ux-architecture
Skill2 starsChanged 50 days agoMITView on GitHub
Designs how a feature works and looks: flows, every state of each step, components, accessibility, then rendered versions the person picks and a design kit. Use when a feature needs flows, screens or states, a look chosen, or design options.
1 other project uses a version of this.
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- Della-Mahmoudi/product-design-workflowtheir own version, first seen Nov 1, 2026
Other versions1 project uses a version of this.
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- Della-Mahmoudi/product-design-workflow★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository25 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- agent-designSkill
- agents-mdSkill
- bug-diagnosisSkill
- builder-osSkill
- business-caseSkill
- delivery-disciplineSkill
- domain-modelSkill
- evidence-ledgerSkill
- gate-checksSkill
- go-to-marketSkill
- ideation-methodsSkill
- opportunity-mappingSkill
- outcome-reviewSkill
- pressure-testingSkill
- problem-framingSkill
- product-analysisSkill
- release-opsSkill
- research-methodsSkill
- spec-writingSkill
- system-designSkill
- tracking-standardsSkill
- using-builder-osSkill
- wayfindingSkill
The file
Files
UX Architecture
The structural half of phase 4: placement, flows, states, components and the accessibility floor, decided before a pixel is chosen. The look comes next, in the direction mode: rendered versions that differ in structure, chosen by the person in rounds, then the kit and tokens; follow design direction, with its own marker, inside phase 4 or alone.
Mode. Standalone designs the supplied feature or flow from the available product context and the existing design system. In the lifecycle it runs inside phase 4 for spec-writing and writes the initiative's DESIGN.md. Both per operating modes. Read the section of UX methods behind steps 3 to 7, and Drawing the Flow for step 4.
Procedure
- Read the feature inputs. Standalone uses the supplied feature, goal and constraints. The lifecycle reads
03-solution-bet.md: its primary user action is the flow this skill designs. Done when the primary action is stated in one line. - Map the current structure: navigation, the area this touches, existing components; without
repo.read, ask and mark the inventory unverified. Done when the touched area and its components are listed. - Place the feature where the user expects it, or name the cost of the easy spot, with current and proposed structure side by side. Done when what moves is named.
- Design the flows. Every entry point, the steps (user action, system response), decision points, both exits, reversibility; a multi-step flow states its abandonment exit (discard, draft or resume). On a new product (product track) one flow is the first day: from the first visit to the first useful outcome, with the empty screens a new account meets filled by sample data, a guided first action or an import, and the step that counts as activated named for the spec's
**Activation:**(gate 4.17). Then draw each flow under its table as a Mermaid flowchart (entries, steps, decisions with labeled exits, success and abandonment), in the same words, per drawing the flow; the person reads and edits the drawing in the pagebos.mjs flowswrites, the build reads the table (gate 4.20). Done when every flow has its entries, steps and exits, drawn and tabled, and a new product has its first day. - Cover the states: empty (with the action that fills it), loading, partial, error, success, permission. The permission state follows the existing auth, tenancy and permission contract, inspected first; where it cannot be read, the assumption is labeled unverified. Error copy names what failed and the next action, where disclosure is permitted. Strings live where the product's languages can be added (
PRODUCT.md→ Markets): each language's copy, dates, numbers and currency, and the longest translation tested on the narrowest screen. Done when every step of every flow has its six states. 5b. Design the messages (gate 4.21). Every email, notification, chat or text message the product sends outside its screens, found from the flows (a sign-up sends a welcome, an export emails a file, a failed payment warns): what triggers it, who gets it, the channel, its real text in the voice, how to stop it, and a preview a person opens, an HTML file per email or a mock of the chat bubble indesign/messages/, per UX methods. For an agent that talks on a channel, the messages are the product: each turn type the spec's## Agent behaviornames gets its row. Done when every message has its row and its preview, or**Messages:** nonewith the reason. - Inventory the components: exists, extend (naming what else it affects), new (with its justification). Done when every component in the flows has one of the three.
- State the accessibility floor: the keyboard path with tab order for the primary flow, the contrast target as a ratio, focus behavior on open, close, error and completion. Done when all three are written.
- Deliver the design to the requested destination. In the lifecycle write
DESIGN.mdper the design template, headings and labels exact, then hand the primary flow toux-architecture(direction) and the flow list to the spec; gate 4.9 also needs the visual direction. Done whenDESIGN.mdholds the flows, states, messages, inventory and floor.
Watch for
| Do | Instead of |
| Keep the actual auth contract, including a deliberate concealed-resource 404 | Replacing it with an access message that reveals the resource |
| The existing pattern first | Four new components for one feature |
| Supplied context and the requested destination for a standalone request | Creating initiative state for it |
More in UX methods.
Capabilities
| Capability | Used for | Floor if absent |
repo.read | Existing components, navigation and flows | Ask the person to describe them; mark the inventory as unverified |
docs.search | Design system documentation, prior flow decisions | Ask |
analytics.replay | Where users actually stall in the current flow | Design from structure rather than observation, and say so |
diagram.render | Laying a flow out on a canvas the person edits in a workshop | The page bos.mjs flows writes; without commands, the Mermaid block in DESIGN.md, which renders wherever Markdown does |
files.read / files.write | Supplied context, requested design and lifecycle artifacts | Inline design needs no file write; lifecycle writes require it |
No data capability is required. The visual layer is always covered: ux-architecture (direction) renders versions as files on any host, and uses a design toolchain where one resolved.
Output Contract
## DESIGN COMPLETE with the flow list and a diagram per flow (the first day on a new product), the state matrix, the messages with their previews, the component inventory and the accessibility floor. Lifecycle output is the initiative's DESIGN.md per the design template.
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