agentleFS
maksutovicmaksutovic/joycraft/.agents/skills/joycraft-setup/SKILL.md

joycraft-setup

Skill15 starsChanged 53 days agoMITView on GitHub

Set up Joycraft and get started on this project -- the first-time entry point. Run this when you're configuring your project, onboarding, or asking "where do I begin?" / "how do I set this up?

The file

We split this skill into the rules it gives an agent

1 rule. About 0 are common, 0 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Do not re-implement assessment or scoring here.

    line 16

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

At skill entry, run node docs/.joycraft/check.mjs check --json --session <session-id> once, reusing JOYCRAFT_SESSION_ID if supplied or one ID chosen for this conversation. If the checker is missing or fails, continue the requested skill quietly without retrying setup. Offer updates only for display: true; current, postponed, off, and unknown stay quiet. If automaticUpdate is present, finish this skill, then run its exact command once from the project root: the candidate must verify every safety gate before applying. Other updates require approval. After an offer or automatic attempt, record it with node docs/.joycraft/check.mjs acknowledge <available-version> --session <session-id>. Apply updates only at this workflow boundary; after success, reinvoke the skill or restart the session to load changed instructions.

Setup — The First-Run Door

This is the obvious starting point for setting up Joycraft on this project. It does no work of its own — it routes you to the skill that does the real assessment and onboarding.

Run $joycraft-tune.

$joycraft-tune detects your project's current harness state, scores it, applies the upgrades it can, and on a first run kicks off the context-onboarding pass for you. That's the whole setup flow — this alias just exists so "set up", "get started", and "first time" lead you there.

Do not re-implement assessment or scoring here; hand off to $joycraft-tune.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.