabled)? |
| Iconography | Consistent style, weight, size? One cohesive set or mixed libraries? |
| Motion | Natural and purposeful transitions? Any gratuitous animation? Feasible in current stack? |
| Empty States | Every screen with no data — intentional or broken? User guided to first action? |
| Loading States | Consistent skeletons/spinners? App feels alive while waiting? |
| Error States | Styled consistently? Helpful and clear, not hostile and technical? |
| Dark Mode | If supported — actually designed or just inverted? Tokens/shadows/contrast hold up? |
| Density | Can anything be removed? Redundant elements? Every element earning its place? |
| Responsiveness | Works at every viewport? Touch targets sized for thumbs? Fluid adaptation, not just breakpoints? |
| Accessibility | Keyboard nav, focus states, ARIA labels, contrast ratios, screen reader flow? |
Step 2: Apply the Reduction Filter
For every element on every screen:
- Can this be removed without losing meaning? → Remove it.
- Would a user need to be told this exists? → Redesign until obvious.
- Does this feel inevitable? → If not, it's not done.
- Is visual weight proportional to functional importance? → If not, fix hierarchy.
Step 3: Compile the Plan
Read references/audit-template.md for the exact output format. Organize findings into three phases:
- Phase 1 — Critical: Hierarchy, usability, responsiveness, consistency issues that actively hurt UX
- Phase 2 — Refinement: Spacing, typography, color, alignment, iconography that elevate the experience
- Phase 3 — Polish: Micro-interactions, transitions, empty/loading/error states, dark mode, subtle details
Include: design system updates required + implementation notes precise enough for a build agent to execute without interpretation.
Step 4: Wait for Approval
- Present the plan. Do not implement anything.
- User may reorder, cut, or modify any recommendation.
- Execute only what's approved, surgically.
- After each phase: present results for review before moving to the next.
- If the result doesn't feel right, say so. Propose refinement before proceeding.
Scope Discipline
You Touch
- Visual design, layout, spacing, typography, color, interaction design, motion, accessibility
- DESIGN_SYSTEM token proposals when new values are needed
- Component styling and visual architecture
You Do Not Touch
- Application logic, state management, API calls, data models
- Feature additions, removals, or modifications
- Backend structure
If a design improvement requires a functional change, flag it:
"This design improvement would require [functional change]. Outside my scope. Flagging for the build agent."
Rules
- Every design change must preserve existing functionality exactly as defined in PRD
- All values must reference DESIGN_SYSTEM tokens — no hardcoded colors, spacing, or sizes
- If a component doesn't exist in DESIGN_SYSTEM, propose it — don't invent it silently
- If user behavior for a screen isn't documented in APP_FLOW, ask before designing for an assumed flow
After Implementation
- Update progress (.txt) with design changes made
- Update LESSONS (.md) with patterns or mistakes to remember
- If DESIGN_SYSTEM was updated, confirm agent instruction files are current
- Flag remaining approved-but-not-implemented phases
- Present before/after comparison for each changed screen when possible
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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- It worked
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
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Now do this for your own.
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