mobile-development
Skill172 starsChanged 4 months agoMITView on GitHub
Build, test, sign, and ship mobile apps across iOS, Android, Flutter, and React Native — project scaffolding, builds and code signing, device and emulator testing, store submission (App Store and Play Store), app lifecycle and backgrounding, offline and sync, and mobile-specific testing. Use when the task involves creating, building, testing, or shipping a mobile app for iOS or Android, or reasoning about mobile behavior such as background execution, push notifications, offline storage, and data sync. Do not use for web frontend work (that is frontend-engineering), backend services and APIs (that is backend-engineering), or desktop and web platform targets outside the iOS and Android scope.
12 other projects use a version of this.
Adopted by
Most recently taken up by
- Dev-KAIDO/agent-skillstheir own version, first seen Nov 1, 2026
- jame581/GodotPromptertheir own version, first seen Oct 21, 2026
- captain-corgi/marketplace-websitetheir own version, first seen Oct 11, 2026
- typv/nest-turbo-startertheir own version, first seen Oct 8, 2026
- alizafarbati/opencode-agents-mcptheir own version, first seen Sep 8, 2026
- Adhamxon/claude-code-skillstheir own version, first seen Jul 30, 2026
Used with
Projects with it also use context-engineering and ui-ux-pro-max.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
mrgoonieSkillcontext-engineering
Master context engineering for AI agent systems. Use when designing agent architectures, debugging context failures, optimizing token usage, implementing memory systems, building multi-agent coordination, evaluating agent performance, or developing LLM-powered pipelines. Covers context fundamentals, degradation patterns, optimization techniques (compaction, masking, caching), compression strategies, memory architectures, multi-agent patterns, LLM-as-Judge evaluation, tool design, and project development.
Also in 3 projects that use this
StrayDragonSkillui-ux-pro-max
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 8 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Also in 3 projects that use this
Other versions12 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 12
- jame581/GodotPrompter★ 870same name
- typv/nest-turbo-starter★ 224same name
- duongthinh03/portfolio★ 85same name
- OpenAnalystInc/10x-Team★ 8same name
- Ampli-Group/agentic-mobile-blueprint★ 4same name
- Adhamxon/claude-code-skills★ 2same name
- Dev-KAIDO/agent-skills★ 2same name
- alizafarbati/opencode-agents-mcp★ 1same name
- truongtv22/theone-training-skills★ 1same name
- agent-packs/registry★ 0same name
2 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 11 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 75
Every mobile task follows the same four steps regardless of framework.
- Distinctive: line 116
Test where the code runs, not where it is convenient:
- Distinctive: line 175
Never blindly overwrite newer remote data with stale local data.
“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Mobile Development
One skill for building mobile apps on iOS and Android — with per-framework
depth for native (Swift/SwiftUI, Kotlin/Jetpack Compose) and cross-platform
(Flutter, React Native) stacks. All four share one agent workflow — scaffold,
build and sign, test on devices and emulators, and ship to stores — so they live
in ONE family skill with per-framework references, following the
frontend-engineering precedent. Load the shared workflow below, then pull the
reference for the framework you are actually building.
| Framework | Stack | Reference (load on demand) |
| iOS | Swift, SwiftUI/UIKit, Xcode | references/ios.md |
| Android | Kotlin, Jetpack Compose, Gradle | references/android.md |
| Flutter | Dart, Flutter SDK | references/flutter.md |
| React Native | TypeScript/JavaScript, React, Metro | references/react-native.md |
When to use
Load this skill when the task involves any part of the mobile lifecycle:
- Scaffold — creating a new mobile project for iOS, Android, Flutter, or React Native: choosing the framework, initializing the project, and setting up the platform toolchains.
- Build and sign — compiling a debug or release build, configuring code
signing (certificates, provisioning profiles, keystores, app signing), or
producing distributable artifacts (
.ipa, APK, AAB). - Test on devices and emulators — running and debugging on iOS simulators, Android emulators, or physical devices, including device provisioning, connectivity, and platform-specific runtime behavior.
- Ship to stores — submitting to the App Store (TestFlight, App Store Connect) or Google Play (internal/closed/open testing tracks, Play Console), and reasoning about store review readiness.
- Mobile-specific behavior — app lifecycle and backgrounding, offline storage and sync, push notifications, deep links, and mobile testing (unit, widget, UI, and device-farm testing).
When not to use
- Web frontends — component architecture, state management, and browser behavior belong to frontend-engineering; this skill covers apps that run on iOS and Android devices.
- Backend services and APIs — server-side logic, API design, and data persistence on the server belong to backend-engineering. Mobile apps consume those APIs; they do not replace them.
- Desktop or web platform targets — Flutter for desktop/web and React Native for web (React Native Web) have different delivery and testing surfaces; this skill is scoped to the iOS and Android app store platforms.
- Cross-platform web-first development — if the deliverable is a website or PWA, use frontend-engineering instead.
The Mobile Engineer's Domain
| You own | You don't own |
| Mobile app architecture — platform structure, app entry points, navigation, and state management on the device | Backend APIs, data models, and server-side persistence — that's the backend-engineering |
| Framework and toolchain setup — Xcode/Gradle project config, Flutter/React Native scaffolding, dependency management | Web frontend architecture and browser behavior — that's the frontend-engineering |
| Builds and signing — debug/release builds, certificates, provisioning profiles, keystores, app signing, versioning and build numbers | Release orchestration and rollout process for server software — that's the release-engineering |
| Device and emulator testing — simulators, emulators, physical devices, adb/xcrun device workflows | Test strategy, coverage, and quality gates for the whole product — that's the qa-methodology |
| Mobile-specific concerns — lifecycle/backgrounding, offline and sync, push, deep links, mobile performance | User journeys, wireframes, and interaction design — that's the product-design-and-ux |
| Store submission — TestFlight, App Store Connect, Play Console, release tracks, store listing metadata | CI/CD pipeline infrastructure — that's the platform-engineer |
The Shared Mobile Workflow
Every mobile task follows the same four steps regardless of framework. Deep framework-specific detail is deferred to the per-framework reference — read it at the step where it matters.
1. Scaffold
Pin down what the app is before generating code:
- Platform and framework — native iOS, native Android, Flutter, or React Native. Choose based on team skills, target audience, and per-feature needs (see Core Principles).
- Minimum OS versions — the oldest iOS and Android versions you will support; every decision below (APIs, dependencies, testing) flows from this.
- Project initialization — generate the project with the framework's
canonical tool (
xcodebuild/Xcode template, Android Studio/Gradle,flutter create,npx @react-native-community/cli initorcreate-expo-app), and commit the scaffold before adding app code so toolchain upgrades stay reviewable. - Source of truth — a single project root that builds both platforms when using a cross-platform framework, so the artifact is reproducible from the repository.
2. Build and sign
A build that only works on your machine is not a build:
- Build once, in CI — the release build must reproduce on a clean machine or CI runner, not just in your IDE. Pin toolchain versions (Xcode, JDK/Gradle, Flutter SDK, Node).
- Signing is separate from building — keep signing assets (certificates, provisioning profiles, keystores) out of the repository; reference them via environment or secure secret storage. See the per-framework reference for where each platform expects them.
- Distinguishable artifacts — version numbers and build numbers must increment per release so testers and crash reports can identify the build.
- Know your artifact format —
.ipafor iOS, APK and AAB for Android, and the framework-specific intermediates. Store submission has hard format requirements (for example, Google Play requires AAB for new apps).
3. Test on devices and emulators
Test where the code runs, not where it is convenient:
- Emulators/simulators for speed, devices for truth — simulators and emulators are fast and scriptable, but physical devices reveal real networking, battery, memory, and sensor behavior. Cover both.
- Cold install — test a fresh install (not just a rebuild over the old version) to catch first-launch, storage, and migration bugs.
- Device matrix — cover the OS versions and screen sizes you declared in scope, plus low-memory and low-storage conditions. Use a device farm (Firebase Test Lab, BrowserStack, Xcode Cloud) when the matrix outgrows local hardware.
- Debug and release parity — the debug build and the release build are different programs (proguard/minification, stripping, optimization). Smoke test the signed release artifact before store submission.
4. Ship to stores
Submission is a checklist, not an afterthought:
- Test track first — distribute to TestFlight (iOS) and an internal or closed testing track (Android) before production; the store will not be your first real device feedback loop.
- Store readiness — metadata, screenshots, privacy policy, data-collection declarations, and privacy nutrition labels must match what the app actually does. Review requirements change; re-check them near submission time.
- Review expectations — both stores reject apps for missing privacy disclosures, misleading metadata, crashes on launch, and broken sign-in or in-app purchase flows. Run the app through the platform's review checklist before uploading.
- Rollout — prefer staged rollouts (phased release on Play, gradual release on App Store Connect) so a regression reaches few users before it reaches everyone.
Mobile-Specific Concerns
These concerns are where mobile engineering differs from web and desktop work.
App lifecycle and backgrounding
Mobile OSes kill and suspend apps aggressively; the lifecycle is not optional:
- Lifecycle states — iOS (foreground/background/inactive, scene-based lifecycle) and Android (activity/fragment states, process death). State that is not persisted across these transitions is lost.
- Background execution is a privilege — both platforms restrict background
work. Use the platform's sanctioned mechanisms (background modes,
WorkManager, background fetch, push-driven wakeups) instead of fighting the OS. - Process death — the OS can kill the app at any time. Save in-progress state, and restore UI state from storage on relaunch, not from memory.
Offline and sync
Mobile networks are unreliable; offline is a first-class mode:
- Offline-first storage — local persistence (Core Data, Room, SQLite-based stores, or key-value stores) is the source of truth while disconnected; the network is a sync channel, not a dependency.
- Sync semantics — define conflict resolution (last-write-wins, per-field merge, or explicit conflict UI), idempotent writes, and retry with backoff. Never blindly overwrite newer remote data with stale local data.
- Queue mutations — writes made offline must be queued and replayed in order when connectivity returns, with a clear sync state surfaced to the user.
Mobile-specific testing
Beyond unit tests, mobile code needs platform-aware testing:
- Unit and widget/component tests — framework-level logic, reducers, and state without a device (XCTest, JUnit, Flutter widget tests, Jest).
- UI/instrumentation tests — drive the real UI on a device or emulator
(XCUITest, Espresso/Compose UI tests, Flutter
integration_test, Detox). - Device-farm coverage — run the UI suite across the device matrix on a farm; a test that passes on one device is not a guarantee.
- Performance and battery — measure launch time, frame rate, memory, and network on device, not just functionality.
Core Principles
Pick the framework by the constraints, not the hype — native iOS and Android give the deepest platform integration; Flutter and React Native give shared code across platforms. The right choice depends on team skills, the device APIs the app needs, and how much per-platform work is acceptable. Match the decision to the app's actual requirements.
The OS lifecycle is part of the contract — mobile apps are suspended, killed, and backgrounded constantly. Any feature that assumes the app is always alive and online will break. Design for process death and disconnection from the first commit.
Signing and builds are release engineering, not CI garnish — an app that cannot be reproducibly built and signed cannot be released, patched, or audited. Keep signing assets secret, pinned, and scriptable, and treat the release pipeline as production infrastructure.
Test the artifact you ship — the signed release build, not the debug build, is what users and reviewers see. Smoke-test it on a real device before it reaches TestFlight, Play, or the App Review team.
Store requirements are moving targets — privacy declarations, target API levels, and submission formats change every year. Verify requirements against the current store documentation near submission time rather than relying on remembered rules.
Related skills
- frontend-engineering — web frontend methodology; the sibling family-skill precedent this skill mirrors, and the routing target for browser-based UI work.
- backend-engineering — the APIs and services mobile apps consume; the routing target for server-side work.
- release-engineering — release orchestration, versioning, and rollout methodology; store releases are one instance of the discipline.
- qa-methodology — test strategy and quality gates; the routing target for product-wide test planning.
- platform-engineering — CI/CD pipelines and build infrastructure for shipping mobile builds at scale.
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